Humans: Difference between revisions
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== Overview == | == Overview == | ||
{{ | {{Species link|Humans}} are an adaptable species, but very susceptible to the rain. The are adept at {{Specialization link|Farming}} and really enjoy {{Specialization link|Brewing}}. | ||
Their [[Starting Ability]] is to reveal the nearest patch of [[Fertile Soil]]. Humans have a base [[Resolve]] of 15, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]], along with {{species link|Beavers}}', is the highest at 30. With a [[Decadence]] level of 4 and a [[Hunger Tolerance]] of 6, Humans are one of the last to leave and make for a stable [[species]]. | Their [[Starting Ability]] is to reveal the nearest patch of [[Fertile Soil]]. Humans have a base [[Resolve]] of 15, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]], along with {{species link|Beavers}}', is the highest at 30. With a [[Decadence]] level of 4 and a [[Hunger Tolerance]] of 6, Humans are one of the last to leave and make for a stable [[species]]. | ||
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[[Humans]]' Proficiency specialization is {{Specialization link|Farming}}. It grants Humans a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]: | [[Humans]]' Proficiency specialization is {{Specialization link|Farming}}. It grants Humans a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]: | ||
* {{bl|Foragers' Camp| | * {{bl|Foragers' Camp|medium}} | ||
* {{bl|Granary| | * {{bl|Granary|medium}} | ||
* {{bl|Greenhouse| | * {{bl|Greenhouse|medium}} | ||
* {{bl|Herb Garden| | * {{bl|Herb Garden|medium}} | ||
* {{bl|Homestead| | * {{bl|Homestead|medium}} | ||
* [[Pantry]] | * [[Pantry]] | ||
* {{bl|Plantation| | * {{bl|Plantation|medium}} | ||
* {{bl|Rain Mill| | * {{bl|Rain Mill|medium}} | ||
* {{bl|Small Farm| | * {{bl|Small Farm|medium}} | ||
Humans' Comfort specialization is {{Specialization link|Brewing}}. It grants Humans 5 [[Resolve]] when working in the following [[buildings]]: | Humans' Comfort specialization is {{Specialization link|Brewing}}. It grants Humans 5 [[Resolve]] when working in the following [[buildings]]: | ||
* {{bl|Alchemist's Hut| | * {{bl|Alchemist's Hut|medium}} | ||
* {{bl|Brewery| | * {{bl|Brewery|medium}} | ||
* {{bl|Cellar| | * {{bl|Cellar|medium}} | ||
* {{bl|Distillery| | * {{bl|Distillery|medium}} | ||
* {{bl|Monastery| | * {{bl|Monastery|medium}} | ||
* {{bl|Scribe| | * {{bl|Scribe|medium}} | ||
* {{bl|Tavern| | * {{bl|Tavern|medium}} | ||
* {{bl|Tinctury| | * {{bl|Tinctury|medium}} | ||
== Human-specific buildings == | == Human-specific buildings == | ||
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These [[buildings]] appear as [[Reputation]] rewards only when Humans are on the map. They can still spawn as [[Ruins]]. | These [[buildings]] appear as [[Reputation]] rewards only when Humans are on the map. They can still spawn as [[Ruins]]. | ||
* {{bl|Brewery| | * {{bl|Brewery|medium}} | ||
* {{bl|Brick Oven| | * {{bl|Brick Oven|medium}} | ||
* {{bl|Monastery| | * {{bl|Monastery|medium}} | ||
== Cornerstones and Perks == | == Cornerstones and Perks == | ||
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* Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes. | * Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes. | ||
* They also have two voice pitches, high and low. | * They also have two voice pitches, high and low. | ||
* When assigned to {{bl|Herb Garden| | * When assigned to {{bl|Herb Garden|medium}}, {{bl|Homestead|medium}}, {{bl|Plantation|medium}}, or {{bl|Small Farm|medium}}, Humans' {{Specialization link|Farming}} double production bonus applies during planting in [[Drizzle Season]], like all double production bonuses for those [[buildings]]. Harvesting doesn't influence the chance for double production. | ||
* At 9 [[blueprints]], Humans' Proficiency [[specialization]] is the most common in the game. | * At 9 [[blueprints]], Humans' Proficiency [[specialization]] is the most common in the game. | ||
* Humans were one of the three initial [[species]] available in Against the Storm. | * Humans were one of the three initial [[species]] available in Against the Storm. |
Latest revision as of 01:18, 17 October 2024
Overview
Humans are an adaptable species, but very susceptible to the rain. The are adept at Farming and really enjoy Brewing.
Their Starting Ability is to reveal the nearest patch of Fertile Soil. Humans have a base Resolve of 15, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand, along with Beavers', is the highest at 30. With a Decadence level of 4 and a Hunger Tolerance of 6, Humans are one of the last to leave and make for a stable species.
Consumption and Satisfaction
Like all species, Humans need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Porridge's increased double production chance.
Proficiency & Comfort
Humans' Proficiency specialization is Farming. It grants Humans a 10% chance to produce twice the amount of resources when working in the following buildings:
Humans' Comfort specialization is Brewing. It grants Humans 5 Resolve when working in the following buildings:
Human-specific buildings
These buildings appear as Reputation rewards only when Humans are on the map. They can still spawn as Ruins.
Cornerstones and Perks
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Beacon Beacon | None | Human firekeepers create a special link with the Citadel. Impatience grows 25% slower. | x | x | x | x | x | 0 |
Human Clan Support | Rare | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) | x | x | Ord | x | Tra | 24 |
Human Friendship | Rare | 2 additional Humans will come with each group of newcomers. | x | x | Ord | x | Tra | 22.5 |
Strategy
Trivia
- There is a Human Trader named Sahilda.
- Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
- They also have two voice pitches, high and low.
- When assigned to Herb Garden, Homestead, Plantation, or Small Farm, Humans' Farming double production bonus applies during planting in Drizzle Season, like all double production bonuses for those buildings. Harvesting doesn't influence the chance for double production.
- At 9 blueprints, Humans' Proficiency specialization is the most common in the game.
- Humans were one of the three initial species available in Against the Storm.
See Also
Beavers Foxes Frogs Sahilda the Human Trader