Missions: Difference between revisions
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Alien missions are only available to alien councilors. | Alien missions are only available to alien councilors. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width= | ! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=20% | Success effect | ||
|- | |- | ||
| [[File:ICO abductions on.png|70px]] Abductions | | [[File:ICO abductions on.png|70px]] Abductions | ||
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* Protect Mission: Command | * Protect Mission: Command | ||
| Abducts humans. | | Abducts humans. | ||
|- | |- | ||
| [[File:ICO Xenoform on.png|70px]] Xenoform | | [[File:ICO Xenoform on.png|70px]] Xenoform | ||
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* Region Population Density | * Region Population Density | ||
| Creates an Alien Life Forms asset. | | Creates an Alien Life Forms asset. | ||
|- | |- | ||
| [[File:ICO enthrallelites on.png|70px]] Enthrall Elites | | [[File:ICO enthrallelites on.png|70px]] Enthrall Elites | ||
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* Nation Size | * Nation Size | ||
| Gain an owned control point in the targeted nation. | | Gain an owned control point in the targeted nation. | ||
|- | |- | ||
| [[File:ICO enthrallpublic on.png|70px]] Enthrall Public | | [[File:ICO enthrallpublic on.png|70px]] Enthrall Public | ||
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* Nation Population | * Nation Population | ||
| Increase Public Opinion in the targeted nation towards the councilor's faction. | | Increase Public Opinion in the targeted nation towards the councilor's faction. | ||
|- | |- | ||
| [[File:ICO enthrallelites on.png|70px]] Enthrall Unaligned Elites | | [[File:ICO enthrallelites on.png|70px]] Enthrall Unaligned Elites | ||
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* Nation Size | * Nation Size | ||
| Gain an unowned control point in the targeted nation. | | Gain an unowned control point in the targeted nation. | ||
|- | |- | ||
| [[File:ICO hostiletakeover on.png|70px]] Enthrall Org | | [[File:ICO hostiletakeover on.png|70px]] Enthrall Org | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Seize an org from the targeted faction. | | Seize an org from the targeted faction. | ||
|- | |- | ||
| [[File:ICO buildfacility on.png|70px]] Build Facility | | [[File:ICO buildfacility on.png|70px]] Build Facility | ||
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* Always successful | * Always successful | ||
| Constructs an alien facility asset in a region with at least 15 abductions. | | Constructs an alien facility asset in a region with at least 15 abductions. | ||
|- | |- | ||
| [[File:ICO assumecontrol on.png|70px]] Grant Alien Control | | [[File:ICO assumecontrol on.png|70px]] Grant Alien Control | ||
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* Always successful | * Always successful | ||
| Takes control of a nation that has an alien facility asset. | | Takes control of a nation that has an alien facility asset. | ||
|- | |- | ||
| [[File:ICO passtechnology on.png|70px]] Pass Technology | | [[File:ICO passtechnology on.png|70px]] Pass Technology | ||
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* Always successful | * Always successful | ||
| Gives some technology to human allies. | | Gives some technology to human allies. | ||
|- | |- | ||
| [[File:ICO terrorizeregion on.png|70px]] Terrorize Region | | [[File:ICO terrorizeregion on.png|70px]] Terrorize Region | ||
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* Protect Mission: Command | * Protect Mission: Command | ||
| Give an unowned control point in the targeted nation to The Protectorate or The Servants. | | Give an unowned control point in the targeted nation to The Protectorate or The Servants. | ||
|} | |} | ||
Revision as of 10:22, 6 July 2023
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
The Dominate Nation mission is only available to The Protectorate if it controls a Sentinel Complex module.
Alien Missions
Alien missions are only available to alien councilors.
Uncontested Missions
Uncontested missions are always successful.
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.
Terra Invicta mechanics | |
---|---|
Factions | Factions • Resources • Technology • Aliens • Diplomacy • Events |
Council | Councilors • Missions • Orgs • RNG |
Earth | Nations • Regions • Terrestrial Warfare • Climate Change |
Space | The Solar System • Celestial Bodies • Habs • Spaceships • Fleets |
Modding | Mod tools • Console Commands |