Complex Food Needs: Difference between revisions

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[[File:Species Complex Food Needs.png|thumb|360px|Diagram connecting the Species with the Complex Food they need.]]
[[File:Species Complex Food Needs.png|thumb|360px|Diagram connecting species with the complex foods they need.]]


== Overview ==
== Overview ==


[[File:Icon UI CategoryFood.png|{{ImgH}}|left]] [[Villagers]] prefer to eat '''Complex Food,''' like {{rl|Pie}}, instead of raw food, like {{rl|Roots}}. While this need is satisfied, the villager will get a bonus to their [[Resolve]]. The bonus to Resolve is higher than satisfying their needs for [[Housing Need|Housing]] and [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Need|need for Services]].
[[File:Icon UI CategoryFood.png|{{ImgH}}|left]] [[Villagers]] prefer to eat complex food, like {{rl|Pie}}, instead of raw food, like {{rl|Roots}}. While this need is satisfied, the villager will get a bonus to their [[Resolve]]. The bonus to Resolve is higher than satisfying their needs for [[Housing Need|Housing]] and [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Needs]].


Villagers satisfy their need for Complex Food when they rest at a [[Hearth]]. When resting, they will eat one of every food item available for every Complex Food Need that they can satisfy, and the Resolve bonuses from every Complex Food Need they satisfy stack.
Villagers satisfy their need for complex food when they rest at the [[Hearths]]. When resting, they will eat one of every food item available for every complex food that they can satisfy, and the Resolve bonuses from every need they satisfy stack.


== Consumption and Satisfaction ==
== Consumption and Satisfaction ==
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{|
{|
| {{rl|Biscuits|med}}
| {{rl|Biscuits|medium}}
|-
|-
| {{rl|Pickled Goods|med}}
| {{rl|Pickled Goods|medium}}
|}
|}


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{|  
{|  
| {{rl|Pickled Goods|med}}
| {{rl|Pickled Goods|medium}}
|-
|-
| {{rl|Porridge|med}}
| {{rl|Porridge|medium}}
|-
|-
| {{rl|Skewers|med}}
| {{rl|Skewers|medium}}
|}
 
|-
| {{Species link|Frogs|large}} ||
 
{|
| {{rl|Porridge|medium}}
|-
| {{rl|Paste|medium}}
|-
| {{rl|Pie|medium}}
|}
|}


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{|
{|
| {{rl|Biscuits|med}}
| {{rl|Paste|medium}}
|-
| {{rl|Pie|med}}
|-
|-
| {{rl|Jerky|med}}
| {{rl|Jerky|medium}}
|}
|}


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{|
{|
| {{rl|Biscuits|med}}
| {{rl|Biscuits|medium}}
|-
|-
| {{rl|Pie|med}}
| {{rl|Pie|medium}}
|-
|-
| {{rl|Porridge|med}}
| {{rl|Porridge|medium}}
|}
|}


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{|
{|
| {{rl|Pickled Goods|med}}
| {{rl|Pickled Goods|medium}}
|-
|-
| {{rl|Pie|med}}
| {{rl|Pie|medium}}
|-
|-
| {{rl|Jerky|med}}
| {{rl|Jerky|medium}}
|-
|-
| {{rl|Skewers|med}}
| {{rl|Skewers|medium}}
|}
|}


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</div>
</div>


[[Species]] differ in which of the Complex Foods they want, so you will need to supply more than one type of Complex Food to satisfy all three Species in your settlement. In addition, every Species has more than one Complex Food Need, which means they can get more than one Resolve bonus if you provide enough variety.
[[Species]] differ in which of the complex foods they want, so you will need to supply more than one type of complex food to satisfy all three species in your settlement. In addition, every species has more than one complex food need, which means they can get more than one [[Resolve]] bonus if you provide enough variety.


On the other hand, if your settlement is running low on food, Villagers will eat a Complex Food that they do not need if there is no other food available to them, including raw food.  
On the other hand, if your settlement is running low on food, villagers will eat a complex food that they do not need if there is no other food available to them, including raw food.


Like with raw food and [[Service Need|Services]], access to Complex Food can be disabled through [[Consumption Control]], and denying a food incurs a Resolve penalty to those Villagers who need that particular food.
Like with raw food and [[Services Needs|services]], access to complex food can be disabled through [[Consumption Control]], and denying a food incurs a Resolve penalty to those villagers who need that particular food.


== List of Complex Foods ==
<onlyinclude>
=== List of complex foods ===


Each Complex Food can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Complex Foods available. The following table shows these relationships.
Each complex food can satisfy more than one species. Correspondingly, each of the five species require different combinations of the complex foods available. The following table shows these relationships.


The Production Building options are shown for convenience. See the next section for a table of Buildings that can help you choose your [[Blueprints]].
The [[Buildings#Food_Production_2|food production building]] options are shown for convenience.
</onlyinclude>
[[#Detailed table of all buildings for complex food|See the next section]] for a detailed and highly sortable table of buildings that can help you choose your [[Blueprints]].


<onlyinclude>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Complex Food !! Species !! Production Building
! Complex food !! Species !! Production building
|-
|-
| {{rl|Biscuits|med}}
| {{rl|Biscuits|medium}}
| <table><tr><td>{{Species link|Beavers|med}}</td></tr><tr><td>{{Species link|Harpies|med}}</td></tr><tr><td>{{Species link|Humans|med}}</td></tr></table>
| <table><tr><td>{{Species link|Beavers|medium}}</td></tr><tr><td>{{Species link|Humans|medium}}</td></tr></table>
| {{Recipe|Biscuits|display=list}}
| {{Recipe|Biscuits|display=list}}
|-
|-
| {{rl|Jerky|med}}
| {{rl|Jerky|medium}}
| <table><tr><td>{{Species link|Harpies|med}}</td></tr><tr><td>{{Species link|Lizards|med}}</td></tr></table>
| <table><tr><td>{{Species link|Harpies|medium}}</td></tr><tr><td>{{Species link|Lizards|medium}}</td></tr></table>
| {{Recipe|Jerky|display=list}}
| {{Recipe|Jerky|display=list}}
|-
|-
| {{rl|Pickled Goods|med}}
| {{rl|Paste|medium}}
| <table><tr><td>{{Species link|Beavers|med}}</td></tr><tr><td>{{Species link|Foxes|med}}</td></tr><tr><td>{{Species link|Lizards|med}}</td></tr></table>
| <table><tr><td>{{Species link|Frogs|medium}}</td></tr><tr><td>{{Species link|Harpies|medium}}</td></tr></table>
| {{Recipe|Paste|display=list}}
|-
| {{rl|Pickled Goods|medium}}
| <table><tr><td>{{Species link|Beavers|medium}}</td></tr><tr><td>{{Species link|Foxes|medium}}</td></tr><tr><td>{{Species link|Lizards|medium}}</td></tr></table>
| {{Recipe|Pickled Goods|display=list}}
| {{Recipe|Pickled Goods|display=list}}
|-
|-
| {{rl|Pie|med}}
| {{rl|Pie|medium}}
| <table><tr><td>{{Species link|Harpies|med}}</td></tr><tr><td>{{Species link|Humans|med}}</td></tr><tr><td>{{Species link|Lizards|med}}</td></tr></table>
| <table><tr><td>{{Species link|Frogs|medium}}</td></tr><tr><td>{{Species link|Humans|medium}}</td></tr><tr><td>{{Species link|Lizards|medium}}</td></tr></table>
| {{Recipe|Pie|display=list}}
| {{Recipe|Pie|display=list}}
|-
|-
| {{rl|Porridge|med}}
| {{rl|Porridge|medium}}
| <table><tr><td>{{Species link|Foxes|med}}</td></tr><tr><td>{{Species link|Humans|med}}</td></tr></table>
| <table><tr><td>{{Species link|Foxes|medium}}</td></tr><tr><td>{{Species link|Frogs|medium}}</td></tr><tr><td>{{Species link|Humans|medium}}</td></tr></table>
| {{Recipe|Porridge|display=list}}
| {{Recipe|Porridge|display=list}}
|-
|-
| {{rl|Skewers|med}}
| {{rl|Skewers|medium}}
| <table><tr><td>{{Species link|Foxes|med}}</td></tr><tr><td>{{Species link|Lizards|med}}</td></tr></table>
| <table><tr><td>{{Species link|Foxes|medium}}</td></tr><tr><td>{{Species link|Lizards|medium}}</td></tr></table>
| {{Recipe|Skewers|display=list}}
| {{Recipe|Skewers|display=list}}
|}
|}
</onlyinclude>


== List of Production Buildings for Complex Food ==
=== Detailed table of all buildings for complex food ===


This table might help you choose Blueprints based on the Species in your settlement.
This table might help you choose [[Blueprints]] based on the species in your settlement.


For brevity and since they are never Blueprint choices, Flawless versions of production buildings are omitted from this table. Similarly, because it is an '''Essential Blueprint''' that your settlement starts out with, the Field Kitchen is omitted.
For brevity and since they are never Blueprint choices, ''Flawless'' versions of buildings are omitted from this table. Similarly, because it is an '''Essential Blueprint''' that your settlement starts out with, the {{bl|Field Kitchen}} is omitted.


{|class="wikitable sortable"
{|class="wikitable sortable"
! Production Building !! Efficiency !! Complex Food !! Species Satisfied
! Production building !! Efficiency !! Complex food produced !! Species satisfied
|-
|-
| Apothecary || {{2Star}} || Biscuits || Beaver
| Apothecary || {{2Star}} || Biscuits || Beaver
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|}
|}


== Strategy and Special Combinations ==
== Strategies ==


Based on the Species in your settlement, there are obvious choices and options to avoid when seeking to provide Complex Food. However, most production buildings do not  produce ''only'' food, but this section cannot also take into account producing goods for [[Services Need]]s.
Based on the species in your settlement, there are obvious choices and options to avoid when seeking to provide complex food. However, most production buildings do not  produce ''only'' food, so you will also need to take into account producing goods for your villagers' [[Services Needs]].


* The [[Cookhouse]] produces both [[Skewers]] and [[Biscuits]], which satisfy the Complex Food Needs for mutually exclusive set of Species. It is the only Building that can produce one good that satisfies every Species.
* The {{bl|Cookhouse}} produces both {{rl|Skewers}} and {{rl|Biscuits}}, which satisfy the complex food needs for a mutually exclusive set of species. It is the only building that can produce one complex food that satisfies every species.


* Three Buildings produce two Complex Foods that together can satisfy four out of the five Species. The only other Building that makes two Complex Foods is the [[Butcher]], which satisfies only three Species with its products, but has a different advantage.
* Three buildings produce two complex foods that together can satisfy four out of the five species. The only other building that makes two complex foods is the {{bl|Butcher}}, which satisfies only three species with its products, but has a different advantage.
** The [[Bakery]] produces both [[Biscuits]] and [[Pie]]; only [[Fox]]es are not satisfied by something from the Bakery. In addition, [[Harpies]] need both, making this Building a great choice for settlements with Harpies.
** The {{bl|Bakery}} produces both {{rl|Biscuits}} and {{rl|Pie}}; only {{Species link|Foxes}} are not satisfied by something from the Bakery. In addition, {{Species link|Harpies}} need both, making this building a great choice for settlements with Harpies.
** The [[Beanery]] produces both [[Pickled Goods]] and [[Porridge]]; only [[Harpies]] are not satisfied by something from the Beanery. In addition, [[Foxes]] need both, making this a great choice for settlements with them.
** The {{bl|Beanery}} produces both {{rl|Pickled Goods}} and {{rl|Porridge}}; only {{Species link|Harpies}} are not satisfied by something from the Beanery. In addition, {{Species link|Foxes}} need both, making this a great choice for settlements with them.
** The [[Cellar]] produces both [[Jerky]] and [[Pickled Goods]]; only [[Human]]s are not satisfied by something from the Cellar. In addition, Lizards need both, making this a great choice for settlements with them.
** The {{bl|Cellar}} produces both {{rl|Jerky}} and {{rl|Pickled Goods}}; only {{Species link|Humans}} are not satisfied by something from the Cellar. In addition, {{Species link|Lizards}} need both, making this a great choice for settlements with them.


* The [[Butcher]] produces both [[Jerky]] and [[Skewers]], which can use as an ingredient the Jerky it produces. If you have [[Lizard]]s in your settlement and either sustain the supply of Jerky or limit the production of Skewers so that you can satisfy both needs, the Butcher can be a great choice.
* The {{bl|Butcher}} produces both {{rl|Jerky}} and {{rl|Skewers}}, which can use as an ingredient the Jerky it produces. If you have {{Species link|Lizards}} in your settlement and either sustain the supply of Jerky or limit the production of Skewers so that you can satisfy both needs, the Butcher can be a great choice.


* [[Lizard]]s are the hardest to completely satisfy with Complex Food, since they require four different goods. It is more likely you'll be able to satisfy their [[Services Need]]s before you are able to produce all four Complex Foods they need. Plus, the [[Resolve]] bonus from Services is bigger then from Complex Food.
* {{Species link|Lizards}} are the hardest to completely satisfy with complex foods, since they require four different goods. It is more likely you'll be able to satisfy their [[Services Needs]] before you are able to produce all four complex foods they need.


* [[Beaver]]s, in contrast, need only two Complex Foods. However, no single Building produces both [[Biscuits]] and [[Pickled Goods]]. This means you will always need at least two Buildings to produce Complex Food if you intend to satisfy all of your Villagers' Complex Food needs.
* {{Species link|Beavers}}, in contrast, need only two complex foods. However, no single building produces both {{rl|Biscuits}} and {{rl|Pickled Goods}}. This means you will always need at least two buildings to produce complex foods if you intend to satisfy all of your villagers' complex food needs.


== See Also ==
== See Also ==
* [[Clothing Need]]
* [[Clothing Need]]
* [[Housing Need]]
* [[Housing Need]]
* [[Services Need]]
* [[Services Needs]]


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Complex Food]]
[[Category:Complex Food]]
[[Category:Need]]
[[Category:Villager needs]]
[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Villagers]]

Latest revision as of 10:23, 5 November 2024

Diagram connecting species with the complex foods they need.

Overview

Icon UI CategoryFood.png

Villagers prefer to eat complex food, like Pie Pie, instead of raw food, like Roots Roots. While this need is satisfied, the villager will get a bonus to their Resolve. The bonus to Resolve is higher than satisfying their needs for Housing and Clothing, but not higher than satisfying their Services Needs.

Villagers satisfy their need for complex food when they rest at the Hearths. When resting, they will eat one of every food item available for every complex food that they can satisfy, and the Resolve bonuses from every need they satisfy stack.

Consumption and Satisfaction

Species differ in which of the complex foods they want, so you will need to supply more than one type of complex food to satisfy all three species in your settlement. In addition, every species has more than one complex food need, which means they can get more than one Resolve bonus if you provide enough variety.

On the other hand, if your settlement is running low on food, villagers will eat a complex food that they do not need if there is no other food available to them, including raw food.

Like with raw food and services, access to complex food can be disabled through Consumption Control, and denying a food incurs a Resolve penalty to those villagers who need that particular food.


List of complex foods

Each complex food can satisfy more than one species. Correspondingly, each of the five species require different combinations of the complex foods available. The following table shows these relationships.

The food production building options are shown for convenience.

See the next section for a detailed and highly sortable table of buildings that can help you choose your Blueprints.


Complex food Species Production building
Biscuits Biscuits
Beavers Beavers
Humans Humans
Jerky Jerky
Harpies Harpies
Lizards Lizards
Paste Paste
Frogs Frogs
Harpies Harpies
Pickled Goods Pickled Goods
Beavers Beavers
Foxes Foxes
Lizards Lizards
Pie Pie
Frogs Frogs
Humans Humans
Lizards Lizards
Porridge Porridge
Foxes Foxes
Frogs Frogs
Humans Humans
Skewers Skewers
Foxes Foxes
Lizards Lizards


Detailed table of all buildings for complex food

This table might help you choose Blueprints based on the species in your settlement.

For brevity and since they are never Blueprint choices, Flawless versions of buildings are omitted from this table. Similarly, because it is an Essential Blueprint that your settlement starts out with, the Field Kitchen is omitted.

Production building Efficiency Complex food produced Species satisfied
Apothecary ★★ Biscuits Beaver
Apothecary ★★ Biscuits Harpy
Apothecary ★★ Biscuits Human
Bakery ★★ Biscuits Beaver
Bakery ★★ Biscuits Harpy
Bakery ★★ Biscuits Human
Cookhouse ★★ Biscuits Beaver
Cookhouse ★★ Biscuits Harpy
Cookhouse ★★ Biscuits Human
Smelter Biscuits Beaver
Smelter Biscuits Harpy
Smelter Biscuits Human
Butcher ★★ Jerky Harpy
Butcher ★★ Jerky Lizard
Cellar Jerky Harpy
Cellar Jerky Lizard
Kiln Jerky Harpy
Kiln Jerky Lizard
Smokehouse ★★★ Jerky Harpy
Smokehouse ★★★ Jerky Lizard
Beanery ★★ Pickled Goods Beaver
Beanery ★★ Pickled Goods Fox
Beanery ★★ Pickled Goods Lizard
Brewery Pickled Goods Beaver
Brewery Pickled Goods Fox
Brewery Pickled Goods Lizard
Cellar Pickled Goods Beaver
Cellar Pickled Goods Fox
Cellar Pickled Goods Lizard
Granary ★★ Pickled Goods Beaver
Granary ★★ Pickled Goods Fox
Granary ★★ Pickled Goods Lizard
Bakery ★★ Pie Harpy
Bakery ★★ Pie Human
Bakery ★★ Pie Lizard
Brick Oven ★★★ Pie Harpy
Brick Oven ★★★ Pie Human
Brick Oven ★★★ Pie Lizard
Furnace ★★ Pie Harpy
Furnace ★★ Pie Human
Furnace ★★ Pie Lizard
Beanery ★★★ Porridge Fox
Beanery ★★★ Porridge Human
Distillery ★★ Porridge Fox
Distillery ★★ Porridge Human
Teahouse ★★ Porridge Fox
Teahouse ★★ Porridge Human
Butcher ★★ Skewers Fox
Butcher ★★ Skewers Lizard
Cookhouse ★★ Skewers Fox
Cookhouse ★★ Skewers Lizard
Grill ★★★ Skewers Fox
Grill ★★★ Skewers Lizard

Strategies

Based on the species in your settlement, there are obvious choices and options to avoid when seeking to provide complex food. However, most production buildings do not produce only food, so you will also need to take into account producing goods for your villagers' Services Needs.

  • The Cookhouse produces both Skewers Skewers and Biscuits Biscuits, which satisfy the complex food needs for a mutually exclusive set of species. It is the only building that can produce one complex food that satisfies every species.
  • Three buildings produce two complex foods that together can satisfy four out of the five species. The only other building that makes two complex foods is the Butcher, which satisfies only three species with its products, but has a different advantage.
    • The Bakery produces both Biscuits Biscuits and Pie Pie; only Foxes Foxes are not satisfied by something from the Bakery. In addition, Harpies Harpies need both, making this building a great choice for settlements with Harpies.
    • The Beanery produces both Pickled Goods Pickled Goods and Porridge Porridge; only Harpies Harpies are not satisfied by something from the Beanery. In addition, Foxes Foxes need both, making this a great choice for settlements with them.
    • The Cellar produces both Jerky Jerky and Pickled Goods Pickled Goods; only Humans Humans are not satisfied by something from the Cellar. In addition, Lizards Lizards need both, making this a great choice for settlements with them.
  • The Butcher produces both Jerky Jerky and Skewers Skewers, which can use as an ingredient the Jerky it produces. If you have Lizards Lizards in your settlement and either sustain the supply of Jerky or limit the production of Skewers so that you can satisfy both needs, the Butcher can be a great choice.
  • Lizards Lizards are the hardest to completely satisfy with complex foods, since they require four different goods. It is more likely you'll be able to satisfy their Services Needs before you are able to produce all four complex foods they need.
  • Beavers Beavers, in contrast, need only two complex foods. However, no single building produces both Biscuits Biscuits and Pickled Goods Pickled Goods. This means you will always need at least two buildings to produce complex foods if you intend to satisfy all of your villagers' complex food needs.

See Also