Lizards: Difference between revisions

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== Overview ==
== Overview ==


{{species link|Lizards|med}} are a very resilient and distrustful species. They are very good with animals and [[File:Icon_Spec_Meat_64x64.png|14px]] [[Meat]], and prefer to work in [[File:Icon_Spec_Fire_64x64.png|14px]] warm environments due to their cold-blooded nature.  
{{species link|Lizards|med}} are a very resilient and distrustful species. They specialize in [[File:Icon_Spec_Meat_64x64.png|14px]] [[Buildings#Specializations|Meat Production]] and enjoy {{Specialization link|Warmth}} due to their cold-blooded nature.  


They have a starter ability of gaining 10 {{rl|Tools}} upon [[Embarkation]]. Lizards has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, and their [[Demand]] index is Medium. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die, they are a very versatile species that can be quickly pleased with Specie-Specific Housing.
Their [[Starting Ability]] is to gain 10 {{rl|Tools}} upon [[Embarkation]]. Lizards has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as High, and their [[Demand]] index is Medium. With a [[Decadence]] level of 7 and a [[Hunger Tolerance]] of 12, Lizards are one of the last to leave or die, they are a very versatile species that can be quickly pleased with Species-Specific Housing.


== Consumption and Satisfaction ==
== Consumption and Satisfaction ==
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Lizards need [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy some of these [[Complex Needs]] if you want your Lizards to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.
Lizards need [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy some of these [[Complex Needs]] if you want your Lizards to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.


<gallery mode=packed heights=50px>
<gallery mode=nolines class="center" widths="100px" heights="100px">
Icon_Resource_Pie.png | [[Pie]]
Icon_Resource_Pie.png | [[Pie]]
Icon_Resource_Jerky.png | [[Jerky]]
Icon_Resource_Jerky.png | [[Jerky]]
Icon_Resource_PickledGoods.png | [[Pickled Goods]]
Icon_Resource_Skewers.png|[[Skewers]]
Icon_Resource_Skewers.png|[[Skewers]]
Icon Need Brawling.png| [[Brawling]]
Icon Need Brawling.png| [[Brawling]]
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== Specializations & Comforts ==
== Specializations & Comforts ==


{{Species link|Lizards}} have a chance to double their production [[File:Icon_Spec_Meat_64x64.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
[[Lizards]]' Proficiency Specialization is [[File:Icon_Spec_Meat_64x64.png|14px]] [[Buildings#Specializations|Meat Production]]. It grants [[Lizards]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]:
 
* {{bl|Butcher|med}}
* {{bl|Butcher|med}}
* {{bl|Grill|med}}
* {{bl|Grill|med}}
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* {{bl|Ranch|med}}
* {{bl|Ranch|med}}
* {{bl|Smokehouse|med}}
* {{bl|Smokehouse|med}}
 
* {{bl|Trappers' Camp|med}}
<br />
[[Lizards]]' Comfort Specialization is {{Specialization link|Warmth}}. It grants [[Lizards]] 5 [[Resolve]] when working in the following [[Buildings]]:
Lizards earn [[Resolve]] [[File:Icon_Spec_Fire_64x64.png|14px]] ([[Comfort]]) points in the following [[Buildings]]:
 
* [[Ancient Hearth]]
* [[Ancient Hearth]]
* {{bl|Bakery|med}}
* {{bl|Bakery|med}}
* {{bl|Beanery|med}}
* {{bl|Beanery|med}}
* [[Blight post]]
* [[Blight Post]]
* {{bl|Brick Oven|med}}
* {{bl|Brick Oven|med}}
* {{bl|Clan Hall|med}}
* {{bl|Clan Hall|med}}
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* {{bl|Monastery|med}}
* {{bl|Monastery|med}}
* {{bl|Rainpunk Foundry|med}}
* {{bl|Rainpunk Foundry|med}}
* [[Small Hearth]]
* {{bl|Smelter|med}}
* {{bl|Smelter|med}}
* {{bl|Smithy|med}}
* {{bl|Smithy|med}}
* {{bl|Smokehouse|med}}
* {{bl|Smokehouse|med}}
* {{bl|Temple|med}}
* {{bl|Temple|med}}
* {{bl|Trappers' Camp|med}}


== Lizard Specific Buildings ==
== Lizard -pecific Buildings ==


A list of [[Buildings]] appearing as [[Reputation]] Rewards only when Lizards are on the map, they can still spawn as [[Ruins]] or [[Order]] Rewards.
These [[Buildings]] appear as [[Reputation]] Rewards only when Lizards are on the map. They can still spawn as [[Ruins]] or [[Order]] Rewards.


* {{bl|Butcher|med}}
* {{bl|Butcher|med}}

Latest revision as of 21:39, 14 March 2024

A Lizard

Overview

Lizards Lizards are a very resilient and distrustful species. They specialize in Icon Spec Meat 64x64.png Meat Production and enjoy Warmth Specialization Warmth due to their cold-blooded nature.

Their Starting Ability is to gain 10 Tools Tools upon Embarkation. Lizards has a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as High, and their Demand index is Medium. With a Decadence level of 7 and a Hunger Tolerance of 12, Lizards are one of the last to leave or die, they are a very versatile species that can be quickly pleased with Species-Specific Housing.

Consumption and Satisfaction

Lizards need Complex Needs fulfilled to earn high Resolve. You will have to satisfy some of these Complex Needs if you want your Lizards to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts

Lizards' Proficiency Specialization is Icon Spec Meat 64x64.png Meat Production. It grants Lizards a 10% chance to produce twice the amount of resources when working in the following Buildings:

Lizards' Comfort Specialization is Warmth Specialization Warmth. It grants Lizards 5 Resolve when working in the following Buildings:

Lizard -pecific Buildings

These Buildings appear as Reputation Rewards only when Lizards are on the map. They can still spawn as Ruins or Order Rewards.

Orders Concerning Lizards

Strategy

Trivia

A Group of Lizards
  • There are multiple Lizard Traders, named Vliss Greybone and Gex Runescale.
  • Lizards have two skins, with one skin having a blue uniform and a blue tail, and the other skin having a red uniform and a light brown tail.
  • They also have two voice pitches, high and low.



See Also