Jerky: Difference between revisions

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(created; will fill in production chain later.)
 
(Updated with infobox and recipe templates)
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[[File:Jerky.png|border|right|link=]]
{{Goodbox|Jerky|purpose=Complex Food|species_preference=Harpy, Lizard}}
<blockquote>Preserved, dried meat. Produced by: Field Kitchen, Smokehouse, Kiln, Butcher, Cellar.</blockquote>


Jerky is a [[Resources#Complex_Food|Complex Food]] preferred by [[Humans]], [[Lizards]], and [[Harpies]]. Each of your [[Villagers]] that [[Complex Food Need|fulfills their need for Jerky]] receives a bonus to their [[Resolve]]. Therefore, if you do not have [[Beavers]] in your map, then a sustainable supply of Jerky can fulfill one of the Complex Food Needs for all of your Villagers.
Jerky is a [[Resources#Complex_Food|Complex Food]] preferred by [[Lizards]] and [[Harpies]]. Each of your [[Villagers]] that [[Complex Food Need|fulfills their need for Jerky]] receives a bonus to their [[Resolve]].




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The Recipe is slightly faster in the Smokehouse ({{3Star}}) at 1:15, and in all other Buildings, it takes 1:30 to produce.
The Recipe is slightly faster in the Smokehouse ({{3Star}}) at 1:15, and in all other Buildings, it takes 1:30 to produce.


{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
=== Production of {{PAGENAME}} ===
| [[File:Smokehouse icon.png|86px]]
| [[Smokehouse]] <br /> {{3Star}} <br /> 1:15 <br /> {{Blight1}}
| 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Meat.png|32px]] [[Meat]] || + || 5 [[File:Wood.png|32px]] [[Wood]] <br /> 2 [[File:Oil.png|32px]] [[Oil]] <br /> 1 [[File:Coal.png|32px]] [[Coal]] <br /> 1 [[File:SeaMarrow.png|32px]] [[Sea Marrow]] || = || 10 [[File:Jerky.png|64px]] [[Jerky]]
|}


{{Recipe|Jerky}}
=== {{PAGENAME}} as an Ingredient ===
{{Recipe|ingredient=Jerky}}


== Sources and Strategies ==
== Sources and Strategies ==
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Jerky is a typical reward from [[Orders]], especially ones involving the [[Lizards]], which can reward 40 Jerky or +1 to Jerky production.
Jerky is a typical reward from [[Orders]], especially ones involving the [[Lizards]], which can reward 40 Jerky or +1 to Jerky production.


There is an Order that requires you to [[Complex Food Need|fulfill the need for Jerky]] in a certain number of your [[Villagers]]. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined [[Humans]], [[Lizards]], and [[Harpies]] in your settlement. Further, if your production is slow or you can only afford to buy a few from the [[Trade]]r, consider [[Consumption Control|disabling consumption for Jerky]] until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.
There is an Order that requires you to [[Complex Food Need|fulfill the need for Jerky]] in a certain number of your [[Villagers]]. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Lizards and Harpies in your settlement. Further, if your production is slow or you can only afford to buy a few from the [[Trade]]r, consider [[Consumption Control|disabling consumption for Jerky]] until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.


Jerky can be acquired from a [[Trade]]r. They have a value of 0.14 {{Amber}} [[Amber]], which is considerably less than other [[Resources#Complex Food|Complex Foods]]. Therefore, a stack of 40 is worth 5.6 {{Amber}} to the Trader.
Jerky can be acquired from a [[Trade]]r. They have a value of 0.14 {{Amber}} [[Amber]], which is considerably less than other [[Resources#Complex Food|Complex Foods]]. Therefore, a stack of 40 is worth 5.6 {{Amber}} to the Trader.


If you use [[Wood]] or [[Sea Marrow]] for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement. If you do not have [[Beavers]] in your map, this can be a significant and sustainable source of [[Resolve]] for all of your [[Villagers.]]
If you use [[Wood]] or [[Sea Marrow]] for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement.

Revision as of 00:32, 8 November 2023

Jerky

Food (Complex Food)

"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. Produced in: Smokehouse, Butcher, Apothecary, Kiln"

Icon Resource Jerky.png

Needed by: Lizard Harpy

Recipes

Trading

0.14AmberValue when sold
0.07AmberValue after P10
0.28AmberTraders' price

ID = `[Food Processed] Jerky`

Jerky is a Complex Food preferred by Lizards and Harpies. Each of your Villagers that fulfills their need for Jerky receives a bonus to their Resolve.


Produced in

Jerky is produced in the following Buildings:

Three-star Buildings:

Two-star Buildings:

One-star Buildings:

Zero-star Buildings:


Recipes

Before any Perks are applied, the Recipe for Jerky in all Buildings yields 10 Jerky. In all Buildings, the Recipe requires the same number of the second, Fuel-type ingredients for cooking the first ingredient. In the Smokehouse, the only 3-star (★★★) Building, only 4 of the first ingredient is needed, and the Butcher (★★) requires only 5. In the zero-star Field Kitchen (☆), the Recipe requires 8 of the first ingredient.

The Recipe is slightly faster in the Smokehouse (★★★) at 1:15, and in all other Buildings, it takes 1:30 to produce.

Production of Jerky

3 recipes for Jerky.
Building Grade Ingredient #1 Ingredient #2 Product
Kiln Kiln

2:06
6 Insects Insects
6 Meat Meat
5 Wood Wood
2 Oil Oil
1 Coal Coal
1 Sea Marrow Sea Marrow
10 Jerky
Apothecary Apothecary
Butcher Butcher
★★
2:06
5 Insects Insects
5 Meat Meat
5 Wood Wood
2 Oil Oil
1 Coal Coal
1 Sea Marrow Sea Marrow
10 Jerky
Smokehouse Smokehouse
★★★
1:45
4 Insects Insects
4 Meat Meat
5 Wood Wood
2 Oil Oil
1 Coal Coal
1 Sea Marrow Sea Marrow
10 Jerky


Jerky as an Ingredient

3 recipes using Jerky.
Building Grade Ingredient #1 Ingredient #2 Product
Field Kitchen Field Kitchen

2:06
5 Insects Insects
5 Meat Meat
5 Mushrooms Mushrooms
5 Fish Fish
4 Jerky Jerky
5 Vegetables Vegetables
5 Roots Roots
5 Berries Berries
5 Eggs Eggs
10 Skewers Skewers
Cookhouse Cookhouse
Furnace Furnace
Butcher Butcher
★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers
Grill Grill
★★★
1:45
2 Insects Insects
2 Meat Meat
2 Mushrooms Mushrooms
2 Fish Fish
1 Jerky Jerky
3 Vegetables Vegetables
3 Roots Roots
3 Berries Berries
3 Eggs Eggs
10 Skewers Skewers


Sources and Strategies

Jerky is a typical reward from Orders, especially ones involving the Lizards, which can reward 40 Jerky or +1 to Jerky production.

There is an Order that requires you to fulfill the need for Jerky in a certain number of your Villagers. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Lizards and Harpies in your settlement. Further, if your production is slow or you can only afford to buy a few from the Trader, consider disabling consumption for Jerky until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.

Jerky can be acquired from a Trader. They have a value of 0.14 Amber Amber, which is considerably less than other Complex Foods. Therefore, a stack of 40 is worth 5.6 Amber to the Trader.

If you use Wood or Sea Marrow for the Fuel-type ingredient, then Jerky can be one of the first Complex Foods you can produce in your settlement.