Woodcutters' Camp: Difference between revisions
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{{Version| | {{Version|1.3.4}} | ||
{{Buildingbox|Woodcutters' Camp | {{Buildingbox|Woodcutters' Camp | ||
|specializations={{sl|Woodworking}} | |||
|purpose=Gathering and opening Glades | |||
}} | |||
== Overview == | == Overview == | ||
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]]. | |||
== Production Chain == | == Production Chain == | ||
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{{Recipe|building=Woodcutters' Camp}} | {{Recipe|building=Woodcutters' Camp}} | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
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|- | |- | ||
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree | | [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree | ||
| [[Coral Forest]] | | [[Coral Forest]] | ||
| 40% {{rl|Stone|med}}+<br/> 20% {{rl|Incense|med}} | |||
|- | |- | ||
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree | | [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree | ||
| [[Coral Forest]] | | [[Coral Forest]] | ||
| 40% {{rl|Meat|med}} +<br/>20% {{rl|Crystalized Dew|med}} | |||
|- | |- | ||
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree | | [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree | ||
| [[Coral Forest]] | | [[Coral Forest]] | ||
| 30% {{rl|Plant Fiber|med}} | |||
|- | |- | ||
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree | | [[File:Dying Tree.png|{{ImgH}}]] Dying Tree | ||
| [[Cursed Royal Woodlands]] | | [[Cursed Royal Woodlands]] | ||
| 60% {{rl|Wood|med}} +<br/>10% {{rl|Insects|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/> 10% {{rl|Roots|med}} | |||
|- | |- | ||
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree | | [[File:Lush Trees.png|{{ImgH}}]] Lush Tree | ||
| [[Royal Woodlands]] | | [[Royal Woodlands]] | ||
| '''100%''' {{rl|Wood|med}} +<br/>15% {{rl|Resin|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/>5% {{rl|Eggs|med}} | |||
|- | |- | ||
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree | | [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree | ||
| [[Scarlet Orchard]] | | [[Scarlet Orchard]] | ||
| 60% {{rl|Wood|med}} +<br/> 10% {{rl|Copper Ore|med}} +<br/> 5% {{rl|Pigment|med}} +<br/>5% {{rl|Plant Fiber|med}} | |||
|- | |- | ||
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree | | [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree | ||
| [[Sealed Forest]] | | [[Sealed Forest]] | ||
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}} +<br/>10% {{rl|Sea Marrow|med}} | |||
|- | |- | ||
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree | | [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree | ||
| [[Sealed Forest]] | | [[Sealed Forest]] | ||
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}}+<br/>10% {{rl|Sea Marrow|med}} | |||
|- | |- | ||
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree | | [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree | ||
| [[Marshlands]] | | [[Marshlands]] | ||
| 15% {{rl|Mushrooms|med}} +<br/> 5% {{rl|Leather|med}} | |||
|} | |} | ||
== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | {{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}} | ||
== Strategies == | == Strategies == |
Latest revision as of 01:21, 26 June 2024
Woodcutters' Camp
Starting point for woodcutters going out into the wild to cut down trees.
Specializations | ![]() | ||
---|---|---|---|
Purpose | Gathering and opening Glades | ||
Category | ![]() | ||
Recipes |
| ||
Movable | Yes | ||
Essential | Yes | ||
Size | 2 × 2 | ||
Range | 8 | ||
Storage | 10 | ||
Workplaces | 3 | ||
Build Time | 15 | ||
Build Cost |
| ||
ID | 'Woodcutters Camp' |
Overview
The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.
Production Chain
Recipes in the Woodcutters' Camp
Building | Efficiency | Ingredient | Product |
---|---|---|---|
★ 00:02 |
— | 1 |
Recipes in the Woodcutters' Camp
Bonus Resources in the Woodcutters' Camp
Tree | Biome | Bonus Resources |
---|---|---|
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Coral Forest | 40% ![]() 20% ![]() |
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Coral Forest | 40% ![]() 20% ![]() |
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Coral Forest | 30% ![]() |
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Cursed Royal Woodlands | 60% ![]() 10% ![]() 10% ![]() 10% ![]() |
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Royal Woodlands | 100% ![]() 15% ![]() 10% ![]() 5% ![]() |
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Scarlet Orchard | 60% ![]() 10% ![]() 5% ![]() 5% ![]() |
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Sealed Forest | 10% ![]() 10% ![]() 10% ![]() |
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Sealed Forest | 10% ![]() 10% ![]() 10% ![]() |
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Marshlands | 15% ![]() 5% ![]() |
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
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Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. | x | Cor | x | x | x | 0 |
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Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | 0 |
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Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | 0 |
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Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to storm water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | 0 |
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Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | 0 |
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Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
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Legendary | A mysterious Amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
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Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
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Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | 0 |
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Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | 18 |
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Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | 0 |
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Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | 0 |
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Legendary | Gain 2 ![]() |
x | Cor | x | x | x | 0 |
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Mythic | Gain 5 ![]() |
Alt | x | x | x | x | 0 |