Hostility: Difference between revisions

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Viceroys will generate different amounts of Hostility depending on the [[Difficulty]] they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.
Viceroys will generate different amounts of Hostility depending on the [[Difficulty]] they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.


These numbers are for Viceroy difficulty level:


* '''80''' points × the number of Dangerous or Forbidden Glades opened.
{| class="wikitable"
* '''15''' points × the number of years since embarking.
|-
* '''15''' points × the number of Small Glades opened.
! Cause
* '''5''' points × the number of Villagers in your settlement.
! Settler
* '''9''' points × the number of Woodcutters currently assigned to a Woodcutters' Camp.
! Pioneer
* Any other effects, like penalties from Glade Events.
! Veteran
! Viceroy
|-
| Years Passed
| 15
| 22
| 30
| 45
|-
| Small [[Glades]] Opened
| 5
| 8
| 10
| 15
|-
| Dangerous / Forbidden [[Glades]] Opened
| 10
| 15
| 20
| 30
|-
| Villagers in Settlement
| 2
| 3
| 4
| 6
|-
| Woodcutters Actively Assigned
| 8
| 12
| 16
| 24
|}


== How to Decrease Hostility ==
== How to Decrease Hostility ==

Revision as of 15:28, 24 January 2024

Forest Hostility

Overview

Hostility

The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.

The more your settlement grows, the more hostility you will generate. During the Storm, stackable negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.

Hostility and the Queen's Impatience are inversely linked. Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the Ancient Battleground Map Modifier.

Triggering Forest Mysteries

There will always be "base" negative Forest Mysteries that will activate during the Storm even if Hostility is level 0. The most common one is Looming Darkness.

In this situation, Hostility is 0, and only the base Looming Darkness has been triggered.
In this situation, Hostility is 3. Additional negative Forest Mysteries have been triggered and stack with Hostility level.

Why Hostility Increases

Hostility

Viceroys will generate different amounts of Hostility depending on the Difficulty they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.


Cause Settler Pioneer Veteran Viceroy
Years Passed 15 22 30 45
Small Glades Opened 5 8 10 15
Dangerous / Forbidden Glades Opened 10 15 20 30
Villagers in Settlement 2 3 4 6
Woodcutters Actively Assigned 8 12 16 24

How to Decrease Hostility

Viceroys always need to seek ways to decrease the Forest's Hostility level, it can be decreased into negative numbers by escpecially crafty Viceroys! There are several ways to do so, including:

Other Ways of Decreasing Hostility

Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:

Glade Events

  • Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
  • Converted Rain Totem (-50 Hostility)
  • Obelisk (-10 Hostility)

Buildings

  • Hearths (-30 Hostility per Hearth)
  • Monastery (-100 Hostility)

Perks & Cornerstones

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Forest Mysteries

Please see Forest Mysteries for more information.

See Also