Biscuits: Difference between revisions
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{{Version|1.3.4}} | |||
{{Goodbox|Biscuits|purpose=Complex Food|species_preference=Beaver, Harpy, Human}} | |||
== Overview == | |||
[[Biscuits]] are [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Foxes}}, {{Species link|Beavers}}, and {{Species link|Harpies}}. Each of your [[Villagers]] of these [[Species]] that [[Complex Food Need|fulfills their need for Biscuits]] receives +5 to their [[Resolve]]. | |||
== | == Production Chain == | ||
=== <span id="Product"></span>Recipes for {{PAGENAME}} === | |||
{{Recipe|{{PAGENAME}} }} | |||
=== <span id="Ingredient"></span> Recipes with {{PAGENAME}} as an Ingredient === | |||
{{Recipe|ingredient={{PAGENAME}} }} | |||
== | == Perks and Cornerstones == | ||
{{Perks|id=Bakery +50,Bakery Speed +50|search=Biscuits}} | |||
== Sources and Strategies == | == Sources and Strategies == | ||
For reference, this is the standard Recipe for {{rl|Flour}} in a 3-star {{P3Star}} production building, like the {{bl|Rain Mill}}. | |||
{{Recipe|Flour|Rain Mill}} | |||
Biscuits | Biscuits are typical rewards from [[Orders]], including [[Lost Knowledge]] which rewards 40 [[Biscuits]], 40 {{rl|Jerky}}, 40 {{rl|Pie}}, and 1.0 [[Reputation]]. Also, there are orders that '''require''' Biscuits, but in different ways. '''If you don't want the order to take your Biscuits, be sure you carefully read the text and tooltip.''' | ||
* One order requires Biscuits to be delivered from the settlement's inventory. | |||
* [[Folks Gotta Eat!]] requires that 16 [[Villagers]] be satisfied by their need for Biscuits and {{rl|Jerky}} simultaneously for 120 seconds. This means that you must have at least that many villagers of [[Species]] who want Biscuits for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets. | |||
Biscuits can be acquired from a [[Trade]]r. They have a value of 0.25 {{rl|Amber}}; therefore, a stack of 40 is worth 10.0 {{Amber}} to the trader. | |||
Biscuits are common rewards from opening [[Caches]] found randomly in the forest. In the cache rewards tooltip, they are called a '''Basket of Biscuits'' and contain about 30 to 40 | Biscuits are common rewards from opening [[Caches]] found randomly in the forest. In the cache rewards tooltip, they are called a '''Basket of Biscuits'' and contain about 30 to 40 Biscuits. | ||
Because the recipe for Biscuits contains {{rl|Flour}}, they will not be the first food available to your settlement. | |||
==== Bare minimum production ==== | |||
=== | |||
If you need Biscuits without a lot of investment, look here. | |||
The simplest and lowest-level access to Biscuits from among the ingredients and buildings still requires two selected blueprints for production buildings. Altogether, this setup requires 10 {{rl|Wood}}, 3 {{rl|Parts}}, 10 {{rl|Planks}}, and 4 {{rl|Fabric}} for the camps and buildings. | |||
# A [[Root Deposit]] worked by a {{bl|Foragers' Camp}} '''AND''' | |||
# A {{bl|Rain Mill}}, which is slightly cheaper than a {{bl|Provisioner}} '''AND''' | |||
# A {{bl|Bakery}} which is cheaper than a {{bl|Cookhouse}} | |||
# A [[Root Deposit]] worked by a | |||
# A | |||
# A | |||
==== Efficient sustainable production ==== | ==== Efficient sustainable production ==== | ||
If you need to sustain Biscuits and want to feel efficient at doing so, look here. | If you need to sustain Biscuits and want to feel efficient at doing so, look here. | ||
# [[Farm Field]]s worked by an {{bl|Herb Garden}} producing both {{rl|Roots}} and {{rl|Herbs}}. | |||
# The Roots are refined by a {{bl|Rain Mill}} into {{rl|Flour}}. | |||
# A {{bl|Cookhouse}} or {{bl|Bakery}} combines the Flour and Herbs into Biscuits. Since both are two-star {{P2Star}}, you can choose based on which other products you need. | |||
[[Category:Goods]] | |||
[[Category:Complex Food]] | [[Category:Complex Food]] | ||
Latest revision as of 23:46, 9 May 2024
Biscuits
Food (Complex Food)
"Tasty and crunchy. Liked by: Humans, Beavers. Villagers with a satisfied need for biscuits have an increased chance of producing double yields. Produced in: Brick Oven, Bakery, Cookhouse, Cannery, Field Kitchen"
Recipes
- Field Kitchen (☆)
- Cannery (★)
- Cookhouse (★★)
- Bakery (★★)
- Brick Oven (★★★)
ID = `[Food Processed] Biscuits`
Overview
Biscuits are Complex Food preferred by Foxes, Beavers, and Harpies. Each of your Villagers of these Species that fulfills their need for Biscuits receives +5 to their Resolve.
Production Chain
Recipes for Biscuits
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
☆ 1:50 |
|
|
10 | ||||||||||
|
★ 1:50 |
|
|
10 | ||||||||||
|
★★ 1:50 |
|
|
10 | ||||||||||
|
★★★ 1:30 |
|
|
10 |
Recipes with Biscuits as an Ingredient
No recipes. |
---|
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bigger Pans | Uncommon | +2 to Biscuits production. Gain an additional Biscuits every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Bigger Pans | Rare | +3 to Biscuits production. Gain an additional Biscuits every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Biscuit Delivery Line | Epic | 5 Biscuits per minute. | x | x | Ord | x | x | 0 |
Biscuit Diet | Epic | A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of biscuits. | x | Cor | x | x | x | 0 |
Biscuit Recipes | Rare | Biscuits (★★★) can now be produced in the Kiln and Rain Mill. | x | x | x | x | Tra | 22 |
Bread Peels | Epic | Bakery production is 50% quicker. | x | Cor | x | x | x | 0 |
Reinforced Stoves | Epic | +50% to amount of goods produced in the Bakery. | x | x | Ord | x | x | 0 |
Spices | Epic | Herb and Root production is increased by +1 for every 75 Biscuits produced. | x | Cor | x | x | x | 0 |
Sources and Strategies
For reference, this is the standard Recipe for Flour in a 3-star (★★★) production building, like the Rain Mill.
Building | Grade | Ingredient | Product | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★★★ 1:03 |
|
10 |
Biscuits are typical rewards from Orders, including Lost Knowledge which rewards 40 Biscuits, 40 Jerky, 40 Pie, and 1.0 Reputation. Also, there are orders that require Biscuits, but in different ways. If you don't want the order to take your Biscuits, be sure you carefully read the text and tooltip.
- One order requires Biscuits to be delivered from the settlement's inventory.
- Folks Gotta Eat! requires that 16 Villagers be satisfied by their need for Biscuits and Jerky simultaneously for 120 seconds. This means that you must have at least that many villagers of Species who want Biscuits for there to be 16 fed at the same time. It also means that you need to start with more than 16 of each, since you have to sustain the fulfillment for the entire 120 seconds or the timer resets.
Biscuits can be acquired from a Trader. They have a value of 0.25 Amber; therefore, a stack of 40 is worth 10.0 to the trader.
Biscuits are common rewards from opening Caches found randomly in the forest. In the cache rewards tooltip, they are called a 'Basket of Biscuits and contain about 30 to 40 Biscuits.
Because the recipe for Biscuits contains Flour, they will not be the first food available to your settlement.
Bare minimum production
If you need Biscuits without a lot of investment, look here.
The simplest and lowest-level access to Biscuits from among the ingredients and buildings still requires two selected blueprints for production buildings. Altogether, this setup requires 10 Wood, 3 Parts, 10 Planks, and 4 Fabric for the camps and buildings.
- A Root Deposit worked by a Foragers' Camp AND
- A Rain Mill, which is slightly cheaper than a Provisioner AND
- A Bakery which is cheaper than a Cookhouse
Efficient sustainable production
If you need to sustain Biscuits and want to feel efficient at doing so, look here.
- Farm Fields worked by an Herb Garden producing both Roots and Herbs.
- The Roots are refined by a Rain Mill into Flour.
- A Cookhouse or Bakery combines the Flour and Herbs into Biscuits. Since both are two-star (★★), you can choose based on which other products you need.