Missions: Difference between revisions
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The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module. | The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=15% | Success effect !! width=15% | Critical success bonus effect | ! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=15% | Success effect !! width=15% | Critical success bonus effect !! Councilor | ||
|- | |- | ||
| [[File:ICO assassinate on.png|70px]] Assassinate | | [[File:ICO assassinate on.png|70px]] Assassinate | ||
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* Protect Mission: Security | * Protect Mission: Security | ||
| Kills the targeted councilor. | | Kills the targeted councilor. | ||
| | | | ||
| | |||
* Commando | |||
* Fixer | |||
* Kingpin | |||
* Operative | |||
* Rebel | |||
* Spy | |||
|- | |- | ||
| [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | | [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | ||
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* Protect Mission: Command | * Protect Mission: Command | ||
| Lead a combat unit against the targeted alien asset. | | Lead a combat unit against the targeted alien asset. | ||
| | |||
| | |||
* Commando | |||
* Kingpin | |||
* Operative | |||
* Rebel | |||
* Officer | |||
|- | |- | ||
| [[File:ICO seizespaceasset on.png|70px]] Assault Enemy Space Asset | | [[File:ICO seizespaceasset on.png|70px]] Assault Enemy Space Asset | ||
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| Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control. | | Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control. | ||
| | | | ||
| | |||
* Commando | |||
* Operative | |||
* Rebel | |||
* Officer | |||
* Inspector | |||
|- | |- | ||
| [[File:ICO gain influence on.png|70px]] Control Nation | | [[File:ICO gain influence on.png|70px]] Control Nation | ||
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| Gain an unowned control point in the targeted nation. | | Gain an unowned control point in the targeted nation. | ||
| Public Opinion in the targeted nation is increased towards the councilor's faction. | | Public Opinion in the targeted nation is increased towards the councilor's faction. | ||
| | |||
* Activist | |||
* Astronaut | |||
* Celebrity | |||
* Diplomat | |||
* Evangelist | |||
* Executive | |||
* Inspector | |||
* Judge | |||
* Kingpin | |||
* Officer | |||
* Politician | |||
* Professor | |||
* Scientist | |||
* Tech Mogul | |||
* Tycoon | |||
| | |||
|- | |- | ||
| [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | | [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | ||
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| Targeted hab or ship joins the councilor's faction. | | Targeted hab or ship joins the councilor's faction. | ||
| Habitat gains the effects of a Protect Target mission. | | Habitat gains the effects of a Protect Target mission. | ||
| | |||
* Activist | |||
* Astronaut | |||
* Celebrity | |||
* Diplomat | |||
* Executive | |||
* Judge | |||
* Politician | |||
* Scientist | |||
* Tech mogul | |||
* Spy | |||
| | |||
|- | |- | ||
| [[File:ICO coup on.png|70px]] Coup d'Etat | | [[File:ICO coup on.png|70px]] Coup d'Etat | ||
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| Targeted nation's control points become unowned. | | Targeted nation's control points become unowned. | ||
| Gain a control point in the targeted nation. | | Gain a control point in the targeted nation. | ||
| | |||
* Activist | |||
* Politician | |||
* Spy | |||
* Kingpin | |||
* Officer | |||
* Operative | |||
* Rebel | |||
| | |||
|- | |- | ||
| [[File:ICO crackdown on.png|70px]] Crackdown | | [[File:ICO crackdown on.png|70px]] Crackdown | ||
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| Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | | Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | ||
| Control point remains disabled for longer. | | Control point remains disabled for longer. | ||
| | |||
* Politician | |||
* Spy | |||
* Operative | |||
* Executive | |||
* Judge | |||
* Evangelist | |||
* Inspector | |||
* Hacker | |||
* Investigator | |||
* Journalist | |||
| | |||
|- | |- | ||
| [[File:ICO detain on.png|70px]] Detain Councilor | | [[File:ICO detain on.png|70px]] Detain Councilor | ||
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| Targeted councilor is detained for interrogation and their mission is canceled. | | Targeted councilor is detained for interrogation and their mission is canceled. | ||
| Gain intel on the target's faction. | | Gain intel on the target's faction. | ||
| | |||
* Operative | |||
* Judge | |||
* Inspector | |||
* Investigator | |||
* Kingpin | |||
* Officer | |||
* Commando | |||
| | |||
|- | |- | ||
| [[File:ICO extract on.png|70px]] Extract Councilor | | [[File:ICO extract on.png|70px]] Extract Councilor | ||
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| Targeted detained councilor becomes free. | | Targeted detained councilor becomes free. | ||
| Gain intel on the target's captor faction. | | Gain intel on the target's captor faction. | ||
| | |||
* Operative | |||
* Inspector | |||
* Kingpin | |||
* Officer | |||
* Commando | |||
* Spy | |||
* Rebel | |||
* Fixer | |||
| | |||
|- | |- | ||
| [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | | [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | ||
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| Seize an org from the targeted faction. | | Seize an org from the targeted faction. | ||
| Gain some money. | | Gain some money. | ||
| | |||
* Kingpin | |||
* Executive | |||
* Tech Mogul | |||
* Tycoon | |||
| | |||
|- | |- | ||
| [[File:ICO unrest on.png|70px]] Increase Unrest | | [[File:ICO unrest on.png|70px]] Increase Unrest | ||
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| Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession. | | Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession. | ||
| Public Opinion in the targeted nation is increased towards the councilor's faction. | | Public Opinion in the targeted nation is increased towards the councilor's faction. | ||
| | |||
* Kingpin | |||
* Operative | |||
* Commando | |||
* Spy | |||
* Rebel | |||
* Fixer | |||
* Evangelist | |||
* Hacker | |||
* Journalist | |||
* Activist | |||
| | |||
|- | |- | ||
| [[File:ICO inspire on.png|70px]] Inspire | | [[File:ICO inspire on.png|70px]] Inspire | ||
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| Improve the loylty of another councilor. May also bring back a turned councilor. | | Improve the loylty of another councilor. May also bring back a turned councilor. | ||
| Loyalty is improved more. | | Loyalty is improved more. | ||
| | |||
* Evangelist | |||
* Journalist | |||
* Activist | |||
* Officer | |||
* Astronaut | |||
* Celebrity | |||
* Professor | |||
| | |||
|- | |- | ||
| [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | | [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | ||
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| If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. | | If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty. | ||
| Gain more information. | | Gain more information. | ||
| | |||
* Journalist | |||
* Operative | |||
* Spy | |||
* Fixer | |||
* Hacker | |||
* Inspector | |||
* Judge | |||
* Investigator | |||
| | |||
|- | |- | ||
| [[File:ICO propaganda on.png|70px]] Public Campaign | | [[File:ICO propaganda on.png|70px]] Public Campaign | ||
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| Increase Public Opinion in the targeted nation towards the councilor's faction. | | Increase Public Opinion in the targeted nation towards the councilor's faction. | ||
| Public Opinion increases more. | | Public Opinion increases more. | ||
| | |||
* Journalist | |||
* Spy | |||
* Hacker | |||
* Evangelist | |||
* Activist | |||
* Astronaut | |||
* Celebrity | |||
* Tech Mogul | |||
* Politician | |||
| | |||
|- | |- | ||
| [[File:ICO purge on.png|70px]] Purge | | [[File:ICO purge on.png|70px]] Purge | ||
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| Gain an owned control point in the targeted nation. | | Gain an owned control point in the targeted nation. | ||
| Public Opinion in the targeted nation is increased towards the councilor's faction. | | Public Opinion in the targeted nation is increased towards the councilor's faction. | ||
| | |||
* Spy | |||
* Politician | |||
* Operative | |||
* Fixer | |||
* Inspector | |||
* Judge | |||
* Investigator | |||
* Kingpin | |||
* Rebel | |||
* Executive | |||
* Tycoon | |||
| | |||
|- | |- | ||
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities | | [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities | ||
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| Sabotage the targeted space facility. | | Sabotage the targeted space facility. | ||
| Target's faction does not discover who did the sabotage. | | Target's faction does not discover who did the sabotage. | ||
| | |||
* Spy | |||
* Operative | |||
* Fixer | |||
* Kingpin | |||
* Rebel | |||
* Commando | |||
| | |||
|- | |- | ||
| [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module | | [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module | ||
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| Sabotage the targeted non-core hab module in the current hab. | | Sabotage the targeted non-core hab module in the current hab. | ||
| | | | ||
| | |||
* Spy | |||
* Operative | |||
* Kingpin | |||
* Rebel | |||
* Commando | |||
* Hacker | |||
* Astronaut | |||
| | |||
|- | |- | ||
| [[File:ICO sabotageproject on.png|70px]] Sabotage Project | | [[File:ICO sabotageproject on.png|70px]] Sabotage Project | ||
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| Target a councilor or hab with an engineering module to remove progress on a project. | | Target a councilor or hab with an engineering module to remove progress on a project. | ||
| Gain some research. | | Gain some research. | ||
| | |||
* Spy | |||
* Operative | |||
* Rebel | |||
* Hacker | |||
* Fixer | |||
* Scientist | |||
| | |||
|- | |- | ||
| [[File:ICO stabilize on.png|70px]] Stabilize Nation | | [[File:ICO stabilize on.png|70px]] Stabilize Nation | ||
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| Reduces unrest in the targeted nation. | | Reduces unrest in the targeted nation. | ||
| Unrest is reduced more. | | Unrest is reduced more. | ||
| | |||
* Operative | |||
* Fixer | |||
* Commando | |||
* Inspector | |||
* Judge | |||
* Journalist | |||
* Evangelist | |||
* Officer | |||
* Diplomat | |||
| | |||
|- | |- | ||
| [[File:ICO stealproject on.png|70px]] Steal Project | | [[File:ICO stealproject on.png|70px]] Steal Project | ||
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| Turns the selected councilor. | | Turns the selected councilor. | ||
| Gain some research. | | Gain some research. | ||
| | |||
* Journalist | |||
* Spy | |||
* Evangelist | |||
* Diplomat | |||
* Rebel | |||
* Activist | |||
* Celebrity | |||
* Professor | |||
| | |||
|- | |- | ||
| [[File:ICO sentinel on.png|70px]] Dominate Nation | | [[File:ICO sentinel on.png|70px]] Dominate Nation |
Revision as of 17:17, 30 May 2023
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher primary attribute used in calculating the mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
The Dominate Nation mission is only available to The Protectorate if it controls a Sentinel Complex module.
Alien Missions
Alien missions are only available to alien councilors.
Uncontested Missions
Uncontested missions are always successful.
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.
Terra Invicta mechanics | |
---|---|
Factions | Factions • Resources • Technology • Aliens • Diplomacy • Events |
Council | Councilors • Missions • Orgs • RNG |
Earth | Nations • Regions • Terrestrial Warfare • Climate Change |
Space | The Solar System • Celestial Bodies • Habs • Spaceships • Fleets |
Modding | Mod tools • Console Commands |