Prestige Glade Events: Difference between revisions

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===Fishmen Totem===
===Fishmen Totem===
===Forsaken Crypt===
===Forsaken Crypt===
[[File:ForsakenCryptLong.png|center]]
''<center>The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.</center>''
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;"
|- style="font-weight:bold; background-color:#EAECF0;"
! colspan="2" | Tear Down
! rowspan="2" colspan="2" | Threats:<br />13:00
! colspan="2" | [[File:FlatIcon Emp.png|32px]] Empathy
|- style="font-weight:bold; background-color:#EAECF0;"
| colspan="2" | Rewards
| colspan="2" | Rewards
|-
| colspan="2" style="text-align:left;" | 3 - 30 Random [[Goods]]<br />3 - 30 Random [[Goods]]<br />3 - 30 Random [[Goods]]
| colspan="2" | Lose all {{rl|Amber}} and {{rl|Wine}}<br />1 [[File:Impatience.png|32px]] [[Impatience]] Point
| colspan="2" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />15 {{rl|Amber}}
|- style="background-color:#EAECF0;"
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
| colspan="2" style="font-weight:bold;" | Solve Time:
| [[File:IngredientOption.png|32px]]
| [[File:IngredientOption.png|32px]]
|-
| 30 {{rl|Planks}}<br />15 {{rl|Fabric}}<br />15 {{rl|Bricks}}
| -
| rowspan="3" | Prestige<br />8≤<br /><br />05:00
| rowspan="3" | Prestige <br />9≥<br /><br />07:27
| style="text-align:left;" | 30 {{rl|Ale}}<br />30 {{rl|Wine}}<br />30 {{rl|Incense}}<br />30 {{rl|Tea}}<br />30 {{rl|Scrolls}}
| style="text-align:left;" | 15 {{rl|Amber}}<br />06 {{rl|Copper Bars}}<br />06 {{rl|Crystalized Dew}}
|- style="font-weight:bold;"
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
| colspan="2" style="background-color:#EAECF0;" | Working Effects:
|-
| colspan="2" | -6 Global [[Resolve]] for every 10 {{rl|Amber}} in [[Warehouses]]
| colspan="2" | -
|}
===Fuming Machinery===
===Fuming Machinery===
===Harmony Spirirt Altar===
===Harmony Spirirt Altar===

Revision as of 19:02, 1 December 2023

A Glade Event is encountered after exploring a glade

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are 7 types of Glade Events:

Events

THE WHOLE PAGE IS UNDER CONSTRUCTION, all the Viceroy - P20 info is incorrect because I need to set up the right floating table first. THIS IS A LOT OF WORK AND MAY TAKE TWO WEEKS

Small Glade Events

Dangerous Glade Events

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
FlatIcon Emp.pngEmpathy Threats:
13:00
FlatIcon Loy.pngLoyalty
Rewards Rewards
Random Cornerstone
05 Ancient Tablet Ancient Tablets
30 - 40 Random Goods
30 - 40 Random Goods
Spawns
6 Bloodflowers
1 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
60 Pie Pie
60 Jerky Jerky
60 Skewers Skewers
60 Biscuits Biscuits
60 Pickled Goods Pickled Goods
60 Incense Incense
60 Tea Tea
60 Scrolls Scrolls
Prestige
8≤

05:00
Prestige
9≥

07:27
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
-
Working Effects: Working Effects:
- +15 Hostility for every 2 felled trees.

Escaped Convicts

EscapedConvictsLong.png
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
FlatIcon Emp.pngEmpathy Threats:
13:00
FlatIcon Loy.pngLoyalty
Rewards Rewards
5 Villagers
10 -30 Random Goods
10 - 30 Random Goods
02 Ancient Tablet Ancient Tablets
2 Random Abandoned Caches destroyed.
1 Impatience.pngImpatience Point
1 Reppoint.png
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
45 Stone Stone
15 Tools Tools
30 Training Gear Training Gear
-
Working Effects: Working Effects:
-8 to Global Resolve -

Fallen Beaver Traders

FallenBeaverTradersLong.png
A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
10 -30 Random Goods
10 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Repuation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Beavers Beavers Resolve -

Fallen Fox Scouts

FallenFoxScouts.png
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
FlatIcon Corr.png Corruption Threats:
08:00
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Foxes Foxes Resolve -

Fallen Harpy Scientists

FallenHarpyScientistsLong.png
A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Harpies Harpies Resolve -

Fallen Human Explorers

FallenHumanExplorersLong.png
A group of fallen Human explorers. They were probably looking for a place to settle, far from the Queen's watchful eyes... The sight causes uneasiness amongst the Human population."
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Humans Humans Resolve -

Fallen Lizards Hunters

FallenLizardHuntersLong.png
A group of fallen Lizard hunters... The sight causes unrest amongst the Lizard population.
FlatIcon Corr.png Corruption Threats:
10:24
FlatIcon Emp.png Empathy
Rewards Rewards
2 -30 Random Goods
2 - 30 Random Goods
Random Cornerstone or Perk
Spawns at least
2 Bloodflowers
0.5 Reppoint.png Reputation Point
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
15 Amber Amber 30 Tea Tea
30 Incense Incense
30 Oil Oil
30 Resin Resin
Working Effects: Working Effects:
-12 to Lizards Lizards Resolve -

Fishmen Cave

FishmenCaveLong.png
It looks abandoned, but what if it's not? A terrible fishy smell comes from within.
FlatIcon Corr.png Corruption Threats:
13:00
FlatIcon Loy.png Loyalty
Rewards Rewards
5 - 30 Random Goods
5 - 30 Random Goods
5 - 30 Random Goods
Spawns 3 Fishmen Totems
1 Impatience.png Impatience Point
1 Reppoint.png Reputation Point
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
15 Amber Amber 30 Jerky Jerky
30 Skewers Skewers
30 Pie Pie
30 Ale Ale
Prestige
8≤

05:00
Prestige
9≥

07:27
30 Training Gear Training Gear
15 Tools Tools
45 Stone Stone
-
Working Effects: Working Effects:
- Fishmen Totem spawns every 60 seconds.
(+60 Hostility for every Totem)

Fishmen Totem

Forsaken Crypt

ForsakenCryptLong.png
The Forsaken Crypt hides a frustrated, poor spirit. This place seems to have been plundered a long time ago.
Tear Down Threats:
13:00
FlatIcon Emp.png Empathy
Rewards Rewards
3 - 30 Random Goods
3 - 30 Random Goods
3 - 30 Random Goods
Lose all Amber Amber and Wine Wine
1 Impatience.png Impatience Point
0.5 Reppoint.png Reputation Point
15 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
30 Planks Planks
15 Fabric Fabric
15 Bricks Bricks
- Prestige
8≤

05:00
Prestige
9≥

07:27
30 Ale Ale
30 Wine Wine
30 Incense Incense
30 Tea Tea
30 Scrolls Scrolls
15 Amber Amber
06 Copper Bars Copper Bars
06 Crystalized Dew Crystalized Dew
Working Effects: Working Effects:
-6 Global Resolve for every 10 Amber Amber in Warehouses -

Fuming Machinery

Harmony Spirirt Altar

Hidden Trader Cemetery

Large Destroyed Caravan

Large Encampment

Merchant Shipwreck

Open Vault

Petrified Tree

Rain Spirit Totem

Stonetooth Termite Burrow

Totem of Denial

Withered Tree

Leaking Cauldron

Forbidden Glade Events

Ancient Burial Site

Dark Gate

Destroyed Cage of the Warbeast

Destroyed Rainpunk Foundry

Drainage Mole

Fishman Soothsayer

Fishman Lighthouse

Fishmen Outpost

Giant Stormbird's Nest

Hungry Mistworm

Infected Drainage Mole

Lightning Catcher

Noxious Machinery

Wildfire