Mission |
Resource |
Success XP |
Difficulty |
Detection risk |
Attacking modifiers |
Defending modifiers |
Success effect
|
Assassinate
|
Ops
|
3
|
12
|
-4 if critical success 0 if success 4 if failure 10 if critical failure
|
- Espionage
- Ops Spent
- Security Apparatus Control Point
- Detained Target
- Intel on Target
|
- Security
- Local Control Points
- Our Loyalty Monitor Implant
- Protect Mission: Security
|
Kills the targeted councilor.
|
Assault Alien Asset
|
Ops
|
3
|
4
|
0 if critical success 4 if success 6 if failure 12 if critical failure
|
|
- Alien Defenses
- Protect Mission: Command
|
Lead a combat unit against the targeted alien asset.
|
Assault Enemy Space Asset
|
Ops
|
2
|
0
|
4 if critical success 2 if success 6 if failure 12 if critical failure
|
- Command
- Ops Spent
- Attacking Force Strength
|
- Joint Council Command
- Hab Support Shortages
- Mission Control Shortage
- Decommissioning Hab
- Defending Force Strength
- Protect Mission: Command
|
Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control.
|
Control Nation
|
Influence
|
2
|
0
|
-4 if critical success 0 if success 2 if failure 4 if critical failure
|
- Persuasion
- Influence Spent
- Popular Support
- Control in Larger Allies / Federations
- Control Points in Neighbors
- Bureaucracy Control Point
|
- Size of National Economy
- Control Points in Rivals
|
Gain an unowned control point in the targeted nation.
|
Control Space Asset
|
Influence
|
2
|
12
|
-4 if critical success 0 if success 30 if failure 30 if critical failure
|
- Persuasion
- Influence Spent
- Target has Negative Influence
- Mission Control Shortage
|
- Council Loyalty
- Crew Size
- Hab Size
- Hab Support Shortages
- Decommissioning Hab
- Difference in Ideology
- Defending Force Strength
- Mission Control Shortage
- Defend Interests
- Protect Mission: Security
|
Targeted hab or ship joins the councilor's faction.
|
Coup d'Etat
|
Ops
|
2
|
6
|
0 if critical success 2 if success 4 if failure 8 if critical failure
|
- Command
- Ops Spent
- Popular Support
- National Unrest
- Elite Dissatisfaction
- Oligarchs Control Point
|
- Joint Council Command
- National Cohesion
- Elite Satisfaction
- Size of National Economy
- Defended Control Point
- Oligarchs Control Point
- Democracy
- Pherocyte Resistance
|
Targeted nation's control points become unowned.
|
Crackdown
|
Influence
|
2
|
0
|
-4 if critical success 0 if success 2 if failure 6 if critical failure
|
- Investigation
- Influence Spent
- Popular Support
- Security Apparatus Control Point
- Target Over Control Point Cap
|
- Council Administration
- Size of National Economy
- Popular Support
- Defend Interests
|
Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance.
|
Detain Councilor
|
Ops
|
2
|
8
|
-4 if critical success 0 if success 2 if failure 8 if critical failure
|
- Investigation
- Ops Spent
- Security Apparatus Control Point
- Detained Target
- Intel on Target
|
- Security
- Local Control Points
- Protect Mission: Security
|
Targeted councilor is detained for interrogation and their mission is canceled.
|
Extract Councilor
|
Ops
|
2
|
8
|
-4 if critical success 0 if success 2 if failure 10 if critical failure
|
- Command
- Ops Spent
- Local Control Points
- Security Apparatus Control Point
|
- Nearby Councilors' Security
- Detaining Faction Joing Security
- Security Apparatus Control Point
|
Targeted detained councilor becomes free.
|
Hostile Takeover
|
Money
|
2
|
12
|
-4 if critical success 0 if success 2 if failure 8 if critical failure
|
- Administration
- Money Spent
- National Industries Control Point
- Intel on Target
- Target has Negative Funds
|
- Administration
- National Industries Control Point
|
Seize an org from the targeted faction.
|
Increase Unrest
|
Ops
|
2
|
0
|
-4 if critical success 0 if success 6 if failure 12 if critical failure
|
- Command
- Ops Spent
- Popular Support
- Identity Blocks Control Point
- Warlords Control Point
|
- Nation Population
- National Cohesion
- Popular Support
- Protect Mission: Command
|
Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession.
|
Inspire
|
Influence
|
2
|
8
|
-4 if critical success -4 if success -4 if failure -2 if critical failure
|
- Persuasion
- Influence Spent
|
|
Improve the loylty of another councilor. May also bring back a turned councilor.
|
Investigate Councilor
|
Ops
|
2
|
0
|
-4 if critical success -2 if success 0 if failure 2 if critical failure
|
- Investigation
- Ops Spent
- Local Control Points
- Detained Target
|
- Espionage
- Local Control Points
- Protect Mission: Security
|
If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.
|
Public Campaign
|
Money
|
2
|
0
|
-4 if critical success 0 if success 2 if failure 8 if critical failure
|
- Persuasion
- Money Spent
- Control in Larger Allies / Federations
- Control Points in Neighbors
- Mass Media Control Point
|
- Nation Population
- Censorship
|
Increase Public Opinion in the targeted nation towards the councilor's faction.
|
Purge
|
Influence
|
2
|
6
|
-4 if critical success 0 if success 4 if failure 8 if critical failure
|
- Espionage
- Influence Spent
- Popular Support
- Control in Larger Allies / Federations
- Control Points in Neighbors
- Legislature Control Point
- Party Control Point
- Target Over Control Point Cap
|
- Council Administration
- Size on National Economy
- Difference in Ideology
- Crackdown
- Defend Interests
- Legislature Control Point
- Party Control Point
- Control Points in Rivals
|
Gain an owned control point in the targeted nation.
|
Sabotage Facilities
|
Ops
|
2
|
12
|
-6 if critical success 0 if success 2 if failure 12 if critical failure
|
- Espionage
- Ops Spent
- National Unrest
|
- Joint Council Security
- Military in Region
- Protect Mission: Security
|
Sabotage the targeted space facility.
|
Sabotage Hab Module
|
Ops
|
2
|
4
|
-6 if critical success 0 if success 2 if failure 12 if critical failure
|
|
- Joint Council Security
- Defend Interests
- Hab Support Shortages
- Mission Control Shortage
- Protect Mission: Security
|
Sabotage the targeted non-core hab module in the current hab.
|
Sabotage Project
|
Ops
|
2
|
6
|
-2 if critical success 0 if success 0 if failure 8 if critical failure
|
|
- Security
- Hab Support Shortages
- Mission Control Shortage
- Protect Mission: Security
|
Target a councilor or hab with an engineering module to remove progress on a project.
|
Stabilize Nation
|
Ops
|
2
|
0
|
-4 if critical success 0 if success 3 if failure 6 if critical failure
|
- Command
- Ops Spent
- Popular Support
- National Cohesion
- Regional Authorities Control Point
|
- Nation Population
- Control Points in Rivals
- Protect Mission: Command
|
Reduces unrest in the targeted nation.
|
Steal Project
|
Ops
|
2
|
6
|
-8 if critical success 0 if success 2 if failure 8 if critical failure
|
- Espionage
- Ops Spent
- Detained Target
- Intel on Target
- Target has Negative Funds
|
- Security
- Hab Support Shortages
- Mission Control Shortage
- Protect Mission: Security
|
Steal an engineering project you have prerequisites for from a faction by targeting one of their councilors or habs with an engineering module. May also acquire research if the enemy faction is ahead in its research income.
|
Turn Councilor
|
Influence
|
2
|
12
|
-4 if critical success 0 if success 6 if failure 12 if critical failure
|
- Persuasion
- Influence Spent
- Detained Target
- Intel on Target
|
- Loyalty
- Difference in Ideology
- Pherocyte Resistance
- Protect Mission: Security
|
Turns the selected councilor.
|
Dominate Nation
|
Influence
|
2
|
6
|
30 if critical success 30 if success 30 if failure 30 if critical failure
|
- Persuasion
- Influence Spent
- Popular Support
- Control in Larger Allies / Federations
- Control Points in Neighbors
- Legislature Control Point
- Mass Media Control Point
- Party Control Point
- Target Over Control Point Cap
|
|
Gain an owned control point in the targeted nation.
|