Jerky: Difference between revisions
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{{Goodbox|Jerky|purpose=Complex Food|species_preference=Harpy, Lizard}} | |||
Jerky is a [[Resources#Complex_Food|Complex Food]] preferred by | Jerky is a [[Resources#Complex_Food|Complex Food]] preferred by [[Lizards]] and [[Harpies]]. Each of your [[Villagers]] that [[Complex Food Need|fulfills their need for Jerky]] receives a bonus to their [[Resolve]]. | ||
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The Recipe is slightly faster in the Smokehouse ({{3Star}}) at 1:15, and in all other Buildings, it takes 1:30 to produce. | The Recipe is slightly faster in the Smokehouse ({{3Star}}) at 1:15, and in all other Buildings, it takes 1:30 to produce. | ||
=== Production of {{PAGENAME}} === | |||
{{Recipe|Jerky}} | |||
=== {{PAGENAME}} as an Ingredient === | |||
{{Recipe|ingredient=Jerky}} | |||
== Sources and Strategies == | == Sources and Strategies == | ||
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Jerky is a typical reward from [[Orders]], especially ones involving the [[Lizards]], which can reward 40 Jerky or +1 to Jerky production. | Jerky is a typical reward from [[Orders]], especially ones involving the [[Lizards]], which can reward 40 Jerky or +1 to Jerky production. | ||
There is an Order that requires you to [[Complex Food Need|fulfill the need for Jerky]] in a certain number of your [[Villagers]]. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined | There is an Order that requires you to [[Complex Food Need|fulfill the need for Jerky]] in a certain number of your [[Villagers]]. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Lizards and Harpies in your settlement. Further, if your production is slow or you can only afford to buy a few from the [[Trade]]r, consider [[Consumption Control|disabling consumption for Jerky]] until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order. | ||
Jerky can be acquired from a [[Trade]]r. They have a value of 0.14 {{Amber}} [[Amber]], which is considerably less than other [[Resources#Complex Food|Complex Foods]]. Therefore, a stack of 40 is worth 5.6 {{Amber}} to the Trader. | Jerky can be acquired from a [[Trade]]r. They have a value of 0.14 {{Amber}} [[Amber]], which is considerably less than other [[Resources#Complex Food|Complex Foods]]. Therefore, a stack of 40 is worth 5.6 {{Amber}} to the Trader. | ||
If you use [[Wood]] or [[Sea Marrow]] for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement. | If you use [[Wood]] or [[Sea Marrow]] for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement. |
Revision as of 00:32, 8 November 2023
Jerky
Food (Complex Food)
"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. Produced in: Smokehouse, Butcher, Apothecary, Kiln"
Recipes
- Kiln (★)
- Apothecary (★★)
- Butcher (★★)
- Smokehouse (★★★)
ID = `[Food Processed] Jerky`
Jerky is a Complex Food preferred by Lizards and Harpies. Each of your Villagers that fulfills their need for Jerky receives a bonus to their Resolve.
Produced in
Jerky is produced in the following Buildings:
Three-star Buildings:
- Smokehouse (★★★)
Two-star Buildings:
- Butcher (★★)
One-star Buildings:
Zero-star Buildings:
- Field Kitchen (☆)
Recipes
Before any Perks are applied, the Recipe for Jerky in all Buildings yields 10 Jerky. In all Buildings, the Recipe requires the same number of the second, Fuel-type ingredients for cooking the first ingredient. In the Smokehouse, the only 3-star (★★★) Building, only 4 of the first ingredient is needed, and the Butcher (★★) requires only 5. In the zero-star Field Kitchen (☆), the Recipe requires 8 of the first ingredient.
The Recipe is slightly faster in the Smokehouse (★★★) at 1:15, and in all other Buildings, it takes 1:30 to produce.
Production of Jerky
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||||
|
★★★ 1:45 |
|
|
10 |
Jerky as an Ingredient
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
☆ 2:06 |
|
|
10 Skewers | |||||||||||||||||||||
|
★★ 2:06 |
|
|
10 Skewers | |||||||||||||||||||||
|
★★★ 1:45 |
|
|
10 Skewers |
Sources and Strategies
Jerky is a typical reward from Orders, especially ones involving the Lizards, which can reward 40 Jerky or +1 to Jerky production.
There is an Order that requires you to fulfill the need for Jerky in a certain number of your Villagers. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Lizards and Harpies in your settlement. Further, if your production is slow or you can only afford to buy a few from the Trader, consider disabling consumption for Jerky until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.
Jerky can be acquired from a Trader. They have a value of 0.14 Amber, which is considerably less than other Complex Foods. Therefore, a stack of 40 is worth 5.6 to the Trader.
If you use Wood or Sea Marrow for the Fuel-type ingredient, then Jerky can be one of the first Complex Foods you can produce in your settlement.