Infrastructure: Difference between revisions

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Latest revision as of 17:56, 14 June 2024

Infrastructure refers to the basic systems and services that the republic needs in order to function properly.

Background

Infrastructure refers to the basic systems and services that a country or organization needs in order to function properly. For a whole nation, it includes all the physical systems such as the road and railway networks, utilities, sewage, water, telephone lines and cell towers, air control towers, bridges, etc., plus services including law enforcement, emergency services, healthcare, education, etc.

The term infrastructure first appeared in the late 1880s, derived from French, with infra- meaning below and structure meaning building. Infrastructure can mean the foundation upon which the structure of an economy is built.

Infrastructure is often defined as hard or soft. Hard infrastructure is the tangible, physical assembly of structures such as roads, bridges, tunnels, and railways. Soft infrastructure is the services required to maintain the economic, health, and social needs of a population.

Gameplay

In Workers & Resources: Soviet Republic the player has to take care of the republics hard en soft infrastructure. The player has to provide roads and footpaths so the workers can go to school, stores or workplaces and later in the game provide a railway system for expansion in the world. Educational buildings like schools and universities need to be provided to take care of the education of workers. Also healthcare has it's role because workers need to go to the doctor.

Soft infrastructure

Hard infrastructure

Cables and poles

  • Light cableway pole
  • Heavy cableway pole

Cableway stations passenger/cargo

Type Max Power Consumption (Day) Max Wattage Passenger Capacity
Small 13 MWh 220 KW 250
Big 24 MWh 400 KW 500

Cableway aggregates stations

Type Max Power Consumption (Day) Max Wattage
Small
Loading 25 MWh 417 KW
Unloading 19 MWh 322 KW
Big
Loading 39 MWh 650 KW
Unloading 33 MWh 555 KW