Woodcutters' Camp: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.3.4}}
{{Buildingbox|Woodcutters' Camp|purpose=Gathering and opening Glades|specializations={{sl|Wood}} }}
{{Buildingbox|Woodcutters' Camp
|specializations={{sl|Woodworking}}
|purpose=Gathering and opening Glades
}}


== Overview ==
== Overview ==
Starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}.
 
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]].


== Production Chain ==
== Production Chain ==
Line 10: Line 14:


{{Recipe|building=Woodcutters' Camp}}
{{Recipe|building=Woodcutters' Camp}}
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===


Line 19: Line 24:
|-
|-
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree
| [[Coral Forest]] ||
| [[Coral Forest]]
 
| 40% {{rl|Stone|med}}+<br/> 20% {{rl|Incense|med}}
{|
|style="width:2.5em"| 40% || {{rl|Stone|med}}
|-
| 20% || {{rl|Incense|med}}
|}
 
|-
|-
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree
| [[Coral Forest]] ||
| [[Coral Forest]]
 
| 40% {{rl|Meat|med}} +<br/>20% {{rl|Crystalized Dew|med}}
{|
|style="width:2.5em"| 40% || {{rl|Meat|med}}
|-
| 20% || {{rl|Crystalized Dew|med}}
|}
 
|-
|-
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree
| [[Coral Forest]] ||
| [[Coral Forest]]
 
| 30% {{rl|Plant Fiber|med}}
{|
|style="width:2.5em"| 30% || {{rl|Plant Fiber|med}}
|}
 
|-
|-
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree
| [[Cursed Royal Woodlands]] ||
| [[Cursed Royal Woodlands]]
 
| 60% {{rl|Wood|med}} +<br/>10% {{rl|Insects|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/> 10% {{rl|Roots|med}}
{|
|style="width:2.5em"| 60% || {{rl|Wood|med}}
|-
| 10% || {{rl|Insects|med}}
|-
| 10% || {{rl|Plant Fiber|med}}
|-
| 10% || {{rl|Roots|med}}
|}
 
|-
|-
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree
| [[Royal Woodlands]] ||
| [[Royal Woodlands]]
 
| '''100%''' {{rl|Wood|med}} +<br/>15% {{rl|Resin|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/>5% {{rl|Eggs|med}}
{|
|style="width:2.5em"| '''100%''' || {{rl|Wood|med}}
|-
| 15% || {{rl|Resin|med}}
|-
| 10% || {{rl|Plant Fiber|med}}
|-
| 5% || {{rl|Eggs|med}}
|}
 
|-
|-
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree
| [[Scarlet Orchard]] ||
| [[Scarlet Orchard]]  
 
| 60% {{rl|Wood|med}} +<br/> 10% {{rl|Copper Ore|med}} +<br/> 5% {{rl|Dye|med}} +<br/>5% {{rl|Plant Fiber|med}}
{|
|style="width:2.5em"| 60% || {{rl|Wood|med}}
|-
| 10% || {{rl|Copper Ore|med}}
|-
| 5% || {{rl|Pigment|med}}
|-
| 5% || {{rl|Plant Fiber|med}}
|}
 
|-
|-
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree
| [[Sealed Forest]] ||
| [[Sealed Forest]]  
 
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}} +<br/>10% {{rl|Sea Marrow|med}}
{|
|style="width:2.5em"| 10% || {{rl|Meat|med}}
|-
| 10% || {{rl|Leather|med}}
|-
| 10% || {{rl|Sea Marrow|med}}
|}
 
|-
|-
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree
| [[Sealed Forest]] ||
| [[Sealed Forest]]
 
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}}+<br/>10% {{rl|Sea Marrow|med}}
{|
|style="width:2.5em"| 10% || {{rl|Meat|med}}
|-
| 10% || {{rl|Leather|med}}
|-
| 10% || {{rl|Sea Marrow|med}}
|}
 
|-
|-
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree
| [[Marshlands]] ||
| [[Marshlands]]  
 
| 15% {{rl|Mushrooms|med}} +<br/> 5% {{rl|Leather|med}}
{|
|style="width:2.5em"| 15% || {{rl|Mushrooms|med}}
|-
| 5% || {{rl|Leather|med}}
|}
 
|}
|}


== Perks and Cornerstones ==
== Perks and Cornerstones ==


{{PerkSearch|name=Copper Extractor}}
{{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}}
{{PerkSearch|name=Driving Water}}
{{PerkSearch|name=Exploration Expedition}}
{{PerkSearch|name=Flame Amulets}}
{{PerkSearch|name=Force of Nature}}
{{PerkSearch|name=Light Timber}}
{{PerkSearch|name=Lumber Tax}}
{{PerkSearch|name=No Quality Control}}
{{PerkSearch|name=Over-Diligent Woodworkers}}
{{PerkSearch|name=Queen's Gift}}
{{PerkSearch|name=Reinforced Axes}}
{{PerkSearch|name=Reinforced Tools}}
{{PerkSearch|name=Rooty Ground}}
{{PerkSearch|name=Specialized Boots}}
{{PerkSearch|name=Woodcutter's Prayer}}
{{PerkSearch|name=Woodcutter's Song}}
{{PerkSearch|name=Woodpecker Technique}}


== Strategies ==
== Strategies ==

Latest revision as of 15:58, 20 October 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Woodcutters' Camp

Gathering Camp
(Resource Gathering)

Starting point for woodcutters going out into the wild to cut down trees.

Specialization bonus:
Woodworking Woodworking (Proficiency) Beavers

Woodcutters Camp icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

2Parts Parts
1City score
15Build time
2 × 2Building size

Move Icon.png Movable

ID = 'Woodcutters Camp'

Overview

The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for Wood Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.

Production Chain

Recipes in the Woodcutters' Camp

1 recipes in the Woodcutters' Camp.
Building Grade Ingredient Product
Woodcutters' Camp
★★
0:06
Wood Wood


Recipes in the Woodcutters' Camp

Bonus Resources in the Woodcutters' Camp

Trees, bonus yields beyond Wood, and biomes
Tree Biome Bonus Resources
Crimsonreach Tree.png Crimsonreach Tree Coral Forest 40% Stone Stone+
20% Incense Incense
Musselsprout Tree.png Musselsprout Tree Coral Forest 40% Meat Meat +
20% Crystalized Dew Crystalized Dew
Plateleaf Tree.png Plateleaf Tree Coral Forest 30% Plant Fiber Plant Fiber
Dying Tree.png Dying Tree Cursed Royal Woodlands 60% Wood Wood +
10% Insects Insects +
10% Plant Fiber Plant Fiber+
10% Roots Roots
Lush Trees.png Lush Tree Royal Woodlands 100% Wood Wood +
15% Resin Resin +
10% Plant Fiber Plant Fiber+
5% Eggs Eggs
Coppervein Tree.png Coppervein Tree Scarlet Orchard 60% Wood Wood +
10% Copper Ore Copper Ore +
5% Dye Dye +
5% Plant Fiber Plant Fiber
Abyssal Trees.png Abyssal Tree Sealed Forest 10% Meat Meat +
10% Leather Leather +
10% Sea Marrow Sea Marrow
Giant Abyssal Tree.png Overgrown Abyssal Tree Sealed Forest 10% Meat Meat +
10% Leather Leather+
10% Sea Marrow Sea Marrow
Mushwood Tree.png Mushwood Tree Marshlands 15% Mushrooms Mushrooms +
5% Leather Leather

Perks and Cornerstones

14 Perks by searching descriptions
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Exploration Expedition Exploration Expedition Legendary You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. x Cor x x x 0
Flame Amulets Flame Amulets Epic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. x Cor x x x 0
Flame Amulets (Stormforged) Flame Amulets (Stormforged) Mythic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. Alt x x x x 0
Force of Nature (Stormforged) Force of Nature (Stormforged) Mythic The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). Alt x x x x 0
Light Timber Light Timber Uncommon Any Woodcutter can carry 5 additional items. x x x Rel x 0
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items. x x Ord Rel x 0
Lightweight Axes Lightweight Axes Rare Woodcutters move +20% faster. x x Ord x Tra 18
Queen's Gift Queen's Gift Legendary A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. x Cor x x x 0
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. x x Ord Rel Tra 12
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. x Cor Ord x x 0
Woodcutter's Song Woodcutter's Song Epic It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. x Cor x x x 0
Woodcutter's Tools Woodcutter's Tools Epic +100% to amount of goods produced in the Woodcutters' Camp. x x Ord x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x 0

Strategies