Complex Food Needs: Difference between revisions

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== Overview ==
== Overview ==


[[File:Icon UI CategoryFood.png|96px|left|Complex Food]] [[Villagers]] prefer to eat '''Complex Food,''' like {{rl|Pie}}, instead of raw food, like {{rl|roots}}. While this need is satisfied, the Villager will get a bonus to their [[Resolve]]. The bonus to Resolve is higher than satisfying their needs for [[File:Icon Need BasicHousing.png|14px]] [[Housing Need|Housing]] and {{rl|Coats}} [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Need|need for Services]].
[[File:Icon UI CategoryFood.png|96px|left|Complex Food]] [[Villagers]] prefer to eat '''Complex Food,''' like {{rl|Pie}}, instead of raw food, like {{rl|roots}}. While this need is satisfied, the Villager will get a bonus to their [[Resolve]]. The bonus to Resolve is higher than satisfying their needs for [[File:Icon Need BasicHousing.png|14px]] [[Housing Need|Housing]] and [[File:Coats.png|16px|link=Coats]] [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Need|need for Services]].


Villagers satisfy their need for [[File:Icon UI CategoryFood.png|14px]]Complex Food when they rest at the {{bl|Hearth}}.
Villagers satisfy their need for [[File:Icon UI CategoryFood.png|14px]]Complex Food when they rest at the {{bl|Hearth}}.

Revision as of 14:57, 24 November 2023

Diagram connecting the Species with the Complex Food they need.

Overview

Complex Food

Villagers prefer to eat Complex Food, like Pie Pie, instead of raw food, like Lua error in Module:ResourceLink at line 41: No resource found with name: roots. Please see the template documentation for how to use the parameters.. While this need is satisfied, the Villager will get a bonus to their Resolve. The bonus to Resolve is higher than satisfying their needs for Icon Need BasicHousing.png Housing and Coats.png Clothing, but not higher than satisfying their need for Services.

Villagers satisfy their need for Icon UI CategoryFood.pngComplex Food when they rest at the Lua error in Module:BuildingLink at line 59: No building found with name: Hearth. Please see the template documentation for how to use the parameters..

Consumption and Satisfaction

Species differ in which of the Complex Foods they want, so you will need to supply more than one type of Complex Food to satisfy all three Species in your settlement. In addition, every Species has more than one Complex Food Need, which means they can get more than one Resolve bonus if you provide enough variety.

On the other hand, if your settlement is running low on food, Villagers will eat a Complex Food that they do not need if there is no other food available to them, including raw food.

Like with raw food and Services, access to Complex Food can be disabled through Consumption Control, and denying a food incurs a Resolve penalty to those Villagers who need that particular food.

List of Complex Foods

Each Complex Food can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Complex Foods available. The following table shows these relationships.

The Production Building options are shown for convenience. See the next section for a table of Buildings that can help you choose your Blueprints.

Complex Food Reputation Earned Recipe Production Building
1st IngredientOption.png 2nd IngredientOption.png
Icon Resource Biscuits.png
Biscuits
Beaver circle.png Beavers
Harpy circle.png Harpies
Human circle.png Humans
Flour.png Flour Icon Resource Berries.png Berries
Herbs.png Herbs
Roots.png Roots
Apothecary icon.png Apothecary ★★
Bakery icon.pngBakery ★★
Cookhouse icon.pngCookhouse ★★
Smelter icon.pngSmelter ★
Smelter icon.pngFlawless Smelter ★★★
Field Kitchen icon.pngField Kitchen ☆
Icon Resource Jerky.png
Jerky
Harpy circle.png Harpies

Lizard circle.png Lizards
Meat.png Meat

Insects.png Insects
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
Smokehouse icon.pngSmokehouse ★★★
Butcher icon.pngButcher ★★
Cellar icon.pngCellar ★★
Cellar icon.pngFlawless Cellar ★★★
Kiln icon.png Kiln ★
Field Kitchen icon.pngField Kitchen ☆
PickledGoods.png
Pickled Goods
Beaver circle.png Beavers
Fox circle.png Foxes
Lizard circle.png Lizards
Icon Resource Berries.png Berries
Eggs.png Eggs
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
Beanery icon.pngBeanery ★★
Granary icon.pngGranary ★★
Brewery icon.pngBrewery ★
Brewery icon.pngFlawless Brewery ★★★
Cellar icon.pngCellar ★★
Cellar icon.pngFlawless Cellar ★★★
Field Kitchen icon.pngField Kitchen ☆
Pie.png
Pie
Harpy circle.png Harpies
Human circle.png Humans
Lizard circle.png Lizards
Flour.png Flour Icon Resource Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
Brick Oven icon.pngBrick Oven ★★★
Bakery icon.pngBakery ★★
Furnace icon.pngFurnace ★
Porridge.png
Porridge
Fox circle.png Foxes

Human circle.png Humans
Grain.png Grain
Herbs.png Herbs
Mushrooms.png Mushrooms
Vegetables.png Vegetables
ClearanceWaterCircle.png Clearance Water
DrizzleWaterCircle.png Drizzle Water
StormWaterCircle.png Storm Water
Beanery icon.pngBeanery ★★★
Distillery icon.pngDistillery ★★
Tea House icon.pngTeahouse ★★
Field Kitchen icon.pngField Kitchen ☆
Skewers.png
Skewers
Fox circle.png Foxes

Lizard circle.png Lizards
Insects.png Insects
Icon Resource Jerky.png Jerky
Meat.png Meat
Mushrooms.png Mushrooms
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
Grill icon.pngGrill ★★★
Butcher icon.pngButcher ★★
Cookhouse icon.pngCookhouse ★★

List of Production Buildings for Complex Food

This table might help you choose Blueprints based on the Species in your settlement.

For brevity and since they are never Blueprint choices, Flawless versions of production buildings are omitted from this table. Similarly, because it is an Essential Blueprint that your settlement starts out with, the Field Kitchen is omitted.

Production Building Efficiency Complex Food Species Satisfied
Apothecary ★★ Biscuits Beaver
Apothecary ★★ Biscuits Harpy
Apothecary ★★ Biscuits Human
Bakery ★★ Biscuits Beaver
Bakery ★★ Biscuits Harpy
Bakery ★★ Biscuits Human
Cookhouse ★★ Biscuits Beaver
Cookhouse ★★ Biscuits Harpy
Cookhouse ★★ Biscuits Human
Smelter Biscuits Beaver
Smelter Biscuits Harpy
Smelter Biscuits Human
Butcher ★★ Jerky Harpy
Butcher ★★ Jerky Lizard
Cellar Jerky Harpy
Cellar Jerky Lizard
Kiln Jerky Harpy
Kiln Jerky Lizard
Smokehouse ★★★ Jerky Harpy
Smokehouse ★★★ Jerky Lizard
Beanery ★★ Pickled Goods Beaver
Beanery ★★ Pickled Goods Fox
Beanery ★★ Pickled Goods Lizard
Brewery Pickled Goods Beaver
Brewery Pickled Goods Fox
Brewery Pickled Goods Lizard
Cellar Pickled Goods Beaver
Cellar Pickled Goods Fox
Cellar Pickled Goods Lizard
Granary ★★ Pickled Goods Beaver
Granary ★★ Pickled Goods Fox
Granary ★★ Pickled Goods Lizard
Bakery ★★ Pie Harpy
Bakery ★★ Pie Human
Bakery ★★ Pie Lizard
Brick Oven ★★★ Pie Harpy
Brick Oven ★★★ Pie Human
Brick Oven ★★★ Pie Lizard
Furnace ★★ Pie Harpy
Furnace ★★ Pie Human
Furnace ★★ Pie Lizard
Beanery ★★★ Porridge Fox
Beanery ★★★ Porridge Human
Distillery ★★ Porridge Fox
Distillery ★★ Porridge Human
Teahouse ★★ Porridge Fox
Teahouse ★★ Porridge Human
Butcher ★★ Skewers Fox
Butcher ★★ Skewers Lizard
Cookhouse ★★ Skewers Fox
Cookhouse ★★ Skewers Lizard
Grill ★★★ Skewers Fox
Grill ★★★ Skewers Lizard

Strategy and Special Combinations

Based on the Species in your settlement, there are obvious choices and options to avoid when seeking to provide Complex Food. However, most production buildings do not produce only food, but this section cannot also take into account producing goods for Services Needs.

  • The Cookhouse produces both Skewers and Biscuits, which satisfy the Complex Food Needs for mutually exclusive set of Species. It is the only Building that can produce one good that satisfies every Species.
  • Three Buildings produce two Complex Foods that together can satisfy four out of the five Species. The only other Building that makes two Complex Foods is the Butcher, which satisfies only three Species with its products, but has a different advantage.
    • The Bakery produces both Biscuits and Pie; only Foxes are not satisfied by something from the Bakery. In addition, Harpies need both, making this Building a great choice for settlements with Harpies.
    • The Beanery produces both Pickled Goods and Porridge; only Harpies are not satisfied by something from the Beanery. In addition, Foxes need both, making this a great choice for settlements with them.
    • The Cellar produces both Jerky and Pickled Goods; only Humans are not satisfied by something from the Cellar. In addition, Lizards need both, making this a great choice for settlements with them.
  • The Butcher produces both Jerky and Skewers, which can use as an ingredient the Jerky it produces. If you have Lizards in your settlement and either sustain the supply of Jerky or limit the production of Skewers so that you can satisfy both needs, the Butcher can be a great choice.
  • Lizards are the hardest to completely satisfy with Complex Food, since they require four different goods. It is more likely you'll be able to satisfy their Services Needs before you are able to produce all four Complex Foods they need. Plus, the Resolve bonus from Services is bigger then from Complex Food.
  • Beavers, in contrast, need only two Complex Foods. However, no single Building produces both Biscuits and Pickled Goods. This means you will always need at least two Buildings to produce Complex Food if you intend to satisfy all of your Villagers' Complex Food needs.

See Also