Hostility
Overview
The forest recoils at the touch of exploitation and destruction, birthing an innate hostility.
The more your settlement grows, the more hostility you will generate. During the Storm, stackable negative Forest Mysteries will trigger, each generating different negative effects depending on the Hostility level a Viceroy has generated.
Hostility and the Queen's Impatience are inversely linked. Higher Impatience results in a reduction to Hostility. Each settlement starts with Hostility at 0, unless playing with the Ancient Battleground Map Modifier.
Triggering Forest Mysteries
Looming Darkness is the "base" negative Forest Mystery that will activate during the Storm even at Hostility 0. The rest of the Forest Mysteries differ from settlement to settlement and always require at least Hostility 1 to activate. Higher Hostility levels activate stronger Storm Forest Mysteries. Some of them scale with the Hostility level directly.
Why Hostility Increases
Viceroys will generate different amounts of Hostility depending on the Difficulty they embark on. Viceroys can see what is currently causing their Hostility level by hovering over the eye icon on the top of their screen. Total Hostility is the sum of each amount, and each amount is the result of multiplication. These numbers scale with Difficulty; more hostility is generated at higher difficulties.
Cause | Settler | Pioneer | Veteran | Viceroy |
---|---|---|---|---|
Years Passed | 15 | 22 | 30 | 45 |
Small Glades Opened | 5 | 8 | 10 | 15 |
Dangerous / Forbidden Glades Opened | 10 | 15 | 20 | 30 |
Villagers in Settlement | 2 | 3 | 4 | 6 |
Woodcutters Actively Assigned | 8 | 12 | 16 | 24 |
How to Decrease Hostility
Viceroys always need to seek ways to decrease the Forest's Hostility level. It can be decreased to 0 by especially crafty Viceroys! There are several ways to do so, including:
- Building more Hearths.
- Removing Woodcutters from Woodcutters' Camps.
- Completing certain Glade Events that decrease Hostility.
- Killing off villagers.
- Driving up the Queen's Impatience.
- Assigning a Fox to the Hearth.
- Using Perks that lower Hostility.
- Using Monastery.
Other Ways of Decreasing Hostility
Below is a list of Glade Events, Buildings, Cornerstones and Perks that will decrease Forest Hostility levels:
Glade Events
- Converted Altar of Decay (Reduces Hostility each time a Villager leaves or dies)
- Converted Rain Totem (-50 Hostility)
- Obelisk (-10 Hostility)
Buildings
Perks & Cornerstones
Lua error in Module:PerkSearchResultsView at line 85: attempt to concatenate local 'borderColor' (a nil value).
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Protected Trade | Legendary | "The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point." |
| — |
Converted Altar of Decay | Rare | "A place for forbidden, necrotic rituals. Hostility is reduced by ‑20 points for every villager that leaves the settlement or dies. (the bonus is added retroactively)" | — | |
Converted Rain Totem | Rare | Hostility is decreased by 50. | — | |
Calming Water | Legendary | Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines. |
| — |
Safe Haven | Legendary | Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher). |
| — |
Silent Looting | Epic | "Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points." |
| — |
Small Altar Box | Epic | The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die. |
| 28 |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Small Altar Box | Epic | The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die. |
| 28 |
Perk | Rarity | Description | Source(s) |
---|---|---|---|
Secure Perimeter | Legendary | "Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (<sprite name="dangerous">) and Forbidden Glades (<sprite name="forbidden">) by 2, and from Small Glades by 1. (the bonus is added retroactively)" |
|
Lua error in Module:PerkSearchResultsView at line 85: attempt to concatenate local 'borderColor' (a nil value).
Forest Mysteries
Please see Forest Mysteries for more information.