Humans: Difference between revisions

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{{Version|1.4}}
[[File:Human_Portrait.png|thumb|360px|A Human]]
[[File:Human_Portrait.png|thumb|360px|A Human]]


== Overview ==
== Overview ==


{{species link|Humans|med}} are an adaptable species, but very susceptible to the rain. The are adept at {{Specialization link|Farming}} and really enjoy {{Specialization link|Brewing}}.  
{{Species link|Humans}} are an adaptable species, but very susceptible to the rain. The are adept at {{Specialization link|Farming}} and really enjoy {{Specialization link|Brewing}}.  


Their [[Starting Ability]] is to reveal the nearest patch of [[Fertile Soil]]. Humans have a base [[Resolve]] of 15, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is High. With a [[Decadence]] level of 4 and a [[Hunger Tolerance]] of 6, Humans are one of the last to leave and make for a stable [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]], including [[Complex Housing]], to have them attain High [[Resolve]].
Their [[Starting Ability]] is to reveal the nearest patch of [[Fertile Soil]]. Humans have a base [[Resolve]] of 15, with a [[Break]] interval of 02:00 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]], along with {{species link|Beavers}}', is the highest at 30. With a [[Decadence]] level of 4 and a [[Hunger Tolerance]] of 6, Humans are one of the last to leave and make for a stable [[species]].


== Consumption and Satisfaction ==
== Consumption and Satisfaction ==


Humans need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Humans to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.
Like all [[species]], Humans need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like {{rl|Porridge}}'s increased double production chance.


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== Specializations & Comforts ==
== Proficiency & Comfort ==


[[Humans]]' Proficiency Specialization is {{Specialization link|Farming}}. It grants [[Humans]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:
[[Humans]]' Proficiency specialization is {{Specialization link|Farming}}. It grants Humans a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]:
* {{bl|Foragers' Camp|med}}
* {{bl|Foragers' Camp|medium}}
* {{bl|Granary|med}}
* {{bl|Granary|medium}}
* {{bl|Greenhouse|med}}
* {{bl|Greenhouse|medium}}
* {{bl|Herb Garden|med}}
* {{bl|Herb Garden|medium}}
* {{bl|Homestead|med}}
* {{bl|Homestead|medium}}
* {{bl|Plantation|med}}
* [[Pantry]]
* {{bl|Rain Mill|med}}
* {{bl|Plantation|medium}}
* {{bl|Small Farm|med}}
* {{bl|Rain Mill|medium}}
[[Humans]]' Comfort Specialization is {{Specialization link|Brewing}}. It grants [[Humans]] 5 [[Resolve]] when working in the following [[Buildings]]:
* {{bl|Small Farm|medium}}
* {{bl|Alchemist's Hut|med}}
Humans' Comfort specialization is {{Specialization link|Brewing}}. It grants Humans 5 [[Resolve]] when working in the following [[buildings]]:
* {{bl|Brewery|med}}
* {{bl|Alchemist's Hut|medium}}
* {{bl|Cellar|med}}
* {{bl|Brewery|medium}}
* {{bl|Distillery|med}}
* {{bl|Cellar|medium}}
* {{bl|Monastery|med}}
* {{bl|Distillery|medium}}
* {{bl|Scribe|med}}
* {{bl|Monastery|medium}}
* {{bl|Tinctury|med}}
* {{bl|Scribe|medium}}
* {{bl|Tavern|medium}}
* {{bl|Tinctury|medium}}


== Human-Specific Buildings ==
== Human-specific buildings ==


These [[Buildings]] appearing as [[Reputation]] Rewards only when Humans are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.
These [[buildings]] appear as [[Reputation]] rewards only when Humans are on the map. They can still spawn as [[Ruins]].


* {{bl|Brewery|med}}
* {{bl|Brewery|medium}}
* {{bl|Brick Oven|med}}
* {{bl|Brick Oven|medium}}
* {{bl|Monastery|med}}
* {{bl|Monastery|medium}}


== Orders Concerning Humans ==
== Cornerstones and Perks ==
 
{{Perks|description=Human}}


== Strategy ==
== Strategy ==


==Trivia==
== Trivia ==
[[File:HumanGroup.png|100px|left|alt=A Group of Humans]]
[[File:HumanGroup.png|100px|left|alt=A Group of Humans]]
* There is a Human [[Trader]] named [[Sahilda]].<br />
* There is a Human [[Trader]] named [[Sahilda]].
* Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
* Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
* They also have two voice pitches, high and low.
* They also have two voice pitches, high and low.
* When assigned to {{bl|Herb Garden|med}}, {{bl|Homestead|med}}, {{bl|Plantation|med}}, or {{bl|Small Farm|med}}, Humans' [[File:Icon_Spec_Farm_64x64.png|14px]][[Humans#Specializations_&_Comforts|Farming]] double production bonus applies during [[Planting]] in [[Drizzle Season]], like all double production bonuses for those [[Buildings]]. [[Gathering]] doesn't influence the chance for double production.
* When assigned to {{bl|Herb Garden|medium}}, {{bl|Homestead|medium}}, {{bl|Plantation|medium}}, or {{bl|Small Farm|medium}}, Humans' {{Specialization link|Farming}} double production bonus applies during planting in [[Drizzle Season]], like all double production bonuses for those [[buildings]]. Harvesting doesn't influence the chance for double production.
* At 9 [[blueprints]], Humans' Proficiency [[specialization]] is the most common in the game.
* Humans were one of the three initial [[species]] available in Against the Storm.
<br />
<br />


== See Also ==
== See Also ==
* [[Foxes]]
[[Beavers]]
* [[Humans]]
[[Foxes]]
* [[Harpies]]
[[Frogs]]
* [[Lizards]]
[[Trader Wares#Sahilda|Sahilda the Human Trader]]
* [[Trader Wares#Sahilda|Sahilda the Human Trader]]


[[Category:Complex Needs]]
[[Category:Complex Needs]]

Latest revision as of 01:18, 17 October 2024

A Human

Overview

Humans Humans are an adaptable species, but very susceptible to the rain. The are adept at Farming Farming and really enjoy Brewing Brewing.

Their Starting Ability is to reveal the nearest patch of Fertile Soil. Humans have a base Resolve of 15, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand, along with Beavers Beavers', is the highest at 30. With a Decadence level of 4 and a Hunger Tolerance of 6, Humans are one of the last to leave and make for a stable species.

Consumption and Satisfaction

Like all species, Humans need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Porridge Porridge's increased double production chance.

Proficiency & Comfort

Humans' Proficiency specialization is Farming Farming. It grants Humans a 10% chance to produce twice the amount of resources when working in the following buildings:

Humans' Comfort specialization is Brewing Brewing. It grants Humans 5 Resolve when working in the following buildings:

Human-specific buildings

These buildings appear as Reputation rewards only when Humans are on the map. They can still spawn as Ruins.

Cornerstones and Perks

3 Perks mentioning 'Human'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Beacon Beacon None Human firekeepers create a special link with the Citadel. Impatience grows 25% slower. x x x x x 0
Human Clan Support Human Clan Support Rare Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) x x Ord x Tra 24
Human Friendship Human Friendship Rare 2 additional Humans will come with each group of newcomers. x x Ord x Tra 22.5

Strategy

Trivia

A Group of Humans
  • There is a Human Trader named Sahilda.
  • Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
  • They also have two voice pitches, high and low.
  • When assigned to Herb Garden Herb Garden, Homestead Homestead, Plantation Plantation, or Small Farm Small Farm, Humans' Farming Farming double production bonus applies during planting in Drizzle Season, like all double production bonuses for those buildings. Harvesting doesn't influence the chance for double production.
  • At 9 blueprints, Humans' Proficiency specialization is the most common in the game.
  • Humans were one of the three initial species available in Against the Storm.


See Also

Beavers
Foxes
Frogs
Sahilda the Human Trader