Sealed Forest: Difference between revisions

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The order in which Plagues appear are random.
The order in which Plagues appear are random.


== The Tower ==
== The Beacon Tower ==


[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The [[Beacon Tower]] offers three levels of [[Perks]], each containing three perks to choose from. A viceroy can choose one perk from each level.
[[File:Sealed_Biome_Shrine_icon.png|96px|left|The Beacon Tower]] The [[Queen]] grants each Viceroy who dares to enter the Sealed Forest a new [[Blueprint]] to be used exclusively in this [[Biome]]. The [[Beacon Tower]] offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.
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Level 1: Supplies (Choose 2)
* 30 {{rl|meat}}
* 40 {{rl|grain}}
* All [[Buildings]] using [[Fertile Soil]] will produce 50% more goods. Lasts 3 seasons inlcuding current one.
 
Level 2: Bells (Choose 2)
* Global Production rate is 50% faster for the current season.
* Villagers with low resolve leave 50% slower for the current season.
* All [[Trade Routes]] are 100% for the current season.
 
Level 3: Miracles (Choose 1)
* [[Hostility]] is decreased by 100 for the duration of the current season.
* The [[Ancient Hearth]]'s resistance is increased by 250 for the duration of the current season.
* [[Scouts]] work 50% faster on [[Glade Events]] for the duration of the current season.


== Strategy ==
== Strategy ==

Revision as of 11:50, 12 November 2023

Overview

The Sealed Forest, a biome that unfolds its mysteries only at the culmination of one's journey. To gain entry into this realm and reforge the dreaded Seal, one must amass a requisite number of Seal Fragments during the course of their odyssey.

New complications such as gaining Hostility when felling trees and facing several Plagues whilst trying to reforge the Seal will undoubtedly challenge even the most experienced of Viceroys!

Requirements for Entry

Depending on the Seal type, a Viceroy will need a specified amount of Seal Fragments to enter the Sealed Forest. Viceroys will also need to be within reach of the Sealed Forest with at least 1 year left in the run. Upon entry, Viceroys have an indefinite amount of years to complete this Biome and close the Seal, no matter how many years they had left in the run.

Seal Fragments are earned by Viceorys upon completion of Settlements. Negative Modifiers grant a higher number of Seal Fragments , and has a chance to grant a Royal Resupply, from where Viceroys can choose to receive 5 additional Seal Fragments.

Seals Seal Fragments
Required
Minimum
Difficulty
Spawned fields
from Citadel
Bronze 1 - -
Lead 12 Pioneer 11
Silver 20 Veteran 13
Gold 35 Viceroy 15
Platinum 45 Prestige 5 18
Cobalt 60 Prestige 10 21
Titanium 75 Prestige 15 24
Adamantine 105 Prestige 20 28

Seal Orders

In order to successfully complete the Sealed Forest, a Viceroy needs to reforge the Seal by completing Seal Orders. All Seals have the same Orders to complete, no matter the colour. It is a race against time to complete all the Seal Orders before the Queen's Impatience runs out. Only one order per level needs completion. A Viceroy need not fill up the Queen's Grace bar to complete the Biome as in other Biome's. A Viceroy cannot win the Sealed Forest by filling up the Queen's Grace bar, once the bar is filled, it is no longer possible to lower impatience levels. Tick Tock!

Option 1 Option 2 Option 3 Rewards
Level 1 Heart of Amber
Buy 5 Blueprints or Cornerstones from the Trader

Earn 3 Reputation points from Events Mechanical Heart
Install 8 Rain Engines in production Buildings
Gift of the Keeper
Choose from an array of Epic Cornerstones
Level 2 Golden Blood
Sell Goods worth at least 100 Amber in a single transaction to the Trader
Blood of the Stag
Complete 2 Events by making a decision
*Corruption 0/2
*Empathy 0/2
*Loyalty 0/2

Mortal Blood
Earn 6 Reputation points from Resolve

Gift of the Keeper
Choose from an array of Epic Cornerstones
Level 3 Crystal Feathers
Reach Standing Level 3 with 2 settlements on Trade Routes
Queen's Feathers
Fulfill the following needs:
Leisure 0/100
Complex Food 0/100
Housing 0/30
Metal Feathers
Deliver:
50 Tools
40 Pipes
15 Parts
Gift of the Keeper
Choose from an array of Epic Cornerstones
Level 4 Forbidden Essence
Complete 2 Forbidden Glade Events with no more than 1200 seconds between them.
Fire Essence
Keep Fox Resolve above 30 for 300 seconds
Keep Beaver Resolve above 35 for 300 seconds
Keep Harpy Resolve above 30 for 300 seconds
Keep Lizard Resolve above 30 for 300 seconds
Keep Human Resolve above 35 for 300 seconds
Essence of Corruption
Use Rainwater in Engines
300 Storm Water
300 Clearance Water
300 Drizzle Water

Burn 40 Blightrot Cysts
Gift of the Keeper
Choose from an array of Epic Cornerstones

Resources

Viceroys in the Sealed Forest need to be careful when chooping down trees, as each tree felled drives up Hostility.

The Sealed Forest contains the following Resources:

Resources found in the Sealed Forest Biome
Trees Wood Wood Meat Meat Lua error in Module:ResourceLink at line 41: No resource found with name: SeaMarrow. Please see the template documentation for how to use the parameters. Leather Leather
Natural
Resources
Lua error in Module:ResourceLink at line 41: No resource found with name: clay. Please see the template documentation for how to use the parameters. Lua error in Module:ResourceLink at line 41: No resource found with name: reeds. Please see the template documentation for how to use the parameters. Berries Berries Mushrooms Mushrooms
Roots Roots Meat Meat Insects Insects Lua error in Module:ResourceLink at line 41: No resource found with name: SeaMarrow. Please see the template documentation for how to use the parameters.
Lua error in Module:ResourceLink at line 41: No resource found with name: CopperOre. Please see the template documentation for how to use the parameters.

Plagues

The Seal is weakening, bringing forth several Plagues upon the world. The only way to stop the Plagues is to reforge the seal by completing Seal orders. An example Plague is The Plague of Mosquitoes, which causes global production speed to be 50% slower.

The order in which Plagues appear are random.

The Beacon Tower

The Beacon Tower

The Queen grants each Viceroy who dares to enter the Sealed Forest a new Blueprint to be used exclusively in this Biome. The Beacon Tower offers three levels of aid, each containing temporary abilities to choose from. A viceroy can choose two abilities from the first two levels, and one from the last.


Level 1: Supplies (Choose 2)

  • 30 Lua error in Module:ResourceLink at line 41: No resource found with name: meat. Please see the template documentation for how to use the parameters.
  • 40 Lua error in Module:ResourceLink at line 41: No resource found with name: grain. Please see the template documentation for how to use the parameters.
  • All Buildings using Fertile Soil will produce 50% more goods. Lasts 3 seasons inlcuding current one.

Level 2: Bells (Choose 2)

  • Global Production rate is 50% faster for the current season.
  • Villagers with low resolve leave 50% slower for the current season.
  • All Trade Routes are 100% for the current season.

Level 3: Miracles (Choose 1)

  • Hostility is decreased by 100 for the duration of the current season.
  • The Ancient Hearth's resistance is increased by 250 for the duration of the current season.
  • Scouts work 50% faster on Glade Events for the duration of the current season.

Strategy

See Also