Councilors

From Terra Invicta Official Wiki
Council view

Councilors are a faction's primary proxies on Earth and may also go to space to advance its interests there. Factions may initially have four councilors but certain projects allow them to expand the size of their council to six. Their primary role is to perform Missions on behalf of their faction.

Periodically, the game will enter the assignment phase, during which all factions will assign their councilors to missions. These missions will be resolved in a random sequence over the next few weeks. While some missions are automatically successful, most require a success roll. Missions can target nations, control points, habitats, and other councilors.

Factions can recruit councilors by spending Influence. Each month there is a new group of potetial recruits to choose from. You can also turn councilors from other factions to work for you.

The name and appearance of recruired councilors can be changed at any time.

Profession

Each councilor has a profession, which determines the range of their initial stats, available missions and possible traits. The Alien profession is only available to alien councilors.

Profession Base stats Available missions Description
ICO persuasion.png ICO investigation.png ICO espionage.png ICO command.png ICO administration.png ICO science.png ICO security.png ICO loyalty.png
Activist 4-8 3-5 1-5 0-1 0-1 0-1 0-1 0-16 ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO coup on.png Coup d'Etat
ICO unrest on.png Increase Unrest
ICO inspire on.png Inspire
ICO propaganda on.png Public Campaign
ICO turn on.png Turn Councilor
An Activist seeks social change through persuasion rather than violence.
Astronaut 1-5 2-4 0-2 5-7 0-6 4-6 2-6 0-16 ICO advisenation on.png Advise
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO inspire on.png Inspire
ICO investigatealienactivity on.png Investigate Alien Activity
ICO propaganda on.png Public Campaign
ICO sabotagefacilities on.png Sabotage Hab Module
Astronauts are among the lucky few who have been to space and often merge military and scientific backgrounds.
Celebrity 6-8 0-3 0-1 0-1 2-6 0-1 2-4 0-16 ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO inspire on.png Inspire
ICO propaganda on.png Public Campaign
ICO turn on.png Turn Councilor
An influential entertainer, artist, athlete or scion with a substantial public following.
Commando 1 0-5 2-6 4-6 1 0-1 6 0-16 ICO assassinate on.png Assassinate
ICO assaultfacility on.png Assault Alien Asset
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO detain on.png Detain Councilor
ICO extract on.png Extract Councilor
ICO unrest on.png Increase Unrest
ICO investigatealienactivity on.png Investigate Alien Activity
ICO protect on.png Protect Target
ICO sabotagefacilities on.png Sabotage Facilities
ICO sabotagefacilities on.png Sabotage Hab Module
ICO stabilize on.png Stabilize Nation
ICO detectcouncilactivity on.png Surveil Location
Commandos are experts in small-scale combat operations and protecting others from attacks.
Diplomat 3-7 1-5 2-6 1-3 2-6 0-1 3-5 0-17 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO defendinterest on.png Defend Interests
ICO investigatealienactivity on.png Investigate Alien Activity
ICO stabilize on.png Stabilize Nation
ICO detectcouncilactivity on.png Surveil Location
ICO turn on.png Turn Councilor
Diplomats are influential communicators who promote peaceful and profitable relations between nations and their peoples.
Evangelist 6-8 0-2 0-1 2-4 1-5 0 0-4 0-16 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO crackdown on.png Crackdown
ICO unrest on.png Increase Unrest
ICO inspire on.png Inspire
ICO propaganda on.png Public Campaign
ICO stabilize on.png Stabilize Nation
ICO turn on.png Turn Councilor
Evangelists are public figures whose influence is built around promoting an ideology to a sometimes fanatical cadre of followers.
Executive 1-7 0-4 0-2 3-5 4-6 0-3 2-4 0-17 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO crackdown on.png Crackdown
ICO defendinterest on.png Defend Interests
ICO hostiletakeover on.png Hostile Takeover
ICO purge on.png Purge
Executives are senior leaders in government and business who may not have a high public profile but are good at getting things done.
Fixer 2-4 2-6 4-6 0-1 0-1 0-1 0-4 0-16 ICO assassinate on.png Assassinate
ICO defendinterest on.png Defend Interests
ICO extract on.png Extract Councilor
ICO unrest on.png Increase Unrest
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO protect on.png Protect Target
ICO purge on.png Purge
ICO sabotagefacilities on.png Sabotage Facilities
ICO sabotageproject on.png Sabotage Project
ICO stabilize on.png Stabilize Nation
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
Fixers are troubleshooters and generalists who can solve an array of problems ... quietly.
Hacker 0-4 4-6 4-6 0-1 0-3 0-3 1-3 0-16 ICO crackdown on.png Crackdown
ICO unrest on.png Increase Unrest
ICO investigatecouncilor on.png Investigate Councilor
ICO propaganda on.png Public Campaign
ICO sabotagefacilities on.png Sabotage Hab Module
ICO sabotageproject on.png Sabotage Project
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
Hackers are experts in extracting information from computer networks and promoting agendas at important nodes.
Inspector 2-4 4-6 0-4 3-5 3-5 0-2 3-5 0-16 ICO advisenation on.png Advise
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO gain influence on.png Control Nation
ICO crackdown on.png Crackdown
ICO defendinterest on.png Defend Interests
ICO detain on.png Detain Councilor
ICO extract on.png Extract Councilor
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO protect on.png Protect Target
ICO purge on.png Purge
ICO stabilize on.png Stabilize Nation
ICO detectcouncilactivity on.png Surveil Location
An Inspector is a senior police official charged with protecting the public.
Investigator 1-3 7 3-5 0-1 0-3 0-2 2-4 0-17 ICO crackdown on.png Crackdown
ICO detain on.png Detain Councilor
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO purge on.png Purge
ICO detectcouncilactivity on.png Surveil Location
Investigators gather scattered bits of information and piece together the truth, usually for a private audience.
Journalist 4-8 6 1-5 0 0-2 0-3 0-1 0-17 ICO crackdown on.png Crackdown
ICO unrest on.png Increase Unrest
ICO inspire on.png Inspire
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO propaganda on.png Public Campaign
ICO stabilize on.png Stabilize Nation
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
ICO turn on.png Turn Councilor
Journalists uncover hidden information and deliver it to the public, sometimes challenging powerful interests.
Judge 3-7 4-6 0-3 0-2 1-5 0-1 2-4 0-17 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO crackdown on.png Crackdown
ICO defendinterest on.png Defend Interests
ICO detain on.png Detain Councilor
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO purge on.png Purge
ICO stabilize on.png Stabilize Nation
A judge is a government official with the power to interpret law and order the arrest of powerful people.
Kingpin 3-5 0-4 3-5 3-5 4-6 0 2-6 0-17 ICO assassinate on.png Assassinate
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO gain influence on.png Control Nation
ICO coup on.png Coup d'Etat
ICO defendinterest on.png Defend Interests
ICO detain on.png Detain Councilor
ICO extract on.png Extract Councilor
ICO hostiletakeover on.png Hostile Takeover
ICO unrest on.png Increase Unrest
ICO protect on.png Protect Target
ICO purge on.png Purge
ICO sabotagefacilities on.png Sabotage Facilities
ICO sabotagefacilities on.png Sabotage Hab Module
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
A mastermind of executing operations of questionable legality.
Officer 2-6 0-3 2-4 6-8 2-6 0-2 4-6 0-18 ICO advisenation on.png Advise
ICO assaultfacility on.png Assault Alien Asset
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO gain influence on.png Control Nation
ICO coup on.png Coup d'Etat
ICO defendinterest on.png Defend Interests
ICO detain on.png Detain Councilor
ICO extract on.png Extract Councilor
ICO inspire on.png Inspire
ICO investigatealienactivity on.png Investigate Alien Activity
ICO protect on.png Protect Target
ICO stabilize on.png Stabilize Nation
ICO detectcouncilactivity on.png Surveil Location
Officers are senior commanders and experts in military affairs.
Operative 1-3 2-4 6 3-5 0-1 0-1 3-5 0-16 ICO advisenation on.png Advise
ICO assassinate on.png Assassinate
ICO assaultfacility on.png Assault Alien Asset
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO coup on.png Coup d'Etat
ICO crackdown on.png Crackdown
ICO detain on.png Detain Councilor
ICO extract on.png Extract Councilor
ICO unrest on.png Increase Unrest
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO protect on.png Protect Target
ICO purge on.png Purge
ICO sabotagefacilities on.png Sabotage Facilities
ICO sabotagefacilities on.png Sabotage Hab Module
ICO sabotageproject on.png Sabotage Project
ICO stabilize on.png Stabilize Nation
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
Operatives are trained experts in both espionage and small-scale violent action.
Politician 4-8 1-5 0-4 0-3 2-6 0-1 2-4 0-14 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO coup on.png Coup d'Etat
ICO crackdown on.png Crackdown
ICO defendinterest on.png Defend Interests
ICO propaganda on.png Public Campaign
ICO purge on.png Purge
A politician is a senior government official who ostensibly represents the public interest.
Professor 1-7 4-6 0-4 0-4 2-4 4-6 0-1 0-17 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO inspire on.png Inspire
ICO investigatealienactivity on.png Investigate Alien Activity
ICO detectcouncilactivity on.png Surveil Location
ICO turn on.png Turn Councilor
An academic who has developed expertise in important matters and conveys it to an audience.
Rebel 2-6 0-4 3-7 5-7 0-2 0 2-6 0-16 ICO assassinate on.png Assassinate
ICO assaultfacility on.png Assault Alien Asset
ICO seizespaceasset on.png Assault Enemy Space Asset
ICO coup on.png Coup d'Etat
ICO extract on.png Extract Councilor
ICO unrest on.png Increase Unrest
ICO investigatealienactivity on.png Investigate Alien Activity
ICO protect on.png Protect Target
ICO purge on.png Purge
ICO sabotagefacilities on.png Sabotage Facilities
ICO sabotagefacilities on.png Sabotage Hab Module
ICO sabotageproject on.png Sabotage Project
ICO detectcouncilactivity on.png Surveil Location
ICO turn on.png Turn Councilor
A Rebel is willing and able to take violent action against the powers that be.
Scientist 2-4 2-6 0-2 0 1-5 7 1-3 0-16 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO investigatealienactivity on.png Investigate Alien Activity
ICO sabotageproject on.png Sabotage Project
ICO stealproject on.png Steal Project
Scientists organize and lead research efforts to uncover some new understanding of how the world works.
Spy 2-6 4-6 6 1-3 0-2 0-1 3-5 0-16 ICO assassinate on.png Assassinate
ICO controlspaceasset on.png Control Space Asset
ICO coup on.png Coup d'Etat
ICO crackdown on.png Crackdown
ICO extract on.png Extract Councilor
ICO unrest on.png Increase Unrest
ICO investigatealienactivity on.png Investigate Alien Activity
ICO investigatecouncilor on.png Investigate Councilor
ICO propaganda on.png Public Campaign
ICO purge on.png Purge
ICO sabotagefacilities on.png Sabotage Facilities
ICO sabotagefacilities on.png Sabotage Hab Module
ICO sabotageproject on.png Sabotage Project
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
ICO turn on.png Turn Councilor
Spies are trained to gather information by a variety of covert means.
Tech Mongul 2-6 0-4 0-3 0-2 2-6 4-6 2-4 0-17 ICO advisenation on.png Advise
ICO gain influence on.png Control Nation
ICO controlspaceasset on.png Control Space Asset
ICO hostiletakeover on.png Hostile Takeover
ICO propaganda on.png Public Campaign
ICO stealproject on.png Steal Project
ICO detectcouncilactivity on.png Surveil Location
Tech Moguls are entrepreneurial visionaries who have turned inventions into a successful business.
Tycoon 0-5 0-3 0-3 1-5 7 0-4 1-5 0-16 ICO gain influence on.png Control Nation
ICO defendinterest on.png Defend Interests
ICO hostiletakeover on.png Hostile Takeover
ICO purge on.png Purge
Tycoons are owners of older industries or come from inherited wealth.
Alien 2-12 0-5 5-15 0-10 0-8 0-8 7-13 25 ICO advisenation on.png Advise
ICO assassinate on.png Assassinate
ICO coup on.png Coup d'Etat
ICO unrest on.png Increase Unrest
ICO protect on.png Protect Target
ICO sabotageproject on.png Sabotage Project
ICO stabilize on.png Stabilize Nation
ICO detectcouncilactivity on.png Surveil Location
ICO turn on.png Turn Councilor
ICO abductions on.png Abductions
ICO buildfacility on.png Build Facility
ICO enthrallelites on.png Enthrall Elites
ICO hostiletakeover on.png Enthrall Org
ICO enthrallpublic on.png Enthrall Public
ICO enthrallelites on.png Enthrall Unaligned Elites
ICO passtechnology on.png Pass Technology
ICO Xenoform on.png Xenoform
The mysterious Hydra operatives reveal little about their capabilities or purpose.

Attributes

A councilor has eight attributes. They determine success chances on missions or offer bonuses to incomes.

Attribute Effects Description
Persuasion
ICO persuasion.png
  • +1% Influence Generation per Persuasion point
  • +1 Control point maximum per Persuasion point
  • Increases the success chance of Control Nation missions
  • Increases the success chance of Control Space Asset missions
  • Increases the success chance of Inspire missions
  • Increases the success chance of Public Campaign missions
  • Increases the success chance of Turn Councilor missions
Persuasion is the ability to shape the opinions of others to your own.
Investigation
ICO investigation.png
  • Increases the chance to spot other factions' councilors
  • Increases the success chance of Crackdown missions
  • Increases the success chance of Detain Councilor missions
  • Increases the success chance of Investigate Councilor missions
Investigation is the councilor's ability to discover information someone would prefer to keep hidden.
Espionage
ICO espionage.png
  • Increases the chance to avoid being spotted by other factions
  • Increases the success chance of Assassinate missions
  • Increases the success chance of Purge missions
  • Increases the success chance of Sabotage Facilities missions
  • Increases the success chance of Sabotage Hab Module missions
  • Increases the success chance of Sabotage Project missions
  • Increases the success chance of Steal Project missions
  • Decreases the success chance of enemy Investigate Councilor missions
Espionage is the ability to move in secret and conduct covert operations.
Command
ICO command.png
  • +1% Ops Generation per Command point
  • +1 Control point maximum per Command point
  • Increases the success chance of Assault Alien Asset missions
  • Increases the success chance of Assault Enemy Space Asset missions
  • Increases the success chance of Coup d'Etat missions
  • Increases the success chance of Extract Councilor missions
  • Increases the success chance of Increase Unrest missions
  • Increases the success chance of Stabilize Nation missions
  • Decreases the success chance of enemy Assault Enemy Space Asset missions
  • Decreases the success chance of enemy Coup d'Etat missions
  • Decreases the success chance of enemy Increase Unrest missions
Command represents this councilor's ability to organize and lead combat operations.
Administration
ICO administration.png
  • +1 Control point maximum per Administration point
  • +1 Councilor Org Capacity per Administration point
  • +1% Money Generation per Administration point
  • Increases the success chance of Hostile Takeover missions
  • Decreases the success chance of enemy Crackdown missions
  • Decreases the success chance of enemy Hostile Takeover missions
  • Decreases the success chance of enemy Purge missions
Administration is the ability to manage large organizations.
Science
ICO science.png
  • +1% Research Generation per Science point
Science is the ability to investigate and analyze phenomena to derive new understandings of the universe and those who inhabit it.
Security
ICO security.png
  • Decreases the success chance of enemy Assassinate missions
  • Decreases the success chance of enemy Control Space Asset missions
  • Decreases the success chance of enemy Detain Councilor missions
  • Decreases the success chance of enemy Extract Councilor missions
  • Decreases the success chance of enemy Investigate Councilor missions
  • Decreases the success chance of enemy Sabotage Facilities missions
  • Decreases the success chance of enemy Sabotage Hab Module missions
  • Decreases the success chance of enemy Sabotage Project missions
  • Decreases the success chance of enemy Steal Project missions
  • Decreases the success chance of enemy Turn Councilor missions
Security is this councilor's ability to survive violence.
Loyalty
ICO loyalty.png
  • Decreases the success chance of enemy Control Space Asset missions
  • Decreases the success chance of enemy Turn Councilor missions
  • Requires Investigate Councilor missions to know if the value changes
The Loyalty attribute determines how likely councilors are to betray their faction to another.

Detection

A councilor being detected and aware of that. For her, this scenario is quite likely as she has high Investigation attribute and low Espionage attribute, and she is a megastar so she cannot go to ground.

After every completed mission (whether successful or failed, but not aborted) each councilor has a chance of being detected based on the detection risk of the mission. The chance is reduced by the councilor's Espionage attribute and increased by noise. The chance is increased by the following:

4 * % control of nation where mission took place (e.g. if faction controls 4 out of 5 CPs in nation then this is 3.2)
+12 if the region or an adjacent region has been surveyed during the same missions phase and the councilor risking detection is human

+ Sum of (Investigation attribute of each faction's councilor * region proximity multiplier)
    Investigation to include also bonus +inv when detecting from traits
    Region proximity multiplayer:
        if in same region = 1
        else if in same nation = 0.5
        else if in adjacent region = 0.25
        else = 0

Sum of all above / count of faction's advisors (this effectively means the more councilors faction has the weaker effect of e.g. xenoscience modules is)

When detecting alien councilors the following bonuses and penalties also apply:

  • +1 from Global Listening Network council engineering project
  • +1 per Xenology Lab hab module (max xenoscience bonus is +9)
  • +2 per Xenoscience Research Center hab module (max xenoscience bonus is +9)
  • +3 per Xenoscience Institute hab module (max xenoscience bonus is +9)
  • -1 per 10% xenoforming in the region
  • -6 if an Alien Facility is built in the region
  • If the region or an adjacent region has been surveyed during the same missions phase there is a +4 bonus. It increases by +1 for each investigated alien councilor above 4, capping at +12 after 12 alien councilors have been investigated.
Councilor detected
Councilor identified (The Initiative)

A detection success will reveal the location but not the faction of the councilor, marking councilor with a gray icon. This will allow the Investigate Councilor mission to target them. A detection critical success will reveal the faction of the councilor and allow all missions to target the councilor, marking councilor with a faction-colored icon.

Detection awareness

When a councilor is detected there is a chance to gain knowledge about the detection. The roll is done separately for each faction that detected the councilor. The chance of discovering the detection is determined by the Investigation attribute of the detected councilor against the Espionage attribute of all councilors from the detecting nation divided by 6. If the player faction discovers a councilor has been detected they'll see the pawn notification icon on left edge on screen in color of their faction.

All councilors keep track of all factions they are aware spotted them. Player has this information about turned councilors as well. It is visible on councilor's face image - as highlighted on the picture here. This information however does not tell you when was the last time the councilor noticed that he was spotted by those factions.

Go To Ground mission will erase this information. Even though it's not 100% sure other factions will lose all intel on the councilor. (But it is likely that espionage 1 or more is enough to ensure that). However - it is still possible to be spotted on the Go To Ground mission - it's just unlikely with noise caused being negative 8.

Intel on target

Councilors have 5 levels of intelligence given to each faction aware of their existence. Each level reveals more information about this councilor:

  1. Councilor is detected
  2. Their affiliation, identity and class is revealed
  3. Their stats, orgs and available missions are revealed
  4. The faction sees their actions during mission phase
  5. The faction knows their loyalty and can turn them

Intel on target is also added to some mission against this councilor, for example, Assassinate and Hostile Takeover.

Intel may increase with consecutive passive detection, or more actively with Investigate mission.

Turn councilor

Turned councilor

Councilors with 5 intel on them can become this faction's spies via Turn councilor action. Each faction can have no more than 2 spies in other factions.

Spies provide full vision of their faction, 3 intel on other councilors, and can be forced to increase failure chance on their missions. Other factions are programmed to track councilors suspected to be spies and deal with them (their suspicion about advisers is stored in internalCouncilorSuspicion variable).

Hydra councilors can never be turned.

Dealing with spies

  • Investigate councilor may reveal whether investigated adviser is turned or not.
  • Inspire will make target councilor cut their contacts with faction that turned them. This will not reveal whether this councilor was a spy or not.
  • Firing suspected councilor or sending them on suicide mission is also a valid option.

Stealing councilors

It's possible to steal turned councilors from other factions. To do that, open their profile in council interface and press resign. This will add them to unemployed councilors pool, from where they will be available to hire.

Noise

Noise generated by missions
Mission Critical Fail Fail Success Critical Success
Abductions 8 4 2 -4
Advise 0
Assasinate 10 4 0 -4
Assault Alien Asset 12 6 4 0
Grant Alien Control 0
Build Facility 0 0 0 0
Contact 0
Control Space Asset 30 30 0 -4
Coup d'Etat 8 4 2 2
Crackdown 6 2 0 -4
Defend Interests 0
Deorbit 0
Detain Councilor 8 2 0 -4
Surveil Location -4
Dominate Nation 30 30 30 30
Enthrall Elites 8 4 0 -4
Enthrall Org 4 2 0 -4
Enthrall Public 8 4 0 -4
Enthrall Unaligned Elites 8 4 0 -4
Extract Councilor 10 2 0 -4
Control Nation 4 2 0 -4
Go To Ground -8
Hostile Takeover 8 2 0 -4
Inspire Councilor -2 -4 -4 -4
Investigate Alien Activity 2 0 -2 -4
Investigate Councilor 2 0 -2 -4
Orbit 0
Pass Technology 0
Public Campaign 8 2 0 -4
Protect Councilor 0
Purge 8 4 0 -4
Sabotage Facilities 12 2 0 -6
Sabotage Hab Module 12 2 0 -6
Sabotage Project 8 0 0 -2
Seize Space Asset 12 6 2 4
Set National Policy 10
Stabilize Nation 6 3 0 -4
Steal Project 8 2 0 -8
Terrorize Region 16 16 30 16
Transfer 0
Turn Councilor 12 6 0 -4
Increase Unrest 12 6 0 -4
Xenoform 8 4 2 -4

Traits

Traits are innate characteristics of a councilor. They may grant permanent or conditioned stat bonuses or maluses, incomes, or access to certain orgs. Some traits may be purchased, upgraded or removed by spending XP.

Positive Traits

Trait Effects XP Cost Description
Government
  • Can purchase Government Orgs
20 A member of a recognized government with official status.
Transparent
  • Loyalty is visible
N/A Always means exactly what he or she says.
Apocalyptic
  • +1 Persuasion if any nation used a strategic nuclear barrage
N/A Believes the end of humanity is nigh and wishes others to do so.
Aware
  • +1 Investigation when detecting other councilors
N/A Particularly skilled at detecting other councilors.
Beloved
  • +1 Persuasion
  • +3 Monthly Influence Income
  • Mission Granted: Inspire
  • Faction killing this councilor gains an Atrocity
N/A Popular regardless of their loyalties.
Hard Target
  • +2 Security
  • +1 Espionage when being detected by other councilors
  • Enemy critical failures on Assassinate and Detain Councilor missions against this councilor will result in the attacker's death if not protected
20 Will strike back if attacked.
Streetwise
  • +1 Espionage when being detected by other councilors
  • +1 Investigation when in home nation
  • +1 Security when in home nation
20 Skilled at navigating dark corners in his or her home nation.
Untouchable
  • +3 Security
  • Being targeted for Assassinate missions will give the targeting councilor the Marked trait
150 In too important a position to be safely deleted.
Veteran
  • +1 Command
  • +1 Security
  • +2% Military Science Research
N/A A former member of his or her home nation's armed forces.
Ace Assassin
  • +3 Espionage
N/A An efficient killer.
Vengeful
  • +3 Command
  • +3 Security
  • +5 Espionage
  • +15 Loyalty
  • Mission Granted: Assassinate
N/A It's payback time.
Quick Learner
  • -20% Augumentation XP Cost
N/A Picks up new skills faster than most.
Striver
  • -30% Augumentation XP Cost
N/A Dedicated to self-improvement.
Survivor
  • +1 Security
10 Very hard to kill during episodes of mass violence.
Crew
  • +1 Security
  • +1 Monthly Ops Income
N/A Has a small team of loyal followers who serve as bodyguards and can conduct operations.
Counselor
  • +1 Persuasion in nations where cohesion is at least 6
  • Mission Granted: Advise
20 Appeals to what we have in common.
Unifier
  • +2 Persuasion in nations where cohesion is at least 6
  • +1 Monthly Influence Income
  • Mission Granted: Advise
  • Mission Granted: Lower Unrest
40 Influential in nations with a sense of common purpose.
Affluent
  • +1 Monthly Money Income
10 Makes a good living.
Prosperous
  • +2 Monthly Money Income
20 Well-off and able to contribute meaningful funds to the cause.
Wealthy
  • +3 Monthly Money Income
40 Has access to a hefty bank account.
Astronomer
  • +5 Monthly Research Income
  • +15% Space Science Research
N/A An expert in the study of Space Science.
Chemist
  • +5 Monthly Research Income
  • +15% Materials Research
N/A An expert in the study of Materials.
Doctor
  • +5 Monthly Research Income
  • +15% Life Science Research
N/A An expert in the study of Life Science.
Physicist
  • +5 Monthly Research Income
  • +15% Energy Research
N/A An expert in the study of Energy.
Computer Scientist
  • +5 Monthly Research Income
  • +15% Information Science Research
N/A An expert in the study of Information Science.
Military Scientist
  • +5 Monthly Research Income
  • +15% Military Science Research
N/A An expert in the study of Military Science.
Social Scientist
  • +5 Monthly Research Income
  • +15% Social Science Research
N/A An expert in the study of Social Science.
Senior Astronomer
  • +10 Monthly Research Income
  • +25% Space Science Research
  • +1 Science
40 A prominent researcher in the field of Space Science.
Senior Chemist
  • +10 Monthly Research Income
  • +25% Materials Research
  • +1 Science
40 A prominent researcher in the field of Materials.
Senior Doctor
  • +10 Monthly Research Income
  • +25% Life Science Research
  • +1 Science
40 A prominent researcher in the field of Life Science.
Senior Physicist
  • +10 Monthly Research Income
  • +25% Energy Research
  • +1 Science
40 A prominent researcher in the field of Energy.
Senior Computer Scientist
  • +10 Monthly Research Income
  • +25% Information Science Research
  • +1 Science
40 A prominent researcher in the field of Information Science.
Senior Military Scientist
  • +10 Monthly Research Income
  • +25% Military Science Research
  • +1 Science
40 A prominent researcher in the field of Military Science.
Senior Social Scientist
  • +10 Monthly Research Income
  • +25% Social Science Research
  • +1 Science
40 A prominent researcher in the field of Social Science.
Chief Astronomer
  • +20 Monthly Research Income
  • +35% Space Science Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Space Science.
Chief Chemist
  • +20 Monthly Research Income
  • +35% Materials Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Materials.
Chief Doctor
  • +20 Monthly Research Income
  • +35% Life Science Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Life Science.
Chief Physicist
  • +20 Monthly Research Income
  • +35% Energy Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Energy.
Chief Computer Scientist
  • +20 Monthly Research Income
  • +35% Space Information Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Information Science.
Chief Military Scientist
  • +20 Monthly Research Income
  • +35% Military Science Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Military Science.
Chief Social Scientist
  • +20 Monthly Research Income
  • +35% Social Science Research
  • +2 Science
  • +2 Monthly Influence Income
80 A distinguished researcher in the field of Social Science.
Connected
  • +3 Monthly Influence Income
20 Able to use back channels to exert a measure of influence.
Puppet Master
  • +8 Monthly Influence Income
  • +1 Espionage when being detected by other councilors
  • Mission Granted: Control Nation
40 Able to pull strings in many places without notice.
Low Profile
  • +2 Espionage when being detected by other councilors
N/A Skilled at evading detaction.
Undercover
  • +1 Espionage when being detected by other councilors
  • Orbit mission can target other factions' tier 1 habitats
N/A This person's public persona conceals someone who is able to infiltrate enemy space installations without fear of identification.
Agitator
  • +3 Monthly Influence Income
  • +1 Persuasion in nations where education is 6 or less
  • +1 Persuasion in nations where cohesion is 4 or less
20 Excels at gaining the support of those unhappy with their nation.
Second Wave
  • +3 Espionage
  • +3 Security
  • Aliens only
N/A This alien appears to be part of a second wave of infiltrators and more skilled at evading detection than its predecessors.

Implant Traits

Implant traits can only be added or upgraded following certain projects. Higher tier traits must be upgraded from the previous tier.

  • Tier 1 traits cost 500 Money and require the Cybernetic Implants project.
  • Tier 2 traits cost 1000 Money and require the Neural Engineering project.
  • Tier 3 traits cost 2000 Money and require the Cyborging project.
Tier 1 Trait Tier 2 Trait Tier 3 Trait
Datajack
  • +3 Monthly Research Income
  • +1 Science
Neural Interlink
  • +3 Monthly Research Income
  • +2 Science
Cognitive Enhancer
  • +3 Monthly Research Income
  • +3 Science
Embedded Sensors
  • +1 Investigation
  • +1 Investigation when being detected by other councilors
Enhanced Senses
  • +2 Investigation
  • +1 Investigation when being detected by other councilors
Argus Implant
  • +3 Investigation
  • +1 Investigation when being detected by other councilors
Force Tracker
  • +1 Command
Battle Computer
  • +2 Command
Strategic AI
  • +3 Command
Intelligent Assistant
  • +1 Administration
Management AI
  • +2 Administration
Executive AI
  • +3 Administration
Protection Unit
  • +1 Security
  • +1 Espionage when being detected by other councilors
P-Defense System
  • +2 Security
  • +1 Espionage when being detected by other councilors
Guardian Angel
  • +3 Security
  • +1 Espionage when being detected by other councilors
Scrambler
  • +1 Espionage
  • +1 Espionage when being detected by other councilors
Countermeasures
  • +2 Espionage
  • +1 Espionage when being detected by other councilors
Stealth Field
  • +3 Espionage
  • +1 Espionage when being detected by other councilors
Loyalty Monitor
  • Loyalty is visible
  • -5 Loyalty
Cannot be upgraded Cannot be upgraded
No tier 1 version No tier 2 version Forebrain Stimulator
  • +3 Loyalty
  • +3 Apparent Loyalty
  • -2 Command
  • -2 Science
Pherocyte Emitters

Pherocyte emitters are special implant traits which increase Persuasion. They require the Pherocyte Emitter project, which can be researched in parallel with the Cyborging project once the faction has completed the Pherocytes project.

Tier 1 Trait Tier 2 Trait
Pherocyte Emitter
  • +3 Persuasion
  • Mission Granted: Inspire
  • Costs 5000 Money and requires the Pherocyte Emitter project.
Pherocyte Mass Emitter
  • +10 Persuasion
  • Mission Granted: Inspire
  • Mission Granted: Turn Councilor
  • Costs 10000 Money and requires the Pherocyte Mastery project.
  • The Initiative only

Mixed Traits

Trait Effects Missions Description
Criminal
  • +1 Monthly Money Income
  • Can purchase Criminal Orgs
  • -1 Security in nations where unrest is 1 or less
Involved in illegal activities.
Sociopath
  • +1 Persuasion
  • Can purchase Sociopath Orgs
  • -3 Loyalty
Someone skilled at managing others in sole pursuit of his or her own satisfaction.
Firebrand
  • +4 Monthly Influence Income
  • +2 Persuasion in nations where education is 6 or less
  • +2 Persuasion in nations where cohesion is 4 or less
  • -1 Persuasion in nations where education is at least 9
  • -3 Espionage when being detected by other councilors
Appeals to the anger and fear of an uncritical audience.
Demagogue
  • +5 Monthly Influence Income
  • +3 Persuasion in nations where education is 6 or less
  • +3 Persuasion in nations where cohesion is 4 or less
  • -2 Persuasion in nations where education is at least 9
  • -6 Espionage when being detected by other councilors
An influential rabble-rouser who plays to the basest instincts of the public.
Rich
  • +10 Monthly Money Income
  • +1 Monthly Influence Income
  • -1 Persuasion in nations where Inequality is 4 or less
Has vast sums to call on, but disliked in egalitarian nations.
Billionaire
  • +40 Monthly Money Income
  • +2 Monthly Influence Income
  • -2 Persuasion in nations where Inequality is 4 or less
  • -1 Espionage when being detected by other councilors
Access to truly obscene amounts of money, to the point of unpopularity in nations that prize equality.
Eminent
  • +6 Monthly Influence Income
  • -2 Espionage when being detected by other councilors
Influential among elites, but well-known enough to sometimes attract unwanted attention.
Famous
  • +9 Monthly Influence Income
  • -4 Espionage when being detected by other councilors
Broadly known among elites and the public.
Megastar
  • +12 Monthly Influence Income
  • -8 Espionage when being detected by other councilors
  • Prohibited: Go To Ground
A person of global renown, whose very movements make the news worldwide.
Opinion Leader
  • +4 Monthly Influence Income
  • +2 Persuasion in nations where Government is at least 6
  • -2 Espionage when being detected by other councilors
A respected commentator on public affairs, whose words reach many in free nations.
Media Darling
  • +7 Monthly Influence Income
  • +3 Persuasion in nations where Government is at least 6
  • -4 Espionage when being detected by other councilors
A popular speaker on media channels in free nations.
Elder Statesman
  • +10 Monthly Influence Income
  • +4 Persuasion in nations where Government is at least 6
  • -4 Espionage when being detected by other councilors
A widely respected and influential member of the political elite.
Averse
  • +1 Security
  • Cannot perform missions in nations with unrest of 6 or higher
Particularly concerned with security and avoiding personal risk.
Paranoid
  • +3 Security
  • +2 Investigation
  • +2 Espionage when being detected by other councilors
  • -2 Persuasion
  • Cannot perform missions in nations with unrest of 6 or higher
  • Prohibited: Inspire
Sees enemies everywhere. Only right some of the time.
Ethical
  • +1 Persuasion in nations where Inequality is 3.5 or less
  • -1 Loyalty per atrocity by faction
  • Prohibited: Assassinate
A person of principle who believes not all means are justified by their end.
Pacifist
  • +2 Persuasion in nations where Education is at least 9
  • -2 Loyalty per atrocity by faction
  • -3 Command
  • Prohibited: Assassinate
  • Prohibited: Assault Alien Asset
  • Prohibited: Assault Enemy Space Asset
  • Prohibited: Increase Unrest
  • Prohibited: Sabotage Facilities
Personally refuses to take part in any violent action.
Academic
  • +10 Monthly Research Income
  • -1 Command
  • Granted: Advise
Affiliated with a research university.
Awkward Genius
  • +2 Investigation
  • +3 Science
  • -3 Persuasion
  • -3 Command
  • Prohibited: Inspire
  • Prohibited: Public Campaign
Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus.
Brazen
  • +1 Persuasion in nations where Education is 7 or less
  • -1 Security
Flouts elite conventions, gaining influence among the masses at some personal risk.
Conspiracy Theorist
  • +1 Security
  • +2 Investigation
  • -1 Monthly Influence Income
  • -1 Persuasion
  • Granted: Investigate Alien Activity
Sees connections between events that others will not. Occasionally right about them.
Corrupt
  • +2 Espionage
  • +3 Monthly Influence Income
  • -4 Monthly Money Income
  • -3 Loyalty
Influential, but will steal from us.
Cynic
  • +1 Investigation
  • -1 Loyalty
  • Prohibited: Inspire
Difficult to fool, but expresses little hope for humanity's future.
Demanding
  • +2 Administration
  • +1 Command
  • -1 Loyalty per critical failure on a mission
Does not tolerate failure from anyone.
Expert
  • +2 Monthly Influence Income
  • +5 Monthly Research Income
  • +1 Persuasion
  • +1 Science
  • -1 Security
  • -1 Espionage when being detected by other councilors
  • Granted: Advise
An oft-quoted speaker on topics in a certain realm of expertise.
Family Ties
  • +1 Persuasion in home nation
  • +1 Security in home nation
  • Loses loyalty is home nation is hit with a Strategic Nuclear Barrage
Feels a strong connection to their homeland and has family there.
Lone Wolf
  • +2 Espionage
  • -1 Command
  • -1 Administration
  • Prohibited: Inspire
Does not work well with others, but skilled at secretive activity.
Martyr
  • +1 Persuasion
  • If it dies violently owner receives Public Campaign effects in every nation
  • -1 Security
  • Granted: Inspire
A violent death will draw millions to their cause.
National Hero
  • +4 Persuasion when in home nation
  • -1 Security when in home nation
Well known and influential in his or her home nation.
Oligarch
  • +3 Monthly Money Income
  • +4 Monthly Influence Income
  • +1 Persuasion in nations where Inequality is above 4
  • -1 Persuasion in nations where Inequality is below 4
Has gained riches via political power; influential in nations with high inequality.
Suspicious
  • +2 Espionage
  • +2 Security
  • +2 Investigation
  • +2 Investigation when detecting other councilors
  • +1 Espionage when being detected by other councilors
  • -2 Apparent Loyalty
  • Prohibited: Inspire
Naturally inclined to distrust others.
Technocrat
  • +2 Monthly Influence Income
  • +3 Monthly Research Income
  • +3 Administration
  • +1 Science
  • +5% Social Science Research
  • -1 Persuasion in nations where education is 8 or less
  • Granted: Advise
Believes that social relations are simply an engineering problem.
Furtive
  • +2 Espionage
  • -1 Persuasion
  • -1 Administration
  • 2 Apparent Loyalty
  • Prohibited: Inspire
A secretive and often negative personality.
Inscrutable
  • 12 Apparent Loyalty
  • Prohibited: Inspire
Never seems to express a strong opinion.
Pollyanna
  • 25 Apparent Loyalty
Always expresses a sunny outlook on events, regardless of their reality.
Extremist
  • +3 Loyalty
  • +1 Investigation
  • -1 Persuasion in nations where education is at least 8
  • +3 Apparent Loyalty
Utterly devoted to the cause and holds those who aren't in low regard.
Fanatic
  • +5 Loyalty
  • +2 Persuasion in nations where education is 6 or less
  • -1 Investigation
  • +5 Apparent Loyalty
An absolute true believer who lacks an understanding of certain subtleties of dealing with the world.

Negative Traits

Trait Effects Remove Cost Description
Inflexible
  • +10% Augumentation XP Cost
40 XP Slow to learn new things.
Declining
  • +100% Augumentation XP Cost
  • -1 Investigation
  • -1 Command
Permanent Age is taking its toll.
Careless
  • -2 Security in nations where unrest is at least 4
  • -2 Espionage when being detected by other councilors
20 XP Someone who doesn't take personal security terribly seriously.
Delinuent
  • -3 Security
  • -4 Espionage when being detected by other councilors
  • -4 Persuasion
  • -6 Apparent Loyalty
300K Money Refuses to honour outstanding debts, gaining them a reputation for untrustworthiness and causing their movements to be more closely tracked.
Anxious
  • -1 Loyalty per councilor lost to assassination
20 XP Not ready to die for the cause.
Insecure
  • -1 Loyalty per critical failure on a mission
20 XP Is troubled by personal failure.
Loss Averse
  • -1 Loyalty per destroyed tier 1 hab
  • -2 Loyalty per destroyed tier 2 hab
  • -3 Loyalty per destroyed tier 3 hab
20 XP Haunted by defeat.
Addict
  • -1 Monthly Money Income
  • -2 Security
  • -4 Security if Money is 0
  • -1 Espionage when being detected by other councilors
40 XP Addicted to an illicit substance and willing to go to any length to acquire it.
Earthbound
  • Mission Prohibited: Orbit
20 XP This person refuses to travel to space.
Extorted
  • -6 Loyalty
  • Mission Prohibited: Inspire
300K Money Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us.
Indebted
  • -100 Monthly Money Income
  • -2 Persuasion
150K Money Owes a very large sum of money to creditors, reducing their credibility.
Indulgent
  • -2 Monthly Money Income
  • -4 Loyalty if Money is 0
20 XP Spends lots of money on personal gratification.
Marked
  • -10 Security
  • -4 Espionage when being detected by other councilors
  • Mission Prohibited: Public Campaign
50 XP
1000 Money
500 Influence
100 Ops
This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe.
Pariah
  • -2 Persuasion when in home nation
  • -2 Security when in home nation
Permanent Strongly disliked in his or her home nation, this person fares better in foreign lands.
Enemy of the State
  • Cannot perform missions in his or her home nation
20 XP
20 Influence
Faces imprisonment or execution in his or her home nation.
Non Grata
  • Cannot perform missions in rivals of his or her home nation
20 XP
100 Money
20 Influence
Faces imprisonment or execution in rivals of his or her home nation.