Woodcutters' Camp: Difference between revisions
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{{Version| | {{Version|1.3.4}} | ||
{{ | {{Buildingbox|Woodcutters' Camp | ||
|specializations={{sl|Woodworking}} | |||
|purpose=Gathering and opening Glades | |||
}} | |||
== Overview == | == Overview == | ||
The '''Woodcutters' Camp''' is a starting point for woodcutters going out into the wild to cut down trees for {{rl|Wood}}. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises [[Hostility]] by 8/12/16/24, depending on [[difficulty]]. | |||
== Production Chain == | == Production Chain == | ||
Line 9: | Line 14: | ||
{{Recipe|building=Woodcutters' Camp}} | {{Recipe|building=Woodcutters' Camp}} | ||
=== Recipes in the {{PAGENAME}} === | |||
=== Bonus Resources in the {{PAGENAME}} === | |||
{| class="wikitable sortable mw-collapsible" | |||
|+ Trees, bonus yields beyond Wood, and biomes | |||
! Tree !! Biome !! Bonus Resources | |||
|- | |||
| [[File:Crimsonreach Tree.png|{{ImgH}}]] Crimsonreach Tree | |||
| [[Coral Forest]] | |||
| 40% {{rl|Stone|med}}+<br/> 20% {{rl|Incense|med}} | |||
|- | |||
| [[File:Musselsprout Tree.png|{{ImgH}}]] Musselsprout Tree | |||
| [[Coral Forest]] | |||
| 40% {{rl|Meat|med}} +<br/>20% {{rl|Crystalized Dew|med}} | |||
|- | |||
| [[File:Plateleaf Tree.png|{{ImgH}}]] Plateleaf Tree | |||
| [[Coral Forest]] | |||
| 30% {{rl|Plant Fiber|med}} | |||
|- | |||
| [[File:Dying Tree.png|{{ImgH}}]] Dying Tree | |||
| [[Cursed Royal Woodlands]] | |||
| 60% {{rl|Wood|med}} +<br/>10% {{rl|Insects|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/> 10% {{rl|Roots|med}} | |||
|- | |||
| [[File:Lush Trees.png|{{ImgH}}]] Lush Tree | |||
| [[Royal Woodlands]] | |||
| '''100%''' {{rl|Wood|med}} +<br/>15% {{rl|Resin|med}} +<br/>10% {{rl|Plant Fiber|med}}+<br/>5% {{rl|Eggs|med}} | |||
|- | |||
| [[File:Coppervein Tree.png|{{ImgH}}]] Coppervein Tree | |||
| [[Scarlet Orchard]] | |||
| 60% {{rl|Wood|med}} +<br/> 10% {{rl|Copper Ore|med}} +<br/> 5% {{rl|Dye|med}} +<br/>5% {{rl|Plant Fiber|med}} | |||
|- | |||
| [[File:Abyssal Trees.png|{{ImgH}}]] Abyssal Tree | |||
| [[Sealed Forest]] | |||
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}} +<br/>10% {{rl|Sea Marrow|med}} | |||
|- | |||
| [[File:Giant Abyssal Tree.png|{{ImgH}}]] Overgrown Abyssal Tree | |||
| [[Sealed Forest]] | |||
| 10% {{rl|Meat|med}} +<br/>10% {{rl|Leather|med}}+<br/>10% {{rl|Sea Marrow|med}} | |||
|- | |||
| [[File:Mushwood Tree.png|{{ImgH}}]] Mushwood Tree | |||
| [[Marshlands]] | |||
| 15% {{rl|Mushrooms|med}} +<br/> 5% {{rl|Leather|med}} | |||
|} | |||
== Perks and Cornerstones == | |||
{{Perks|description=Woodcutter,woodcutting,felled|exclude=Storm Water for Woodcutters,HunterGatherers,[Altar] HunterGatherers,Tools for glade,[Altar] Tools for glade,Lumber Speed +30,Woodcutting speed for water}} | |||
== Strategies == | == Strategies == |
Latest revision as of 15:58, 20 October 2024
Woodcutters' Camp
Gathering Camp
(Resource Gathering)
Starting point for woodcutters going out into the wild to cut down trees.
Specialization bonus:
Woodworking (Proficiency)
ID = 'Woodcutters Camp'
Overview
The Woodcutters' Camp is a starting point for woodcutters going out into the wild to cut down trees for Wood. Woodcutters' Camps have 3 slots. Every woodcutter assigned raises Hostility by 8/12/16/24, depending on difficulty.
Production Chain
Recipes in the Woodcutters' Camp
Building | Grade | Ingredient | Product | |
---|---|---|---|---|
|
★★ 0:06 |
— | 1 Wood |
Recipes in the Woodcutters' Camp
Bonus Resources in the Woodcutters' Camp
Tree | Biome | Bonus Resources |
---|---|---|
Crimsonreach Tree | Coral Forest | 40% Stone+ 20% Incense |
Musselsprout Tree | Coral Forest | 40% Meat + 20% Crystalized Dew |
Plateleaf Tree | Coral Forest | 30% Plant Fiber |
Dying Tree | Cursed Royal Woodlands | 60% Wood + 10% Insects + 10% Plant Fiber+ 10% Roots |
Lush Tree | Royal Woodlands | 100% Wood + 15% Resin + 10% Plant Fiber+ 5% Eggs |
Coppervein Tree | Scarlet Orchard | 60% Wood + 10% Copper Ore + 5% Dye + 5% Plant Fiber |
Abyssal Tree | Sealed Forest | 10% Meat + 10% Leather + 10% Sea Marrow |
Overgrown Abyssal Tree | Sealed Forest | 10% Meat + 10% Leather+ 10% Sea Marrow |
Mushwood Tree | Marshlands | 15% Mushrooms + 5% Leather |
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Exploration Expedition | Legendary | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. | x | Cor | x | x | x | 0 |
Flame Amulets | Epic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | Cor | x | x | x | 0 |
Flame Amulets (Stormforged) | Mythic | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | Alt | x | x | x | x | 0 |
Force of Nature (Stormforged) | Mythic | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | Alt | x | x | x | x | 0 |
Light Timber | Uncommon | Any Woodcutter can carry 5 additional items. | x | x | x | Rel | x | 0 |
Light Timber | Rare | Any Woodcutter can carry 10 additional items. | x | x | Ord | Rel | x | 0 |
Lightweight Axes | Rare | Woodcutters move +20% faster. | x | x | Ord | x | Tra | 18 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
Reinforced Axes | Uncommon | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | x | x | Ord | Rel | Tra | 12 |
Reinforced Axes | Epic | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | x | Cor | Ord | x | x | 0 |
Woodcutter's Song | Epic | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | Cor | x | x | x | 0 |
Woodcutter's Tools | Epic | +100% to amount of goods produced in the Woodcutters' Camp. | x | x | Ord | x | x | 0 |
Woodpecker Technique | Legendary | Gain 2 Insects every time woodcutters cut down a tree during the Storm. | x | Cor | x | x | x | 0 |
Woodpecker Technique (Stormforged) | Mythic | Gain 5 Insects every time woodcutters cut down a tree during the Storm. | Alt | x | x | x | x | 0 |