Hostility: Difference between revisions

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[[File:Icon_UI_Hostility.png|thumb|200%|Hostility]]
[[File:Icon_UI_Hostility.png|right|alt=Hostility]]


= Overview =
== Overview ==


[[File:Icon_UI_Hostility_Eye.png|64px|left|Hostility]]The forest recoils at the touch of exploitation and destruction, birthing an innate hostility. The more your settlement grows, the more hostility you will generate. During each [[Storm Season]], stackable Negative [[Forest Mysteries]] will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated. Forest Mysteries are randomly generated from a list each time a Viceroy starts a new settlement.
[[File:Icon_UI_Hostility_Eye.png|alt=Hostility|left|text-top]]


'''Hostility and the [[Queen's Impatience]] is inversely linked''', the higher her [[Impatience]] , the lower the Forests' Hostility level will be. Each settlement starts with a [[Hostility Level]] of 0, unless playing with the [[Ancient Battleground]] [[Map Modifier]]. There will always be "base" negative [[Forest Mysteries]] that will always be active in the [[Storm Season]], even if Hostility is level 0 or lower, the most common one is [[Looming Darkness]].
<blockquote>The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.</blockquote>


The more your settlement grows, the more hostility you will generate. During the [[Storm]], stackable negative [[Forest Mysteries]] will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.


'''Hostility and the [[Queen's Impatience]] are inversely linked.''' Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the [[Ancient Battleground]] Map Modifier.


[[File:HostilityUntriggered.png|left|thumb|150px|Hostility level 0, further Forest Mysteries not yet triggered]]
== Triggering Forest Mysteries ==
[[File:Hostility Triggered.png|right|thumb|150px|Hostility level 3, further Forest Mysteries triggered]] <br /><br />
On the left is a scenario where a Viceroy has a Hostility level of 0, so no further negative [[Forest Mysteries]] except the base mystery of [[Looming Darkness]] has been triggered. On the right, a Viceroy has a Hostility level of 3, further negative [[Forest Mysteries]] has now been triggered and are stacking according to level.
<br /><br /><br /><br /><br /><br />
== How to Increase Hostility ==


Viceroys will generate different amounts of Hostility depending on the difficulty* they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the [[File:Icon_UI_Hostility_Eye.png|32px]] icon on the top of their screen. Hostility is generated as follows:
There will always be "base" negative [[Forest Mysteries]] that will activate during the [[Storm]] even if Hostility is level 0. The most common one is [[Looming Darkness]].


* x* Amount for every year played.
<div style="overflow: hidden">
* x* Amount for each Small [[Glade]] opened.
[[File:HostilityUntriggered.png|440px|thumb|left|In this situation, Hostility is 0, and only the base Looming Darkness has been triggered.]]
* x* Amount for each Dangerous / Forbidden [[Glade]] opened.
* x* Amount for each Villager in your settlement.
* x* Amount for each Woodcutter currently assigned to a [[Woodcutter Camp]]
* x* Amount for any other effect (Negative Cornerstones / Events)


(A difficulty modifier is applied to the amount of Hostility generated, the higher the difficulty, the more hostility will be generated)
[[File:Hostility Triggered.png|440px|thumb|left|In this situation, Hostility is 3. Additional negative Forest Mysteries have been triggered and stack with Hostility level.]]
</div>


=== Perks & Cornerstones ===
== Why Hostility Increases ==


*Overexploitation
[[File:Icon_UI_Hostility_Eye.png|right|thumb|Hostility icon]]
Viceroys will generate different amounts of Hostility depending on the [[Difficulty]] they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.
 
These numbers are for Viceroy difficulty level:
 
* '''80''' points × the number of Dangerous or Forbidden Glades opened.
* '''15''' points × the number of years since embarking.
* '''15''' points × the number of Small Glades opened.
* '''5''' points × the number of Villagers in your settlement.
* '''9''' points × the number of Woodcutters currently assigned to a Woodcutters' Camp.
* Any other effects, like penalties from Glade Events.


== How to Decrease Hostility ==
== How to Decrease Hostility ==

Revision as of 05:06, 29 November 2023

Hostility

Overview

Hostility

The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.

The more your settlement grows, the more hostility you will generate. During the Storm, stackable negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.

Hostility and the Queen's Impatience are inversely linked. Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the Ancient Battleground Map Modifier.

Triggering Forest Mysteries

There will always be "base" negative Forest Mysteries that will activate during the Storm even if Hostility is level 0. The most common one is Looming Darkness.

In this situation, Hostility is 0, and only the base Looming Darkness has been triggered.
In this situation, Hostility is 3. Additional negative Forest Mysteries have been triggered and stack with Hostility level.

Why Hostility Increases

Hostility icon

Viceroys will generate different amounts of Hostility depending on the Difficulty they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.

These numbers are for Viceroy difficulty level:

  • 80 points × the number of Dangerous or Forbidden Glades opened.
  • 15 points × the number of years since embarking.
  • 15 points × the number of Small Glades opened.
  • 5 points × the number of Villagers in your settlement.
  • 9 points × the number of Woodcutters currently assigned to a Woodcutters' Camp.
  • Any other effects, like penalties from Glade Events.

How to Decrease Hostility

Viceroys always need to seek ways to decrease the Forest's Hostility level, it can be decreased into negative numbers by escpecially crafty Viceroys! There are several ways to do so, including:

Other Ways of Decreasing Hostility

Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:

Glade Events

  • Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
  • Converted Rain Totem (-50 Hostility)
  • Obelisk (-10 Hostility)

Buildings

  • Hearths (-30 Hostility per Hearth)
  • Monastery (-100 Hostility)

Perks & Cornerstones

  • Airbender
  • Baptism of Fire
  • Calming Water
  • Calming the Forest
  • Firelink Ritual
  • Flame Amulets
  • Frequent Patrols
  • Protected Trade
  • Safe Haven
  • Secure Perimeter
  • Silent Looting
  • Small Altar Box
  • Ways of the Forest

Forest Mysteries

Forest Mysteries are special effects that apply to a map which are chosen at random at the beginning of each game. There are two types of Forest Mysteries, Positive and Negative. Positive Forest Mysteries are active during Drizzle Season, while Negative Forest Mysteries are active during Storm Season.

The number and type of Forest Mysteries that appear in any given map is based on the Difficulty of that map. Additionally, each mystery has a hidden "Difficulty cost", which represents how beneficial or harmful it is to the player. This means that if a powerful Positive Forest Mystery is present, more dangerous Negative Forest Mysteries will appear alongside it.

Below is a list of Forest Mysteries: (Under Construction)

See Also