Diplomacy
Diplomacy is an act of contacting other factions' councilors, usually to trade, or to bribe them to improve relationship. Factions have different degrees of relationships with each other:
- Support (only Servants to Aliens)
- Tolerance, non-aggression pact
- Tolerance
- In Conflict
- War
Contact with human factions
To conduct diplomacy, a councilor needs to do Contact mission on an adviser of target faction.
It's possible to trade following things:
All factions will slowly begin to target the most threatening faction in the game. The most threatening faction is the one that has the highest threat score, calculated with the following formula: control points + (sum of all armies' Miltech * 0.5) + active hab modules + objectives completed
. AI will not offer a non-aggression pact to the most threatening faction.
Contact aliens
SPOILERS INSIDE! |
---|
Factions that can speak Hydra language may contact alien operatives. This refreshes alien threat level. Other than that, there doesn't seem to be a reason to do this. However, there are lines of alien diplomatic contact dialogue in game files:
|
Terra Invicta mechanics | |
---|---|
Factions | Factions • Resources • Technology • Aliens • Diplomacy • Events |
Council | Councilors • Missions • Orgs • RNG |
Earth | Nations • Regions • Terrestrial Warfare • Climate Change |
Space | The Solar System • Celestial Bodies • Habs • Spaceships • Fleets |
Modding | Mod tools • Console Commands |