Forest Mysteries

From Against the Storm Official Wiki
Forest Mystery Screen

Overview

Once a Viceroy starts a settlement, they will be met with a screen similar to the one on the right. This screen lists the Positive and Negative Forest Mysteries they have received in their Settlement.

Viceroys can hover over the images of the Forest Mysteries to learn more about them.

Types of Forest Mysteries

There are two versions of Forest Mysteries, Positive and Negative.

Positive:

Negative:

  • Active during Storm Season
  • 3-5 provided each game, depending on Difficulty
  • Needs a certain Hostility level to be Active.
  • Consists of Simple and Complex Mysteries.
  • Complex Mysteries can be prevented, Simple ones not.

Negative Forest Mysteries

Negative Forest Mysteries Activating

On the left we can see multiple Negative Forest Mysteries activating during the Storm Season. Currently, 3 Forest Mysteries are active (Yellow Box) and 2 are Inactive (Pink box). This is because the Hostility threshold, in this case Hostility level 3, have been reached activating the first 3 Forest Mysteries. The last two Negative Forest Mysteries require Hostility level 4 and 7 to activate.






Simple Negative Forest Mysteries

These Forest Mysteries cannot be prevented, only managed by Lowering Hostility. Below is a list of Simple Negative Forest Mysteries:

Mystery Penalty Active from
Hostility
Absorption Burning cysts takes 5 seconds longer. 2
Acid Rain Recipes producing Building Materials produce 50% fewer goods. 3
Aura of Fear All species' Resolve drops 100% faster. 2
Blight from the Sky Every storm season, 1 Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed). 4
Blightrot Infection When a villager leaves or dies, 2 Blightrot Cysts will appear in the settlement. 3
Cloudburst Pay 1 Coats Coats x number of villagers, or get -6 Global Resolve for 2 minutes. 4
Corrosive Rainfall -50% yields to all recipes with Copper Bars Copper Bars or Crystalized Dew Crystalized Dew as product or ingredient. 3
Creeping Shadows Discovering a glade during the storm will decrease Global Resolve by -10 for 3 minutes. 1
Death and Decay Every villager that dies turns into a Bloodflower. 4
Devastating Storms -20 Global Resolve. 6
Devastation Pay 1 Pack of Building Materials Pack of Building Materials x number of years, or 3 buildings in your settlement will become Ruins. 3
Faint Flame Resources you sacrifice in the Ancient Hearth burn 40% quicker. 2
Flooded Roads Trade Routes take +2 Pack of Provisions Pack of Provisions per level. 1
Greater Threat -2 Global Resolve for every Dangerous or Forbidden Glade discovered since the beginning of the settlement. 4
Grim Fate The forest will claim a villager's life during each storm (multiplied by the number of years that have passed). 7
Horrors from Beneath Villagers working in Mines get -10 to Resolve during the storm. 1
Humid Climate +20% fuel consumption in Hearths for each Hostility level. 2
Hunger Storm +1 stack of Hunger applied every time a villager misses a meal. 3
Insatiable Hunger +10% chance per Hostility level for villagers to consume double the amount of Food on Break. 4
Muddy Ground -30% villager walking speed off roads. 1
No Contact Gaining Reputation does not lower Impatience. 2
Leakage -200 Hearth resistance. 2
Rotten Rain A Blood Flower will spawn somewhere in the settlement every 90 seconds. 4
Rotten Vapors Pay 5 Drizzle Water Drizzle Water x number of years, or 3 Blightrot Cysts will spawn. 3
Rotting Wood +50% tree felling speed, but also +100% chance of destroying tree yields. 2
Rot from the Sky -15% food production speed per Hostility level. 3
Sacred Flame Rituals Pay 3 Wood Wood per Villager, or 2 Villagers will leave. 4
Spreading Contamination +5% faster Queen's Impatience for every Blightrot Cyst in your settlement. 4
Unnatural Erosion Pay 5 Oil Oil x number of years, or 2 random Resource nodes are destroyed. 4
Unearthly Element The maximum number of sacrifice stacks in the Ancient Hearth is lowered by 1. 1
Unyielding Corruption Favoring unavailable if Hearth is Corrupted. 3
Vanishing Goods +10% chance per Hostility level for villagers to consume twice the amount of goods when using Services. 4
Vanishing Water Lose 1 unit of a random type of water for every 2 units of Rainwater used in Rain Engines. 2
Vassal Tax Pay 5 Amber Amber x number of years, or gain 1 Impatience point. 4
Quaking Bog -50% gathering speed. 2

Complex Negative Forest Mysteries

List of Complex Forest Mysteries (Can be Prevented)

Mystery Penalty Active from
Hostility
Prevention
Alluring Lights +5% chance of affected villager dying every 15 seconds. 7 2x Services
Charged Rain +5% chance of affected villager dying every 15 seconds. 5 1x Complex Food
1x Services
Cold Snap +50% chance of affected villager eating double during break. 3 1x Complex Food
Downpour +50% chance of affected villager eating double during break. 5 1x Housing
1x Services
Eclipse -33% time between Breaks for affected villagers. 6 2x Services
Eerie Song +5% chance of affected villager dying every 15 seconds. 5 1x Services
Fog -40% movement speed to affected villagers. 1 1x Housing
Hailstorm +5% chance of affected villager dying every 15 seconds. 2 1x Housing
Melancholy -2 Resolve penalty, stacks every 60 seconds on affected villager. 3 1x Complex Food
1x Housing
Nauseous Spores -33% time between Breaks for affected villagers. 4 1x Services
Strange Lights +20% chance of destroying production yield by affected villagers. 4 1x Services
Swarms -2 Resolve penalty, stacks every 60 seconds on affected villagers. 2 1x Housing
Under an Open Sky -5 Resolve to affected villagers. 1 1x Housing

Positive Forest Mysteries

Below is a list of Positive Forest Mysteries:

Mystery Description
Golden Dust Some raindrops seem to have a golden hue. Gain Clearance Water Clearance Water for every unit ofDrizzle Water Drizzle Water gathered.
Gift from the Woods These seem to be the ideal conditions in which to create Amber. Gain 5 Amber every drizzle season, plus an additional 5 Amber for each Hostility level reached.
Drizzle Anomaly The rain seems to fall... slower. Gain Drizzle Water Drizzle Water per minute during the drizzle.
Salty Breeze The salty air makes it easier to preserve food. Food production speed is increased during drizzle season.
Soil Reclamation The soil becomes saturated with the rain's essence during drizzle season. Resource nodes depleted during the drizzle spawn fertile soil.
Forgiving Crown Gain one free cornerstone reroll for every Reputation Point gained during drizzle season.
Gentle Dawn New year, new challenges. Every small glade discovered grants planting speed during Drizzle.
Forest Offerings It seems some inhabitants of the forest are grateful for your efforts. During drizzle season, every Dangerous or Forbidden Glade Event you complete will give you 30 random raw food.
Soft Stems The grain stalks have grown soft because of the air’s humidity. During drizzle season, workers in the Harvesters' Camp can gather Grain Grain from grain nodes.
Hot Springs Rainwater Geysers produce pleasant heat in their vicinity. Geyser Pump Operators get +10 to Resolve.
Cricket Mating Grounds The clearings are abuzz with the sound of crickets. Gain Insects Insects for each discovered glade.
Marrow Growth Small pockets of bone marrow form in the ground and on trees. Gain Sea Marrow Sea Marrow for every Coal Coal produced during drizzle season.
Scavenging Season The drizzle in this region is very mild, making it the perfect season for looting. Increases the chance of bringing back twice the goods from Glade Events solved during the drizzle
Natural Filtration Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. Blightrot Cysts grow slower when using Rain Engines.
Untapped Wealth Gatherers have a higher chance of producing double yields when harvesting resource nodes.
Regrowth Plants seem to grow exceptionally fast after the storm. All buildings using fertile soil produce more goods during drizzle season (crops collected during clearance also benefit from this effect)
Exposed Resources The ground is soft, and soaked with the rain's essence. Mines produce more goods during drizzle season.
Saturated Air A pleasant, earthy scent is in the air. Gain Global Resolve for every some amounts units of water used in Rain Engines.
Aura of Peace After each storm comes a time of peace and regrowth. Gain Reputation Points for every Dangerous or Forbidden Glade Event completed during drizzle season.
Finders Keepers After each storm, caravans find countless goods scattered along their routes. Every trade route you complete during drizzle season will give you 5 random packs of goods.
Fermented Rain The rain is sticky and tastes like wine. During drizzle season,

Perks and Cornerstones Affecting Forest Mysteries

1 perks named Airbender.
PerkRarityDescriptionSource(s)
Airbender Airbender Epic Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.
  • from Glade Event rewards