Factions: Difference between revisions
(88 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Factions.png|thumb|400px|Goals and starting relations of all factions]] | |||
With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is driven by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. You are leading one of these factions. | |||
The ' | The inner leadership circle of each faction is its council. Councilors will go on missions to help you gain power over Earth's nations and discover the aliens' goals on Earth. Factions also may gain control over armies, and as the story progresses, they may build habitats and fleets in space. | ||
Factions cannot be entirely eliminated in Terra Invicta. They have emerged from the beliefs of the people of Earth. People can be swayed and organizational structures removed, but ideas can't fully die. What matters is how much power the people holding those ideologies possess. | |||
During the campaign, each faction will have one or more objectives to fulfill at any given time. Completing objectives will lead to uncovering information about the aliens and their true purpose in our Solar System. Objectives can also unlock special research projects and orgs for a faction. | |||
By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions. | |||
== Trade Negotiations == | |||
Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, control points or council engineering projects. They can also form non-aggression pacts, which prevents two factions from using hostile missions or the declare war policy against each other's councilors and nations. | |||
Nations that are in conflict or at war with each other will reject trade negotiations. | |||
== Atrocity == | |||
Atrocities are actions that will permanently lower Public Opinion in every nation for a certain faction, as well as the loyalty of councilors with the Ethical and Pacifist traits. The following actions will create atrocities: | |||
* Completing a Nuclear Weapons priority for the first time in a nation | |||
* Using a Strategic Nuclear Barrage | |||
* Razing a region with an army or fleet | |||
* Bombarding a mission control facility or launch facility | |||
* Destroying a hab with civilian modules | |||
* Critically failing Assassinate missions | |||
* Critically failing Increase Unrest missions | |||
* Assassinate mission on a councilor with the Beloved trait | |||
* Various random events | |||
== Human Factions == | |||
There are seven human factions in Terra Invicta. Each faction has an ideology that determines how hostile it will be to other factions and how much they will be affected by a nation's population having different beliefs. Factions with ideology supportive to the aliens will eventually be able to transfer territory to the alien nation. | |||
[[The | {| class="wikitable" | ||
! rowspan=2 | Faction !! rowspan=2 | Leader !! rowspan=2 | Agenda !! colspan=2 width=1% | Ideology !! rowspan=2 | Default names !! rowspan=2 width=1% | Ship color | |||
|- | |||
! Humanity !! Aliens | |||
|- | |||
| [[File:FAC ResistCouncil 128.png|80px]] [[The Resistance]] | |||
| [[File:F AFR 04 icon.png|80px]] [[Commander Fiona Ayouade]] | |||
| Protect humanity by resisting the alien invasion | |||
| Realist | |||
| Somewhat hostile | |||
| Small ships after heroes<br>Medium ships after qualities<br>Large ships after battles<br>Habs after commanders | |||
| White | |||
|- | |||
| [[File:FAC SubmitCouncil 128.png|80px]] [[The Servants]] | |||
| [[File:F EUR 06 icon.png|80px]] [[Superior Judith Howell]] | |||
| Support the aliens by any means necessary | |||
| Idealist | |||
| Very supportive | |||
| Small ships after mythical beasts<br>Medium ships after phenomena<br>Large ships after mythologies<br>Habs after monuments | |||
| Black | |||
|- | |||
| [[File:FAC ExploitCouncil 128.png|80px]] [[The Initiative]] | |||
| [[File:M EUR 06 icon.png|80px]] [[Chairman Soren Van Wyk]] | |||
| Exploit the alien arrival to gain power | |||
| Cynical | |||
| Neutral | |||
| Small ships after fish<br>Medium ships after rivers<br>Large ships after water bodies<br>Habs after explorers | |||
| Orange | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|80px]] [[Project Exodus]] | |||
| [[File:M ASI 11 icon.png|80px]] [[Director Khalid Al-Ashgar]] | |||
| Escape the aliens by sending humans to other stars | |||
| Idealist | |||
| Hostile | |||
| Small ships after birds<br>Medium ships after astronomy objects<br>Large ships after famous ships<br>Habs after astronauts | |||
| Brown | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|80px]] [[The Academy]] | |||
| [[File:F EAS 06 icon.png|80px]] [[Chancellor Li Qingzhao]] | |||
| Convince the aliens that we are equal | |||
| Idealist | |||
| Somewhat supportive | |||
| Small ships after land animals<br>Medium ships after scientists<br>Large ships after explorations<br>Habs after exemplars | |||
| Olive | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|80px]] [[Humanity First]] | |||
| [[File:M HIS 03 icon.png|80px]] [[Colonel Hanse Castillo]] | |||
| Eradicate the aliens and all who support them | |||
| Somewhat cynical | |||
| Very hostile | |||
| Small ships after weapons<br>Medium ships after warriors<br>Large ships after scary things<br>Habs after mountains | |||
| Red | |||
|- | |||
| [[File:FAC AppeaseCouncil 128.png|80px]] [[The Protectorate]] | |||
| [[File:M ASI 12 icon.png|80px]] [[Commissioner Kiran Banerjee]] | |||
| Protect humanity by appeasing the aliens | |||
| Somewhat cynical | |||
| Supportive | |||
| Small ships after cities<br>Medium ships after regions<br>Large ships after landmasses<br>Habs after leaders | |||
| Blue | |||
|} | |||
[[The Initiative]] | == Campaign Objectives == | ||
Initial objectives are the same for every faction. However as more objectives are completed the story will start to diverge. | |||
{| class="wikitable" | |||
! No !! colspan=2 | Objective | |||
|- | |||
| 1 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Investigate Alien Crash || width=70% | Have a councilor conduct the Investigate Alien Activity mission at the crash site. | |||
|- | |||
| 2 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Research Alien Signatures || When it becomes available, reseach the Alien Signatures project. | |||
|- | |||
| rowspan=3 | 3 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Investigate Alien Abductions || Conduct Surveil Location missions in regions near any alien crash sites. If abductions are detected, send a councilor on an Investigate Alien Activity mission to that location. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Alien Origin || Research the Skywatch and Deep System Skywatch global technologies, and then the Alien Origin project when it becomes available. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Salvage Alien Technology || Successfully engage one of the following alien assets: facility, landed UFO, habitat, warship, or army. | |||
|- | |||
| rowspan=2 | 4 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Research Alien Methods || When it becomes available, reseach the Alien Methods project. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Alien Technology || When it becomes available, reseach the Alien Technology project. | |||
|- | |||
| rowspan=2 | 5 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Investigate Returned Abductees || Conduct Surveil Location missions in areas with a suspected alien presence. If evidence of alien influence on the populate or leaders is detected, send a councilor on an Investigate Alien Activity mission to that location. | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|25px]] Begin The Search || Research the Advanced Neural Networks and Directed Space Research global technologies, and then the Deep Space Telescope project when it becomes available. Construct a Deep Space Telescope module at one of your habs. | |||
|- | |||
| 6 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Research Alien Operations || When it becomes available, reseach the Alien Operations project. | |||
|- | |||
| rowspan=3 | 7 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Research Alien Movements || When it becomes available, reseach the Alien Movements project. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Set Our Goal || Research the faction's unique org project. For The Initiative additional objectives must be completed before the project appears. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Salvage Alien Warship || Engage and defeat an alien warship, then research the Salvage Alien Warship project. | |||
|- | |||
| rowspan=3 | 8 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Acquire An Alien Corpus || Detect an alien operative on Earth and conduct an Assassinate mission against it. It may also be possible to locate an Alien Facility in an Earth region and conduct an Assault Alien Asset mission against it or detect and capture an alien hab out in the Solar System. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Exotics || When it becomes available, reseach the Exotic Materials project. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Contact The Aliens || Detect an alien operative on Earth and conduct a Contact mission against it. | |||
|- | |||
| rowspan=3 | 9 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Hydra Biology || When it becomes available, reseach the Hydra Biology project. | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|25px]] Exotic Hybrids || Research the Quantum Computing global technology, and then the Exotic Hybrid Systems project when it becomes available. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Learn Their Language || When it becomes available, reseach the Hydra Language project. For The Academy additional objectives must be completed before the project appears. | |||
|- | |||
| rowspan=2 | 10 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Hydra Pherocytes || When it becomes available, reseach the Pherocytes project. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Conduct Diplomacy With The Aliens || When it becomes available, reseach the Hydra Diplomacy project. | |||
|- | |||
| rowspan=3 | 11 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Hydra Containment || When it becomes available, reseach the Alien Containment project. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]][[File:FAC AppeaseCouncil 128.png|25px]][[File:FAC SubmitCouncil 128.png|25px]] Learn Their Demands || When it becomes available, reseach the Their Demands project. | |||
|- | |||
| [[File:FAC SubmitCouncil 128.png|25px]] Prepare the Alien Nation || When it becomes available, reseach the The Alien Nation project. | |||
|- | |||
| rowspan=3 | 12 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Capture A Live Hydra || Detect an alien operative on Earth and conduct a Detain mission against it. It may also be possible to locate an Alien Facility in an Earth region and conduct an Assault Alien Asset mission against it or detect and capture an alien hab out in the Solar System. | |||
|- | |||
| [[File:FAC SubmitCouncil 128.png|25px]] Research The One True Path || When it becomes available, reseach the The One True Path project. | |||
|- | |||
| [[File:FAC AppeaseCouncil 128.png|25px]] Develop Coexistence Pact || When it becomes available, reseach the Coexistence Pact project. | |||
|- | |||
| rowspan=2 | 13 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Communicate With Captured Hydra || When it becomes available, reseach the Hydra Language project. | |||
|- | |||
| [[File:FAC AppeaseCouncil 128.png|25px]] Build The Sentinels || Construct 10 Sentinel Complex modules on stations in Low Earth Orbit. | |||
|- | |||
| 14 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC EscapeCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Interrogate The Captive Hydra || When it becomes available, reseach the Hydra Interrogation project. | |||
|- | |||
| rowspan=5 | 15 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research Wormholes || When it becomes available, reseach the Wormholes project. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]] Learn Their Weakness || When it becomes available, reseach the Their Weakness project. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]] Research Pherocyte Resistance || When it becomes available, reseach the Pherocyte Resistance project. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Determine Their Purpose || When it becomes available, reseach the Their Purpose project. | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|25px]] A New Home || When it becomes available, reseach the A New Home project. | |||
|- | |||
| rowspan=4 | 16 || [[File:FAC DestroyCouncil 128.png|25px]][[File:FAC CooperateCouncil 128.png|25px]][[File:FAC ExploitCouncil 128.png|25px]][[File:FAC ResistCouncil 128.png|25px]] Research The Choke Point || When it becomes available, reseach the The Choke Point project. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|25px]] Research Hydra Biowarfare || When it becomes available, reseach the Hydra Biowarfare project. | |||
|- | |||
| [[File:FAC ExploitCouncil 128.png|25px]] Research Pherocyte Mastery || When it becomes available, reseach the Pherocyte Mastery project. | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|25px]] Plot The Great Journey || When it becomes available, reseach the The Great Journey project. | |||
|- | |||
| rowspan=5 | 17 || [[File:FAC DestroyCouncil 128.png|25px]] Prepare To Kill The Hive || When it becomes available, reseach the Kill the Hive project. | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|25px]] Construct The Bifrost || Construct an Interstellar Launch Facility module at one of your habs. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|25px]] Research A Permanent Peace || When it becomes available, reseach the A Permanent Peace project. | |||
|- | |||
| [[File:FAC ResistCouncil 128.png|25px]] Prepare The Final Assault || When it becomes available, reseach the The Final Assault project. | |||
|- | |||
| [[File:FAC ExploitCouncil 128.png|25px]] Prepare To Enslave The Masters || When it becomes available, reseach the Enslave the Masters project. | |||
|} | |||
[[ | === Victory Objectives === | ||
Once a faction completes all its campaign objectives it will gain a unique victory org and the Victory Objective will appear. The Victory Objective requires assigning the victory org to a councilor, completing all requirements for its mission and then undertaking the final mission. | |||
{| class="wikitable" | |||
! Objective !! Org !! Mission !! width=45% | Requirements | |||
|- | |||
| [[File:FAC SubmitCouncil 128.png|40px]] Assert Alien Hegemony | |||
| [[File:Org submit win.png|40px]] The Sword of the Devoted | |||
| [[File:ICO mission submit on.png|40px]] Herald Our Masters | |||
| | |||
* New York region | |||
* Aliens control regions containing at least 65% of Earth's population. | |||
* The combined fleet power of the Aliens and pro-alien factions must be at least 80% of the total fleet power among all factions in the Solar System. | |||
|- | |||
| [[File:FAC ResistCouncil 128.png|40px]] Close The Gate | |||
| [[File:Org resist win.png|40px]] Janus Section | |||
| [[File:ICO mission resist on.png|40px]] Close the Gate | |||
| | |||
* Aliens control 0% of Earth's regions. | |||
* The combined fleet power of the Aliens and pro-alien factions must be no more than 25% of the total fleet power among all factions in the Solar System. | |||
|- | |||
| [[File:FAC ExploitCouncil 128.png|40px]] Earth Is Not Enough | |||
| [[File:Org exploit win.png|40px]] The Pherocyte Masters | |||
| [[File:ICO mission exploit on.png|40px]] Tame the Enemy | |||
| | |||
* Faction controls regions with 50% of Earth's population. | |||
* Faction controls 65% of all control point values on Earth. | |||
* The combined fleet power of all enemy factions must be no more than 25% of the total fleet power among all factions in the Solar System. | |||
|- | |||
| [[File:FAC DestroyCouncil 128.png|40px]] Kill Them All | |||
| [[File:Org destroy win.png|40px]] The Omega Solution | |||
| [[File:ICO mission destroy on.png|40px]] Trigger the Weapon | |||
| | |||
* The aliens must control no more than 0% of Earth's regions. | |||
* The combined fleet power of the Aliens and pro-alien factions must be no more than 20% of the total fleet power among all factions in the Solar System. | |||
* Aliens and pro-aliens must control no more than 20% of Earth's regions. | |||
|- | |||
| [[File:FAC EscapeCouncil 128.png|40px]] Launch | |||
| [[File:Org escape win.png|40px]] Bifrost Command Staff | |||
| [[File:ICO mission escape on.png|40px]] Launch the Bifrost | |||
| | |||
* Interstellar Launch Facility module | |||
|- | |||
| [[File:FAC AppeaseCouncil 128.png|40px]] Pacify The Earth | |||
| [[File:Org appease win.png|40px]] The Protectorate Authority | |||
| [[File:ICO mission appease on.png|40px]] Claim Hegemony | |||
| | |||
* 10 Sentinel Complex modules | |||
* Faction controls regions with 50% of Earth's population. | |||
* Faction controls 65% of all control point values on Earth. | |||
* The combined fleet power of the Aliens and pro-alien factions must be at least 70% of the total fleet power among all factions in the Solar System. | |||
|- | |||
| [[File:FAC CooperateCouncil 128.png|40px]] Send Out Envoys Through The Wormhole | |||
| [[File:Org cooperate win.png|40px]] Mission to the Hydra | |||
| [[File:ICO mission cooperate on.png|40px]] Forge an Alliance | |||
| | |||
* Faction controls regions with 75% of the Earth's population. | |||
* Faction controls 75% of all control point values on Earth. | |||
* The combined fleet power of all enemy factions must be no more than 25% of the total fleet power among all factions in the Solar System. | |||
|} | |||
=== The | == Most Threatening Faction == | ||
All factions will slowly begin to target the most threatening faction in the game. The most threatening faction is the one that has the highest threat score, calculated with the following formula: | |||
control points + (sum of all armies' Miltech * 0.5) + active hab modules + objectives completed | |||
{{Mechanics_Navbox}} | |||
Latest revision as of 10:07, 6 July 2023
With the nations of Earth unable to reach consensus on how to approach the alien arrival on their own, covert transnational factions of like-minded people have become the dominant players in world affairs. Each is driven by an ideology on how to address alien activities on Earth. These factions will seek to invest in and control the governments of Earth to advance their goals. You are leading one of these factions.
The inner leadership circle of each faction is its council. Councilors will go on missions to help you gain power over Earth's nations and discover the aliens' goals on Earth. Factions also may gain control over armies, and as the story progresses, they may build habitats and fleets in space.
Factions cannot be entirely eliminated in Terra Invicta. They have emerged from the beliefs of the people of Earth. People can be swayed and organizational structures removed, but ideas can't fully die. What matters is how much power the people holding those ideologies possess.
During the campaign, each faction will have one or more objectives to fulfill at any given time. Completing objectives will lead to uncovering information about the aliens and their true purpose in our Solar System. Objectives can also unlock special research projects and orgs for a faction.
By using the Contact mission on a councilor from another faction, a councilor may initiate trade discussions with the leader of that faction. Successful trades can serve to lower hostility between factions.
Trade Negotiations
Factions can begin trade negotiations with each other by using the Contact mission. They may trade resources, orgs, control points or council engineering projects. They can also form non-aggression pacts, which prevents two factions from using hostile missions or the declare war policy against each other's councilors and nations.
Nations that are in conflict or at war with each other will reject trade negotiations.
Atrocity
Atrocities are actions that will permanently lower Public Opinion in every nation for a certain faction, as well as the loyalty of councilors with the Ethical and Pacifist traits. The following actions will create atrocities:
- Completing a Nuclear Weapons priority for the first time in a nation
- Using a Strategic Nuclear Barrage
- Razing a region with an army or fleet
- Bombarding a mission control facility or launch facility
- Destroying a hab with civilian modules
- Critically failing Assassinate missions
- Critically failing Increase Unrest missions
- Assassinate mission on a councilor with the Beloved trait
- Various random events
Human Factions
There are seven human factions in Terra Invicta. Each faction has an ideology that determines how hostile it will be to other factions and how much they will be affected by a nation's population having different beliefs. Factions with ideology supportive to the aliens will eventually be able to transfer territory to the alien nation.
Faction | Leader | Agenda | Ideology | Default names | Ship color | |
---|---|---|---|---|---|---|
Humanity | Aliens | |||||
The Resistance | Commander Fiona Ayouade | Protect humanity by resisting the alien invasion | Realist | Somewhat hostile | Small ships after heroes Medium ships after qualities Large ships after battles Habs after commanders |
White |
The Servants | Superior Judith Howell | Support the aliens by any means necessary | Idealist | Very supportive | Small ships after mythical beasts Medium ships after phenomena Large ships after mythologies Habs after monuments |
Black |
The Initiative | Chairman Soren Van Wyk | Exploit the alien arrival to gain power | Cynical | Neutral | Small ships after fish Medium ships after rivers Large ships after water bodies Habs after explorers |
Orange |
Project Exodus | Director Khalid Al-Ashgar | Escape the aliens by sending humans to other stars | Idealist | Hostile | Small ships after birds Medium ships after astronomy objects Large ships after famous ships Habs after astronauts |
Brown |
The Academy | Chancellor Li Qingzhao | Convince the aliens that we are equal | Idealist | Somewhat supportive | Small ships after land animals Medium ships after scientists Large ships after explorations Habs after exemplars |
Olive |
Humanity First | Colonel Hanse Castillo | Eradicate the aliens and all who support them | Somewhat cynical | Very hostile | Small ships after weapons Medium ships after warriors Large ships after scary things Habs after mountains |
Red |
The Protectorate | Commissioner Kiran Banerjee | Protect humanity by appeasing the aliens | Somewhat cynical | Supportive | Small ships after cities Medium ships after regions Large ships after landmasses Habs after leaders |
Blue |
Campaign Objectives
Initial objectives are the same for every faction. However as more objectives are completed the story will start to diverge.
Victory Objectives
Once a faction completes all its campaign objectives it will gain a unique victory org and the Victory Objective will appear. The Victory Objective requires assigning the victory org to a councilor, completing all requirements for its mission and then undertaking the final mission.
Most Threatening Faction
All factions will slowly begin to target the most threatening faction in the game. The most threatening faction is the one that has the highest threat score, calculated with the following formula:
control points + (sum of all armies' Miltech * 0.5) + active hab modules + objectives completed
Terra Invicta mechanics | |
---|---|
Factions | Factions • Resources • Technology • Aliens • Diplomacy • Events |
Council | Councilors • Missions • Orgs • RNG |
Earth | Nations • Regions • Terrestrial Warfare • Climate Change |
Space | The Solar System • Celestial Bodies • Habs • Spaceships • Fleets |
Modding | Mod tools • Console Commands |