Queen's Hand: Difference between revisions

From Against the Storm Official Wiki
Line 273: Line 273:
| {{Species link|Beavers}} Starting Ability Unlocked<br />+1 Trade Routes with Neighbours
| {{Species link|Beavers}} Starting Ability Unlocked<br />+1 Trade Routes with Neighbours
|-
|-
| {{bl|Beaver House}} Unlocked
| Beaver House Unlocked
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
| First Dawn Headquarters Expansion:<br />+1% to Double Yields
Line 279: Line 279:
| {{Species link|Humans}} Starting Ability Unlocked
| {{Species link|Humans}} Starting Ability Unlocked
|-
|-
| {{bl|Human House}} Upgrades Unlocked
| Human House Upgrades Unlocked
|-
|-
| +1 Farm Range (All)
| +1 Farm Range (All)
Line 293: Line 293:
| +1 Cornerstone reroll per Settlement
| +1 Cornerstone reroll per Settlement
|-
|-
| {{bl|Lizard House}} Upgrade Unlocked
| Lizard House Upgrade Unlocked
|- style="font-weight:bold; text-align:center; background-color:#eaecf0;"
|- style="font-weight:bold; text-align:center; background-color:#eaecf0;"
| Obsidian Archive Expansion:<br />-2 Queen's Impatience Speed
| Obsidian Archive Expansion:<br />-2 Queen's Impatience Speed
Line 317: Line 317:
| {{Species link|Foxes}} Starting Ability Unlocked<br />Nearest Geyser Location
| {{Species link|Foxes}} Starting Ability Unlocked<br />Nearest Geyser Location
|-
|-
| {{bl|Fox House}} Upgrades Unlocked
| Fox House Upgrades Unlocked
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
|- style="font-weight:bold; text-align:center; background-color:#EAECF0;"
| Vanguard Spire Expansion:<br />+1 Charge to all Nodes
| Vanguard Spire Expansion:<br />+1 Charge to all Nodes
|-
|-
| {{bl|Human House}} Blueprint
| Human House Blueprint
|-
|-
| {{bl|Beaver House}} Blueprint
| Beaver House Blueprint
|-
|-
| {{bl|Lizard House}} Blueprint
| Lizard House Blueprint
|-
|-
| {{bl|Harpy House}} Blueprint
| Harpy House Blueprint
|-
|-
| {{bl|Fox House}} Blueprint
| Fox House Blueprint
|-
|-
| {{Species link|Harpies}} Starting Ability Unlocked<br />50 {{rl|Coats}} upon Embarkation
| {{Species link|Harpies}} Starting Ability Unlocked<br />50 {{rl|Coats}} upon Embarkation

Revision as of 17:40, 4 December 2023

The Queen's Hand Trial

Overview

The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle to reforge the Adamantine Seal. Viceroys need to have completed the Adamantine Seal on Prestige 20 to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots.

These slots each have a unique seed map. Players can only reset the seed if they have won at least 4 settlements in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.

If players abandon a settlement or fail to reforge the Seal in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.

Upgrades Available

This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Each Fundemental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose "Blueprint Reroll" once, and "Cornerstone Pool Increase" twice.

Upgrade Window

List of Upgrades and their Cost: (UNDER CONSTRUCTION)

  • Brass Forge Expansion:
  • Pioneers' Gate Expansion:
  • Dim Square Expansion:
  • First Dawn Headquarters Expansion:
  • Obsidian Archive Expansion:
  • Monastery of the Vigilant Flame Expansion:
  • Vanguard Spire Expansion:

Randomized Upgrade Picks

The randomized upgrade picks will roll in the followig tier pattern:

Rolls
1 - 6 7 - 11 12 - 14 15 - 18 19 - 21 22 - 25
1. Low 7. Medium 12. Medium 15. Intermediate 19. Low 22. Intermediate
2. Medium 8. High 13. High 16. High 20. Intermediate 23. High
3. High 9. Low 14. Low 17. Intermediate 21. High 24. Intermediate
4. Low 10. Medium 18. High 25. High
5. Medium 11. High
6. High

Upgrade Tiers

There are multiple Upgrades that can stack, for example the "+1 Embarkation" appears multiple times, as does "+5 Storage to all Buildings" etc.

Low Tier Upgrades
Cost: 20 Icon MetaResource FoodStockpiles.png
Brass Forge Expansion:
+2% Global Production Speed
Embarkation Bonus:
Planks Planks
Bricks Bricks
Fabric Fabric
Embarkation Bonus:
Parts Parts
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Amber Amber
Embarkation Bonus:
Pack of Provisions Pack of Provisions
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Vegetables Vegetables
Meat Meat
Embarkation Bonus:
Herbalists' Camp
Embarkation Bonus:
Small Farm
Embarkation Bonus:
Plantation
Embarkation Bonus:
Herb Garden
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
Embarkation Bonus:
Clay Clay
Stone Stone
Embarkation Bonus:
Coal Coal
Clay Clay
Embarkation Bonus:
+10% Sacrifice Burn Time
Obsidian Archive Expansion:
-2 Queen's Impatience Speed
Embarkation Bonus:
Foragers' Camp
Embarkation Bonus:
Trappers' Camp
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
Ale Ale Delivery Line
Training Gear Training Gear Delivery Line
Embarkation Bonus:
Wine Wine Delivery Line
Tea Tea Delivery Line
Medium Tier Upgrades
Cost: 35 Icon MetaResource FoodStockpiles.png + 4 Icon MetaResource Machinery.png
Brass Forge Expansion:
+2% Global Production Speed
Trade Route: Brass Order
+5 Storage Capacity to all Buildings
+1 Carry Capacity to All Workers
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Planks Planks
+1 Cornerstone and Blueprint from Traders
+1 Trade Route Slot
10% Blueprint + Cornerstone Discount via Traders
+20% Resources to Embarkation Resources
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Villagers
Trade Routes: First Dawn Company
Haulers in Main Warehouse Unlocked
Haulers in Small Warehouse Unlocked
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+10% Sacrifice Burning Time
Embarkation Bonus:
+5 Fabric Fabric
Pioneers Gate Expansion:
+2% Villager Speed
+1 Embarkation Point
+20% Resources to Embarkation Resources
Increased Town Vision Range
+10% Villager Speed
+1 Embarkation Point
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
+5 Bricks Bricks
Newcomers brings more Resources
Trade Route: Vanguard of the Stolen Keys
Intermediate Tier Upgrades
Cost: waiting for confirmation
Brass Forge Expansion:
+2% Global Production Speed
+5 Storage to all Buildings
Beavers Beavers Starting Ability
+1 Trade Routes to Neighbours
Dim Square Expansion:
+3% Trader Arrival Speed
Embarkation Bonus:
Planks Planks
+1 Cornerstone and Blueprint from Traders
10% Blueprint + Cornerstone Discount via Traders
+1 Trade Route Slot
+20% Resources to Embarkation Resources
First Dawn Headquarters Expansion:
+1% to Double Yields
Embarkation Bonus:
Villagers
Haulers in Main Warehouse Unlocked
Haulers in Small Warehouse Unlocked
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+10% Sacrifice Burning Time
Embarkation Bonus:
+5 Fabric Fabric
Pioneers Gate Expansion:
+2% Villager Speed
+1 Embarkation Point
+20% Resources to Embarkation Resources
Vanguard Spire:
+1 Charge to Resource Nodes
Embarkation Bonus:
+5 Bricks Bricks
Newcomers brings more Resources
+10% Villager Speed
+1 Embarkation Point
High Tier Upgrades
Cost: waiting for confirmation
Brass Forge Expansion:
+2% Global Production Speed
Hearth Upgrade: Neighbourhood
Mine Upgrades Unlocked
Hearth Upgrade: District
Beavers Beavers Starting Ability Unlocked
+1 Trade Routes with Neighbours
Beaver House Unlocked
First Dawn Headquarters Expansion:
+1% to Double Yields
Humans Humans Starting Ability Unlocked
Human House Upgrades Unlocked
+1 Farm Range (All)
Monastery of the Vigilant Flame Expansion:
+2% Fuel Burn Duration in Hearth
+1 Cornerstone reroll per Settlement
Lizards Lizards Starting Ability Unlocked
10 Tools Tools upon Embarkation
+1 Cornerstone reroll per Settlement
+1 Cornerstone reroll per Settlement
Lizard House Upgrade Unlocked
Obsidian Archive Expansion:
-2 Queen's Impatience Speed
+10% Citadel Resources after Settlement
+10% Citadel Resources after Settlement
+10% Citadel Resources after Settlement
Field Kitchen Unlocked
+1 Caravan Choice on Embarkation
Last Stand Unlocked
Last Stand +30 seconds
Last Stand +30 seconds
Pioneers' Gate Expansion:
+2% Villager Speed
Foxes Foxes Starting Ability Unlocked
Nearest Geyser Location
Fox House Upgrades Unlocked
Vanguard Spire Expansion:
+1 Charge to all Nodes
Human House Blueprint
Beaver House Blueprint
Lizard House Blueprint
Harpy House Blueprint
Fox House Blueprint
Harpies Harpies Starting Ability Unlocked
50 Coats Coats upon Embarkation
Embarkation Bonus:
Wine Wine Delivery Line
Tea Tea Delivery Line







































































Unlocked Upgrades:

  • All Buildings except Species Housing and Field Kitchen
  • All Cornerstones
  • All Races
  • Rainpunk

Unlockable Upgrades:

Lori Dialogue