Resources

From Against the Storm Official Wiki
Revision as of 03:28, 11 November 2022 by Aeredor (talk | contribs) (added note about Herbs not being edible but required at the bottom →‎Complex Food)

For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.

An arrow will indicate when a resource or type or resource is increasing or decreasing.

Food

Main article: Food

Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.

Raw Food

Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.

You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.

Raw food resources and how to get them
Raw food item Amber value Gathered by Farmed from Farm Fields by Produced by
Camp near resource node
Berries.png Berries 0.20 Amber Alpha.png Herbalists' Camp (★) DebugNode DewberryBushSmall icon.png Dewberry Bush Plantation (★★) none
Eggs.png Eggs 0.20 Amber Alpha.png Scavengers' Camp (★) DebugNode StormbirdNestSmall icon.png Stormbird Nest none Ranch (★)
Trappers' Camp (★)
Insects.png Insects 0.20 Amber Alpha.png Scavengers' Camp (★) DebugNode WormtongueNestSmall icon.png Wormtongue Nest none none
Trappers' Camp (★)
Meat.png Meat 0.20 Amber Alpha.png Trappers' Camp (★) DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother none Ranch (★)
Mushrooms.png Mushrooms 0.20 Amber Alpha.png Herbalists' Camp (★) DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom Homestead (★★) Greenhouse (★★)
Roots.png Roots 0.20 Amber Alpha.png Scavengers' Camp (★) DebugNode RootsSmall icon.png Roots Deposit Herb Garden (★★) none
Vegetables.png Vegetables 0.20 Amber Alpha.png Foragers' Camp (★) DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch Small Farm (★) none
Homestead (★★)

Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses.

Bonus resources
Raw food item Bonus locations
Berries.png Berries DebugNode HerbsSmall icon.png Herb Node
Eggs.png Eggs Lush Trees (Royal Woodlands)
Insects.png Insects DebugNode MushroomSmall icon.png Bleeding Tooth Mushroom
DebugNode FlaxSmall icon.png Flax Field
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
DebugNode StoneSmall icon.png Stone Deposit
Meat.png Meat Musselsprout Trees (Coral Forest)
DebugNode StormbirdNestSmall icon.png Stormbird Nest
Mushrooms.png Mushrooms Mushwood Trees (The Marshlands)
Roots.png Roots DebugNode ClaySmall icon.png Clay Deposit
DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
DebugNode ReedSmall icon.png Reed Field
DebugNode StoneSmall icon.png Stone Deposit
Vegetables.png Vegetables none

Complex Food

Main article: Complex Food Need

These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.

Complex Food Amber Value Produced in Recipe
First ingredient alternatives Second ingredient alternatives Amount produced Time cost
Biscuits.png Biscuits 0.25 Amber Alpha.png Apothecary (★★) Flour.png Flour Berries.png Berries
Herbs.png Herbs
Roots.png Roots
10 Biscuits.png 1:30
Bakery (★★)
Cookhouse (★★)
Smelter (★)
Field Kitchen (⊙)
Jerky.png Jerky 0.14 Amber Alpha.png Smokehouse (★★★) Insects.png Insects
Meat.png Meat
Coal.png Coal
Oil.png Oil
SeaMarrow.png Sea Marrow
Wood.png Wood
10 Jerky.png 1:15
Butcher (★★)
Cellar (★)
Kiln (★)
Field Kitchen (⊙)
PickledGoods.png Pickled Goods 0.20 Amber Alpha.png Granary (★★) Berries.png Berries
Mushrooms.png Mushrooms
Roots.png Roots
Vegetables.png Vegetables
Barrels.png Barrels
Pottery.png Pottery
Waterskins.png Waterskins
10 PickledGoods.png 1:30
Brewery (★)
Cellar (★)
Field Kitchen (⊙)
Pie.png Pie 0.25 Amber Alpha.png Brick Oven (★★★) Flour.png Flour Berries.png Berries
Eggs.png Eggs
Herbs.png Herbs
Insects.png Insects
Meat.png Meat
10 Pie.png 1:30
Bakery (★★)
Furnace (★★)
Skewers.png Skewers 0.20 Amber Alpha.png Grill (★★★) Insects.png Insects
Jerky.png Jerky
Meat.png Meat
Mushrooms.png Mushrooms
Berries.png Berries
Eggs.png Eggs
Roots.png Roots
Vegetables.png Vegetables
10 Skewers.png 1:30
Butcher (★★)
Cookhouse (★★)

Note that the ingredients Flour, one of its ingredient alternatives Grain, and Herbs are not edible, but required in many Complex Food recipes.

Building materials

Building materials are used for construction. All materials are refunded if a building is demolished.

Building Material Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Bricks.png Bricks 0.31 2 Clay.png 3 Clay
Stone.png 3 Stone
- 0:30 Brickyard icon.png Brickyard
Kiln icon.png Kiln (33% more ingredients)
Crude Workstation icon.png Crude Workstation (100% more ingredients)
FRAME Grade Blight 1.png 2%
Fabric.png Fabric 0.31 2 Leather.png 2 Leather
PlantFiber.png 2 Plant Fiber
Reeds.png 2 Reed
- 0:20 Weaver icon.png Weaver
Leatherworks icon.png Leatherworker (50% more ingredients)
FRAME Grade Blight 1.png 2%
Planks.png Planks 0.18 2 Wood.png 3 Wood - 0:20 Lumbermill icon.png Lumber Mill
Carpenter icon.png Carpenter (66% more ingredients)
Crude Workstation icon.png Crude Workstation (166% more ingredients)
FRAME Grade Blight 1.png 2%
Parts.png Parts 2.39 1 Wood.png 5 Wood
Oil.png 2 Oil
Coal.png 1 Coal
Clay.png 15 Clay
Stone.png 15 Stone
CopperBar.png 4 Copper Bars
CrystalizedDew.png 4 Crystalized Dew
2:00 Rainpunk Foundry icon.png Rainpunk Foundry FRAME Grade Blight 3.png 4%
Wildfire Essence.png Wildfire Essence 5.00 Cannot be obtained from recipes

Consumable items

Consumable items are used in various buildings to satisfy villagers' needs.

Item Cost Used at Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
Coats.png Coats 0.10 Directly 10 Fabric.png 1 Fabric - 1:30 Clothier icon.png Clothier FRAME Grade Blight 1.png 2%
Ale.png Ale 0.17 Tavern
Monastery
Forum
10 Grain.png 4 Grain
Roots.png 4 Roots
Pottery.png 2 Pottery
Waterskins.png 2 Waterskins
Barrels.png 1 Barrels
1:15 Brewery icon.png Brewery FRAME Grade Blight 3.png 4%
Incense.png Incense 0.18 Clan Hall
Monastery
Temple
Holy Temple
10 Resin.png 8 Resin
Herbs.png 6 Herbs
Insects.png 6 Insects
Roots.png 6 Roots
Wood.png 6 Wood
Oil.png 3 Oil
Coal.png 2 Coal
SeaMarrow.png 2 Sea Marrow
1:30 Smokehouse icon.png Smokehouse FRAME Grade Blight 3.png 4%
Scrolls.png Scrolls 0.14 Explorers' Lodge
Forum
Temple
Holy Temple
8 Pigment.png 3 Pigment
Wine.png 3 Wine
Wood.png 10 Wood
Leather.png 4 Leather
PlantFiber.png 4 Plant Fiber
1:00 Clothier icon.png Clothier
Lumbermill icon.png Lumber Mill
Rain Mill icon.png Rain Mill
FRAME Grade Blight 3.png 4%
TrainingGear.png Training Gear 0.21 Clan Hall
Explorer's Lodge
10 Planks.png 3 Planks
Reeds.png 3 Reed
Stone.png 8 Stone
CopperBar.png 3 Copper Bars
CrystalizedDew.png 3 Crystalized Dew
1:30 Weaver icon.png Weaver FRAME Grade Blight 3.png 4%

Crafting resources

Crafting resources are used in Recipes.

Raw resources

Raw resources are obtained directly from resource nodes.

Resource Cost Obtained in
Clay.png Clay 0.14 Stonecutters' Camp
Clay Pit
CopperBar.png Copper Bars 0.53 Grill
Furnace
Stamping
Mill
Smelter
CopperOre.png Copper Ore 0.12 Mine
Grain.png Grain 0.20 Foragers' Camp
Small Farm
Hallowed Small Farm
Homestead
Herbs.png Herbs 0.20 Herbalists' Camp
Greenhouse
Herb Garden
Hallowed Herb Garden
Leather.png Leather 0.14 Ranch
PlantFiber.png Plant Fiber 0.14 Plantation
Harvesters' Camp
Homestead
Reeds.png Reed 0.14 Harvesters' Camp
Clay Pit
Resin.png Resin 0.14 Grove
Stone.png Stone 0.14 Stonecutter's Camp

Refined resources

Refined resources are crafted from Recipes.

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
Flour.png Flour 0.18 10 Grain.png 5 Grain
Mushrooms.png 5 Mushrooms
Roots.png 5 Roots
- - 0:45 Rain Mill icon.png Rain Mill
Provisioner icon.png Provisioner (40% more ingredients)
FRAME Grade Blight 2.png 3%
Pigment.png Pigment 0.12 10 Coal.png 3 Coal
Berries.png 4 Berries
Insects.png 4 Insects
CopperOre.png 4 Copper Ore
- - 1:30 Cookhouse icon.png Cookhouse FRAME Grade Blight 2.png 3%
Barrels.png Barrels 0.20 10 Planks.png 2 Planks CopperBar.png 2 Copper Bars
CrystalizedDew.png 2 Crystalized Dew
- 1:30 Provisioner icon.png Provisioner FRAME Grade Blight 2.png 3%
Pottery.png Pottery 0.18 5 Clay.png 3 Clay Wood.png 5 Wood
Oil.png 2 Oil
Coal.png 1 Coal
SeaMarrow.png 1 Sea Marrow
- 1:00 Bakery icon.png Bakery
Brickyard icon.png Brickyard
Smokehouse icon.png Smokehouse
FRAME Grade Blight 2.png 3%
Waterskins.png Waterskins 0.18 10 Leather.png 4 Leather Meat.png 2 Meat
Oil.png 3 Oil
- 0:45 Leatherworks icon.png Leatherworker
Clothier icon.png Clothier (50% more ingredients)
FRAME Grade Blight 2.png 3%
CrystalizedDew.png Crystalized Dew 0.59 2 Sparkdew.png 6 Sparkdew Clay.png 3 Clay
Stone.png 3 Stone
Herbs.png 2 Herbs
Insects.png 2 Insects
Resin.png 2 Resin
Vegetables.png 2 Vegetables
0:30 Brickyard icon.png Brickyard FRAME Grade Blight 3.png 4%

Trade goods

Trand goods are used in Trades or Orders.

Goods Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Time Building Blightroot Footprint
BuildingMaterials.png Pack of Building Materials 0.87 2 CopperOre.png 12 Copper Ore
Planks.png 8 Planks
Bricks.png 5 Bricks
Fabric.png 5 Fabric
- 0:30 Rain Mill icon.png Rain Mill
Makeshift Post icon.png Makeship Post (20% more ingredients)
FRAME Grade Blight 1.png 2%
Crops.png Pack of Crops 0.59 2 Grain.png 5 Grain
Mushrooms.png 5 Mushrooms
Roots.png 5 Roots
Vegetables.png 5 Vegetables
- 0:30 Brewery icon.png Brewery
Makeshift Post icon.png Makeship Post (20% more ingredients)
FRAME Grade Blight 1.png 2%
Luxury.png Pack of Luxury Goods 0.65 2 Ale.png 4 Ale
Cosmetics.png 4 Cosmetics
Incense.png 4 Incense
Scrolls.png 4 Scrolls
TrainingGear.png 4 Training Gear
Wine.png 4 Wine
- 0:30 Carpenter icon.png Carpenter
Leatherworks icon.png Leatherworker (25% more ingredients)
FRAME Grade Blight 1.png 2%
Provisions.png Pack of Provisions 0.40 3 Berries.png 4 Berries
Eggs.png 4 Eggs
Herbs.png 4 Herbs
Insects.png 4 Insects
Meat.png 4 Meat
- 0:30 Provisioner icon.png Provisioner
Makeshift Post icon.png Makeship Post (50% more ingredients)
FRAME Grade Blight 1.png 2%
TradeGoods.png Pack of Trade Goods 0.80 2 Oil.png 8 Oil
Pigment.png 8 Pigment
Barrels.png 6 Barrels
Flour.png 6 Flour
Pottery.png 6 Pottery
Waterskins.png 6 Waterskins
- 0:30 File:Smithy.png Smithy
Lumbermill icon.png Lumber Mill (50% more ingedients)
FRAME Grade Blight 1.png 2%
Amber.png Amber 1.00 1 Resin.png 3 Resin Sparkdew.png 3 Sparkdew
Oil.png 1 Oil
0:30 Finesmith icon.png Finesmith FRAME Grade Blight 3.png 4%
AncientTablet.png AncientTablet 8.00 Cannot be obtained from recipes

Fuel & exploration

Resource Cost Recipe
Amount produced Ingredient 1 Ingredient 2 Ingredient 3 Time Building Blightroot Footprint
PurgingFire.png Purging Fire 0.31 5 Wood.png 10 Wood - - 0:40 Blight Post icon.png Blight Post
Coal.png Coal 0.31 5 Wood.png 10 Wood - - 1:00 Kiln icon.png Kiln FRAME Grade Blight 1.png 2%
SimpleTools.png Simple Tools 1.38 2 Wood.png 8 Wood
Planks.png 2 Planks
CopperBar.png 3 Copper Bars
CrystalizedDew.png 3 Crystalized Dew
- 1:10 Carpenter icon.png Carpenter FRAME Grade Blight 3.png 4%
InfusedTools.png Infused Tools 1.76 2 Sparkdew.png 4 Sparkdew CopperBar.png 2 Copper Bars
CrystalizedDew.png 2 Crystalized Dew
Wood.png 6 Wood
Planks.png 1 Planks
1:00 Finesmith icon.png Finesmith
Rainpunk Foundry icon.png Rainpunk Foundry
FRAME Grade Blight 3.png 4%
Oil.png Oil 0.16 Cannot be obtained from recipes
SeaMarrow.png Sea Marrow 0.31 Cannot be obtained from recipes
Wood.png Wood 0.06 Cannot be obtained from recipes

Smoldering City resources

There are three resources that can be used to buy upgrades in Smoldering City:

  • Icon MetaResource FoodStockpiles.png Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
  • Icon MetaResource Machinery.png Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
  • Icon MetaResource Artifact.png Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.