Biscuits: Difference between revisions

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[[File:Biscuits.png|border|right|link=]]
{{Version|1.3.4}}
<blockquote>Tasty and crunchy. Produced in: Field Kitchen, Bakery, Cookhouse, Smelter, Apothecary.</blockquote>
{{Goodbox|Biscuits|purpose=Complex Food|species_preference=Beaver, Harpy, Human}}


Biscuits are [[Resources#Complex_Food|Complex Food]] preferred by [[Human]]s, [[Beaver]]s, and [[Harpies|Harpy]]. Each of your [[Villagers]] that [[Complex Food Need|fulfills their need for Biscuits]] receives a bonus to their [[Resolve]].
== Overview ==


[[Biscuits]] are [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}}, {{Species link|Beavers}}, and {{Species link|Harpies}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Biscuits]] receives +5 to their [[Resolve]].


== Produced in ==
== Production Chain ==


Biscuits are produced in the following [[Buildings]]:
=== <span id="Product"></span>Recipes for {{PAGENAME}} ===


Three-star Buildings
{{Recipe|{{PAGENAME}} }}
* ''none''
Two-star Buildings
* [[Apothecary]] ({{2Star}})
* [[Bakery]] ({{2Star}}), available at early [[Level]]s
* [[Cookhouse]] ({{2Star}}), available at early Levels
One-star Buildings
* [[Smelter]] ({{1Star}})
Zero-star Buildings
* [[Field Kitchen]] ({{0Star}})


=== <span id="Ingredient"></span> Recipes with {{PAGENAME}} as an Ingredient ===


{{Recipe|ingredient={{PAGENAME}} }}


== Recipes ==
== Perks and Cornerstones ==


Before any [[Perks]] are applied, the [[Recipe]] for Biscuits in all [[Buildings]] yields 10 Biscuits. In any of the 2-star ({{2Star}}) food-production Buildings, the Recipe requires 8 Flour and 3 of any of the flavor ingredients. In the zero-star ({{0Star}}) Field Kitchen, the Recipe requires 10 Flour and 4 flavor ingredients.
{{Perks|id=Bakery +50,Bakery Speed +50|search=Biscuits}}


{{Recipe|Biscuits}}
== Sources and Strategies ==


 
For reference, this is the standard Recipe for {{rl|Flour}} in a 3-star {{P3Star}} production building, like the {{bl|Rain Mill}}.
For reference, this is the standard Recipe for [[Flour]] in a 3-star ({{3Star}}) production Building, like the [[Rain Mill]].


{{Recipe|Flour|Rain Mill}}
{{Recipe|Flour|Rain Mill}}


== Sources and Strategies ==
Biscuits are typical rewards from [[Orders]], including [[Lost Knowledge]] which rewards 40 [[Biscuits]], 40 {{rl|Jerky}}, 40 {{rl|Pie}}, and 1.0 [[Reputation]]. Also, there are orders that '''require''' Biscuits, but in different ways. '''If you don't want the order to take your Biscuits, be sure you carefully read the text and tooltip.'''
* One order requires Biscuits to be delivered from the settlement's inventory.
* [[Folks Gotta Eat!]] requires that 16 [[Villagers]] be satisfied by their need for Biscuits and {{rl|Jerky}} simultaneously for 120 seconds. This means that you must have at least that many villagers of [[Species]] who want Biscuits for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.


Biscuits are typical rewards from [[Orders]], including [[Lost Knowledge]] which rewards 40 Biscuits, 40 [[Jerky]], 40 [[Pie]], and 1.0 [[Reputation]]. Also, there are Orders that '''require''' Biscuits, but in different ways. '''If you don't want the Order to take your Biscuits, be sure you carefully read the text and tooltip.'''
Biscuits can be acquired from a [[Trade]]r. They have a value of 0.25 {{rl|Amber}}; therefore, a stack of 40 is worth 10.0 {{Amber}} to the trader.
* One Order requires Biscuits to be delivered from the settlement's inventory.
* [[Folks Gotta Eat!]] requires that 16 [[Villagers]] be satisfied by their need for Biscuits and [[Jerky]] simultaneously for 120 seconds. This means that you must have the right number of the right [[Species]] of Villagers for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.


Biscuits can be acquired from a [[Trade]]r. They have a value of 0.25 {{Amber}} [[Amber]], therefore a stack of 40 is worth 10.0 {{Amber}} to the Trader.
Biscuits are common rewards from opening [[Caches]] found randomly in the forest. In the cache rewards tooltip, they are called a '''Basket of Biscuits'' and contain about 30 to 40 Biscuits.


Biscuits are common rewards from opening [[Caches]] found randomly in the forest. In the cache rewards tooltip, they are called a '''Basket of Biscuits'' and contain about 30 to 40 biscuits.
Because the recipe for Biscuits contains {{rl|Flour}}, they will not be the first food available to your settlement.
 
Because the recipe for Biscuits contains [[Flour]], they will not be the first food available to your settlement.
 
 
=== Production Chain ===
 
The production chain for Biscuits looks like this.
 
==== First Ingredient: [[Flour]] ====
 
Step 1 options:
* A [[Root Deposit]] worked by a [[Scavengers' Camp]] produces [[Roots]] ({{1Star}}).
* A [[Swamp Wheat Field]] worked by a [[Foragers' Camp]] produces [[Grain]] ({{1Star}}).
* [[Fertile Soil]] is improved to a [[Farm Field]].
** [[Farm Field]]s worked by a [[Small Farm]] produce [[Grain]] ({{2Star}}).
** [[Farm Field]]s worked by an [[Herb Garden]] produce [[Roots]] ({{1Star}}).
Step 2 options:
* A [[Rain Mill]] refines either or both of the [[Grain]] or [[Roots]] into [[Flour]] ({{3Star}}).
* A [[Provisioner]], [[Stamping Mill]], or [[Supplier]] refine either or both of the [[Grain]] or [[Roots]] into [[Flour]] ({{2Star}}).
* A [[Press]] refines either or both of the [[Grain]] or [[Roots]] into [[Flour]] ({{1Star}}).


==== Bare minimum production ====


==== Second Ingredient: [[Herbs]], [[Berries]], or just more [[Roots]] ====
If you need Biscuits without a lot of investment, look here.


Options:
The simplest and lowest-level access to Biscuits from among the ingredients and buildings still requires two selected blueprints for production buildings. Altogether, this setup requires 10 {{rl|Wood}}, 3 {{rl|Parts}}, 10 {{rl|Planks}}, and 4 {{rl|Fabric}} for the camps and buildings.
* A [[Root Deposit]] worked by a [[Scavengers' Camp]] produces [[Roots]] ({{1Star}}). This can be the same deposit and camp for the first ingredient.
# A [[Root Deposit]] worked by a {{bl|Foragers' Camp}} '''AND'''
* An [[Herb Deposit]] worked by an [[Herbalists' Camp]] produces [[Herbs]] ({{1Star}}).
# A {{bl|Rain Mill}}, which is slightly cheaper than a {{bl|Provisioner}} '''AND'''
* A [[Dewberry Bush]] worked by an [[Herbalists' Camp]] produces [[Berries]] ({{1Star}}).
# A {{bl|Bakery}} which is cheaper than a {{bl|Cookhouse}}
* [[Fertile Soil]] is improved to a [[Farm Field]], which when worked by an [[Herb Garden]] produces both [[Roots]] ({{1Star}}) and [[Herbs]] ({{2Star}}).
 
 
==== Bare minimum production ====
 
If you need Biscuits without a lot of investment, look here. The simplest and lowest-level access to Biscuits from among the ingredients and Buildings still requires two selected blueprints for production Buildings. Altogether, this setup requires 10 [[Wood]], 3 [[Parts]], 10 [[Planks]], and 4 [[Fabric]] for the Camps and Buildings.
# A [[Root Deposit]] worked by a [[Scavengers' Camp]] '''AND'''
# A [[Rain Mill]], which is slightly cheaper than a [[Provisioner]] '''AND'''
# A [[Bakery]] which is cheaper than a [[Cookhouse]]


==== Efficient sustainable production ====
==== Efficient sustainable production ====


If you need to sustain Biscuits and want to feel efficient at doing so, look here.
If you need to sustain Biscuits and want to feel efficient at doing so, look here.
# [[Farm Field]]s worked by an [[Herb Garden]] producing both [[Roots]] and [[Herbs]].
# The [[Roots]] are refined by a [[Rain Mill]] into [[Flour]].
# A [[Cookhouse]] or [[Bakery]] combines the Flour and Herbs into Biscuits. Since both are two-star ({{2Star}}), you can choose based on which other products you need.
== Related and Supporting Perks ==
See also: [[Perks]].
* [[Biscuit Diet]]: [[Farmers]] have a +75% chance of producing double yields when under the effect of Biscuits.
* [[Bread Peels]]: [[Bakery]] production is 50% quicker.
* [[Root Delivery Line]]: 3 [[Roots]] per minute.
* [[Sharp Sickles]]: +2 to [[Herbs]] production. Gain additional Herbs every yield (from gathering, farming, or production).
* [[Spices]]: [[Herbs]] and [[Roots]] production is increased by +1 for every 75 Biscuits produced.


# [[Farm Field]]s worked by an {{bl|Herb Garden}} producing both {{rl|Roots}} and {{rl|Herbs}}.
# The Roots are refined by a {{bl|Rain Mill}} into {{rl|Flour}}.
# A {{bl|Cookhouse}} or {{bl|Bakery}} combines the Flour and Herbs into Biscuits. Since both are two-star {{P2Star}}, you can choose based on which other products you need.


[[Category:Goods]]
[[Category:Complex Food]]
[[Category:Complex Food]]
[[Category:Recipe]]

Latest revision as of 23:46, 9 May 2024

Biscuits

"Tasty and crunchy. Produced by: Flawless Smelter, Bakery, Cookhouse, Apothecary, Smelter, Field Kitchen."

Icon Resource Biscuits.png
PurposeComplex Food
Species PreferenceBeaver, Harpy, Human
CategoryFood Food
EatableYes
BurnableNo
Burn time0
Sell value0.19 Amber
Buy price0.38 Amber
ID'[Food Processed] Biscuits'

Overview

Biscuits are Complex Food preferred by Foxes Foxes, Beavers Beavers, and Harpies Harpies. Each of your Villagers of these Species that fulfills their need for Biscuits receives +5 to their Resolve.

Production Chain

Recipes for Biscuits

4 recipes for Biscuits.
BuildingEfficiencyIngredient #1Ingredient #2Product
0 Stars
02:06
10
4
4
4
10

02:06
8
4
4
4
10
★★
02:06
8
3
3
3
10
★★
02:06
8
3
3
3
10
★★
02:06
8
3
3
3
10
★★★
01:45
8
2
2
2
10


Recipes with Biscuits as an Ingredient

No recipes found for ingredient: Biscuits.


Perks and Cornerstones

8 Perks with selected IDs and named 'Biscuits' and mentioning 'Biscuits'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Bigger Pans Bigger Pans Uncommon +2 to Biscuits Biscuits production. Gain additional Biscuits Biscuits every yield (from gathering, farming, or production). x x Ord x x 0
Bigger Pans Bigger Pans Rare +3 to Biscuits Biscuits production. Gain additional Biscuits Biscuits every yield (from gathering, farming, or production). x x x x Tra 24
Biscuit Delivery Line Biscuit Delivery Line Epic 5 Biscuits Biscuits per minute. x x Ord x x 0
Biscuit Diet Biscuit Diet Epic A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of Biscuits biscuits. x Cor x x x 0
Biscuit Recipes Biscuit Recipes Rare Biscuits Biscuits (★★★) can now be produced in the Kiln and Rain Mill. x x x x Tra 22
Bread Peels Bread Peels Epic Bakery production is 50% quicker. x Cor x x x 0
Reinforced Stoves Reinforced Stoves Epic +50% to amount of goods produced in the Bakery. x x Ord x x 0
Spices Spices Epic Herbs Herb and Roots Root production is increased by +1 for every 75 Biscuits Biscuits produced. x Cor x x x 0

Sources and Strategies

For reference, this is the standard Recipe for Flour Flour in a 3-star (★★★) production building, like the Rain Mill.

1 recipe in the Rain Mill for Flour.
BuildingEfficiencyIngredientProduct
★★★
01:03
5
5
5
10


Biscuits are typical rewards from Orders, including Lost Knowledge which rewards 40 Biscuits, 40 Jerky Jerky, 40 Pie Pie, and 1.0 Reputation. Also, there are orders that require Biscuits, but in different ways. If you don't want the order to take your Biscuits, be sure you carefully read the text and tooltip.

  • One order requires Biscuits to be delivered from the settlement's inventory.
  • Folks Gotta Eat! requires that 16 Villagers be satisfied by their need for Biscuits and Jerky Jerky simultaneously for 120 seconds. This means that you must have at least that many villagers of Species who want Biscuits for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.

Biscuits can be acquired from a Trader. They have a value of 0.25 Amber Amber; therefore, a stack of 40 is worth 10.0 Amber to the trader.

Biscuits are common rewards from opening Caches found randomly in the forest. In the cache rewards tooltip, they are called a 'Basket of Biscuits and contain about 30 to 40 Biscuits.

Because the recipe for Biscuits contains Flour Flour, they will not be the first food available to your settlement.

Bare minimum production

If you need Biscuits without a lot of investment, look here.

The simplest and lowest-level access to Biscuits from among the ingredients and buildings still requires two selected blueprints for production buildings. Altogether, this setup requires 10 Wood Wood, 3 Parts Parts, 10 Planks Planks, and 4 Fabric Fabric for the camps and buildings.

  1. A Root Deposit worked by a Foragers' Camp AND
  2. A Rain Mill, which is slightly cheaper than a Provisioner AND
  3. A Bakery which is cheaper than a Cookhouse

Efficient sustainable production

If you need to sustain Biscuits and want to feel efficient at doing so, look here.

  1. Farm Fields worked by an Herb Garden producing both Roots Roots and Herbs Herbs.
  2. The Roots are refined by a Rain Mill into Flour Flour.
  3. A Cookhouse or Bakery combines the Flour and Herbs into Biscuits. Since both are two-star (★★), you can choose based on which other products you need.