Missions: Difference between revisions

From Terra Invicta Official Wiki
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The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module.
The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module.
{| class="wikitable"
{| class="wikitable"
! Mission !! Resource !! width=1% | Success XP !! Difficulty !! width=1% | Detection risk !! Attacking modifiers !! Defending modifiers !! width=20% | Success effect !! width=15% | Critical success bonus effect
! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=15% | Success effect !! width=15% | Critical success bonus effect
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| [[File:ICO assassinate on.png|70px]] Assassinate
| [[File:ICO assassinate on.png|70px]] Assassinate
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* Command
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* Persuasion
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* Command
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* Investigation
* Investigation
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* Investigation
* Investigation
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* Administration
* Administration
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* Espionage
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Revision as of 10:32, 8 November 2022

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.

When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Contested missions have a variable cost.

The Dominate Nation mission is only available to FAC AppeaseCouncil 128.png The Protectorate if it controls a Sentinel Complex module.

Mission Resource Success XP Difficulty Detection risk Attacking modifiers Defending modifiers Success effect Critical success bonus effect
ICO assassinate on.png Assassinate Ops 3 12 -4 if critical success
0 if sucess
4 if failure
10 if critucal failure
  • Espionage
  • Ops Spent
  • Security Apparatus Control Point
  • Detained Target
  • Intel on Target
  • Security
  • Local Control Points
  • Protect Mission: Security
Kills the targeted councilor.
ICO assaultfacility on.png Assault Alien Asset Ops 3 4 0 if critical success
4 if sucess
6 if failure
12 if critucal failure
  • Command
  • Ops Spent
  • Alien Defenses
  • Protect Mission: Command
Lead a combat unit against the targeted alien asset.
ICO seizespaceasset on.png Assault Enemy Space Asset Ops 2 0 4 if critical success
2 if sucess
6 if failure
12 if critucal failure
  • Command
  • Ops Spent
  • Attacking Force Strength
  • Joint Council Command
  • Hab Size
  • Hab Support Shortages
  • Decommissioning Hab
  • Defending Force Strength
  • Protect Mission: Command
Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control.
ICO gain influence on.png Control Nation Influence 2 0 -4 if critical success
0 if sucess
2 if failure
4 if critucal failure
  • Persuasion
  • Influence Spent
  • Popular Support
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Bureaucracy Control Point
  • Size of National Economy
  • Control Points in Rivals
Gain an unowned control point in the targeted nation. Public Opinion in the targeted nation is increased towards the councilor's faction.
ICO controlspaceasset on.png Control Space Asset Influence 2 12 -4 if critical success
0 if sucess
30 if failure
30 if critucal failure
  • Persuasion
  • Influence Spent
  • Target has Negative Influence
  • Council Loyalty
  • Crew Size
  • Hab Size
  • Hab Support Shortages
  • Decommissioning Hab
  • Difference in Ideology
  • Defending Force Strength
  • Defend Interests
  • Protect Mission: Security
Targeted hab or ship joins the councilor's faction. Habitat gains the effects of a Protect Target mission.
ICO coup on.png Coup d'Etat Ops 2 6 0 if critical success
2 if sucess
4 if failure
8 if critucal failure
  • Command
  • Ops Spent
  • Popular Support
  • National Unrest
  • Elite Dissatisfaction
  • Oligarchs Control Point
  • Joint Council Command
  • National Cohesion
  • Elite Satisfaction
  • Size of National Economy
  • Defended Control Point
  • Oligarchs Control Point
  • Democracy
Targeted nation's control points become unowned. Gain a control point in the targeted nation.
ICO crackdown on.png Crackdown Influence 2 0 -4 if critical success
0 if sucess
2 if failure
6 if critucal failure
  • Investigation
  • Influence Spent
  • Popular Support
  • Security Apparatus Control Point
  • Target Over Control Point Cap
  • Council Administration
  • Size of National Economy
  • Popular Support
  • Defend Interests
Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. Control point remains disabled for longer.
ICO detain on.png Detain Councilor Ops 2 8 -4 if critical success
0 if sucess
2 if failure
8 if critucal failure
  • Investigation
  • Ops Spent
  • Security Apparatus Control Point
  • Detained Target
  • Intel on Target
  • Security
  • Local Control Points
  • Protect Mission: Security
Targeted councilor is detained for interrogation and their mission is canceled. Gain intel on the target's faction.
ICO extract on.png Extract Councilor Ops 2 8 -4 if critical success
0 if sucess
2 if failure
10 if critucal failure
  • Command
  • Ops Spent
  • Local Control Points
  • Security Apparatus Control Point
  • Nearby Councilors' Security
  • Detaining Faction Joing Security
  • Security Apparatus Control Point
Targeted detained councilor becomes free. Gain intel on the target's captor faction.
ICO hostiletakeover on.png Hostile Takeover Money 2 12 -4 if critical success
0 if sucess
2 if failure
8 if critucal failure
  • Administration
  • Money Spent
  • National Industries Control Point
  • Detained Target
  • Intel on Target
  • Target has Negative Funds
  • Administration
  • National Industries Control Point
Seize an org from the targeted faction. Gain some money.
ICO unrest on.png Increase Unrest Ops 2 0 -4 if critical success
0 if sucess
6 if failure
12 if critucal failure
  • Command
  • Ops Spent
  • Popular Support
  • Identity Blocks Control Point
  • Warlords Control Point
  • Nation Population
  • National Cohesion
  • Popular Support
  • Protect Mission: Command
Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession. Public Opinion in the targeted nation is increased towards the councilor's faction.
ICO inspire on.png Inspire Influence 2 8 -4 if critical success
-4 if sucess
-4 if failure
-2 if critucal failure
  • Persuasion
  • Influence Spent
  • None
Improve the loylty of another councilor. May also bring back a turned councilor. Loyalty is improved more.
ICO investigatecouncilor on.png Investigate Councilor Ops 2 0 -4 if critical success
-2 if sucess
0 if failure
2 if critucal failure
  • Investigation
  • Ops Spent
  • Local Control Points
  • Detained Target
  • Espionage
  • Local Control Points
  • Protect Mission: Security
If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. Gain more information.
ICO propaganda on.png Public Campaign Money 2 0 -4 if critical success
0 if sucess
2 if failure
8 if critucal failure
  • Persuasion
  • Money Spent
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Mass Media Control Point
  • Nation Population
  • Censorship
Increase Public Opinion in the targeted nation towards the councilor's faction. Public Opinion increases more.
ICO purge on.png Purge Influence 2 6 -4 if critical success
0 if sucess
4 if failure
8 if critucal failure
  • Espionage
  • Influence Spent
  • Popular Support
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Legislature Control Point
  • Party Control Point
  • Target Over Control Point Cap
  • Crackdown Mission
  • Council Administration
  • Size on National Economy
  • Difference in Ideology
  • Defend Interests
  • Legislature Control Point
  • Party Control Point
  • Control Points in Rivals
Gain an owned control point in the targeted nation. Public Opinion in the targeted nation is increased towards the councilor's faction.
ICO sabotagefacilities on.png Sabotage Facilities Ops 2 12 -6 if critical success
0 if sucess
2 if failure
12 if critucal failure
  • Espionage
  • Ops Spent
  • National Unrest
  • Joint Council Security
  • Military in Region
  • Protect Mission: Security
Sabotage the targeted space facility. Target's faction does not discover who did the sabotage.
ICO sabotagefacilities on.png Sabotage Hab Module Ops 2 4 -6 if critical success
0 if sucess
2 if failure
12 if critucal failure
  • Espionage
  • Ops Spent
  • Joint Council Security
  • Defend Interests
  • Hab Support Shortages
  • Protect Mission: Security
Sabotage the targeted non-core hab module in the current hab.
ICO sabotageproject on.png Sabotage Project Ops 2 6 -2 if critical success
0 if sucess
0 if failure
8 if critucal failure
  • Espionage
  • Ops Spent
  • Security
  • Hab Support Shortages
  • Protect Mission: Security
Target a councilor or hab with an engineering module to remove progress on a project. Gain some research.
ICO stabilize on.png Stabilize Nation Ops 2 0 -4 if critical success
0 if sucess
3 if failure
6 if critucal failure
  • Command
  • Ops Spent
  • Popular Support
  • National Cohesion
  • Regional Authorities Control Point
  • Nation Population
  • Control Points in Rivals
  • Protect Mission: Command
Reduces unrest in the targeted nation. Unrest is reduced more.
ICO stealproject on.png Steal Project Ops 2 6 -8 if critical success
0 if sucess
2 if failure
8 if critucal failure
  • Espionage
  • Ops Spent
  • Detained Target
  • Intel on Target
  • Target has Negative Funds
  • Security
  • Hab Support Shortages
  • Protect Mission: Security
Steal an engineering project you have prerequisites for from a faction by targeting one of their councilors or habs with an engineering module. May also acquire research if the enemy faction is ahead in its research income. Can choose which project to steal.
ICO turn on.png Turn Councilor Influence 2 12 -4 if critical success
0 if sucess
6 if failure
12 if critucal failure
  • Persuasion
  • Influence Spent
  • Detained Target
  • Intel on Target
  • Loyalty
  • Difference in Ideology
  • Protect Mission: Security
Turns the selected councilor. Gain some research.
ICO sentinel on.png Dominate Nation Influence 2 6 30 if critical success
30 if sucess
30 if failure
30 if critucal failure
  • Persuasion
  • Influence Spent
  • Popular Support
  • Control in Larger Allies / Federations
  • Control Points in Neighbors
  • Legislature Control Point
  • Mass Media Control Point
  • Party Control Point
  • Target Over Control Point Cap
  • Difference in Ideology
Gain an owned control point in the targeted nation. Public Opinion in the targeted nation is increased towards the councilor's faction.

Alien Missions

Alien missions are only available to alien councilors.

Mission Resource Success XP Difficulty Detection risk Attacking modifiers Defending modifiers Success effect Critical success bonus effect
ICO abductions on.png Abductions Ops 2 2 -4 - 8
  • Espionage
  • Ops Spent
  • Local Xenoforming
  • National Unrest
  • Protect Mission: Command
Abducts humans. Leaves no abduction site.
ICO Xenoform on.png Xenoform Ops 1 4 -4 - 8
  • Espionage
  • Ops Spent
  • Local Abductions
  • Control in Larger Allies / Federations
  • Military in Region
  • Region Population Density
Creates an Alien Life Forms asset. Alien Life Forms asset evolves faster.
ICO enthrallelites on.png Enthrall Elites Influence 2 18 -4 - 8
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Target Over Control Point Cap
  • Control Points in Neighbors
  • Xenoforming in Nation
  • Control in Larger Allies / Federations
  • Council Science
  • Difference in Ideology
  • Crackdown
  • Nation Size
Gain an owned control point in the targeted nation. Public Opinion in the targeted nation is increased towards the alien faction.
ICO enthrallpublic on.png Enthrall Public Influence 2 12 -4 - 8
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Control Points in Neighbors
  • Xenoforming in Nation
  • Control in Larger Allies / Federations
  • Nation Population
Increase Public Opinion in the targeted nation towards the councilor's faction. Public Opinion increases more.
ICO enthrallelites on.png Enthrall Unaligned Elites Influence 2 16 -4 - 8
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Control Points in Neighbors
  • Control in Larger Allies / Federations
  • Difference in Ideology
  • Nation Size
Gain an unowned control point in the targeted nation. Public Opinion in the targeted nation is increased towards the alien faction.
ICO hostiletakeover on.png Enthrall Org Influence 2 16 -4 - 8
  • Persuasion
  • Influence Spent
  • Abductions in Nation
  • Xenoforming in Nation
  • Science
  • Protect Mission: Security
Seize an org from the targeted faction. Gain some money.
ICO buildfacility on.png Build Facility Money 1 0 0
  • Always successful
  • Always successful
Constructs an alien facility asset in a region with at least 15 abductions.
ICO assumecontrol on.png Grant Alien Control Influence 1 0 0
  • Always successful
  • Always successful
Takes control of a nation that has an alien facility asset.
ICO passtechnology on.png Pass Technology Influence 1 0 0
  • Always successful
  • Always successful
Gives some technology to human allies.
ICO terrorizeregion on.png Terrorize Region Ops 1 0 16 - 30
  • Command
  • Ops Spent
  • Military in Region
  • Nation Population
  • Protect Mission: Command
Give an unowned control point in the targeted nation to The Protectorate or The Servants. Public Opinion remains unchanged.

Uncontested Missions

Uncontested missions are always successful.

Mission Cost Success XP Detection risk Effect
ICO advisenation on.png Advise 10 Influence 1 0 Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits.
ICO contact on.png Contact 10 Influence 1 0 Contact an identified councilor from another faction to initiate a diplomatic exchange.
ICO defendinterest on.png Defend Interests 20 Influence 1 0 Fortify our control points in this nation against enemy Crackdowns, Purges and Coups.
ICO gotoground on.png Go To Ground None 1 -8 Go into hiding in an Earth region to escape enemy detection and attacks.
ICO investigatealienactivity on.png Investigate Alien Activity 5 Ops 2 -2 Target a site of suspected alien activity to learn more about the aliens' methods and motives.
ICO protect on.png Protect Target None 1 0 Apply my Security or Command attribute to protect a targeted councilor, region, or hab against physical attacks or other operations. Will also prevent councilor from dying in failed assault missions.
ICO callpolicyvote on.png Set National Policy 10 influence 1 10 Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control.
ICO detectcouncilactivity on.png Surveil Location None 1 -4 Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions.
ICO orbit on.png Orbit 0.1 Boost 1 0 Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. Undercover trait required to travel to enemy outposts, platforms and ships.
ICO deorbit on.png Deorbit None 1 0 Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface.
ICO transfer on.png Transfer None 1 0 Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. Undercover trait required to travel to enemy outposts, platforms and ships.

Ending Missions

Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.

Mission Required Org Description
ICO mission appease on.png Claim Hegemony Org appease win.png The Protectorate Authority Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.
ICO mission resist on.png Close the Gate Org resist win.png Janus Section Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
ICO mission cooperate on.png Forge an Alliance Org cooperate win.png Mission to the Hydra Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.
ICO mission submit on.png Herald Our Masters Org submit win.png The Sword of the Devoted Assert the aliens' dominance on Earth. Requires we have met our victory objectives.
ICO mission escape on.png Launch the Bifrost Org escape win.png Bifrost Command Staff Issue the launch order to begin our interstellar journey.
ICO mission exploit on.png Tame the Enemy Org exploit win.png The Pherocyte Masters Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
ICO mission destroy on.png Trigger the Weapon Org destroy win.png The Omega Solution Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.