Complex Needs

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Revision as of 14:11, 12 December 2023 by Alcawen (talk | contribs)

Overview

Complex Needs opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:

Fulfilling these Needs

Complex Food

All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences, these are:

Races
Beaver circle.png
Beaver
Fox circle.png
Fox
Harpy circle.png
Harpy
Human circle.png
Human
Lizard circle.png
Lizard
Complex
Food
Icon Resource Biscuits.png Biscuits Icon Resource PickledGoods.png Pickled Goods Icon Resource PickledGoods.png Pickled Goods Icon Resource Porridge.png Porrdige Icon Resource Skewers.pngSkewers Icon Resource Biscuits.png Biscuits
Icon Resource Pie.png Pie Icon Resource Jerky.png Jerky Icon Resource Biscuits.png Biscuits
Icon Resource Pie.png Pie Icon Resource Porridge.png Porridge Icon Resource PickledGoods.png Pickled Goods Icon Resource Pie.png Pie Icon Resource Jerky.png Jerky Icon Resource Skewers.png Skewers
Resolve Earned +5 +8 +8 +4 +5 +5 +5 +4 +5 +5 +4 +8 +5 +5 +4

Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.

For more information, please see Complex Food.

Complex Housing Need

Villagers can stay in Lua error in Module:BuildingLink at line 59: No building found with name: Basic Shelter. Please see the template documentation for how to use the parameters.s and Lua error in Module:BuildingLink at line 59: No building found with name: Large Shelter. Please see the template documentation for how to use the parameters.s, but they will prefer their own Specie Specific housing. These are:

  • Lua error in Module:BuildingLink at line 59: No building found with name: Beaver House. Please see the template documentation for how to use the parameters. for Beavers Beavers
  • Lua error in Module:BuildingLink at line 59: No building found with name: Fox House. Please see the template documentation for how to use the parameters. for Foxes Foxes
  • Lua error in Module:BuildingLink at line 59: No building found with name: Harpy House. Please see the template documentation for how to use the parameters. for Harpies Harpies
  • Lua error in Module:BuildingLink at line 59: No building found with name: Human House. Please see the template documentation for how to use the parameters. for Humans Humans
  • Lua error in Module:BuildingLink at line 59: No building found with name: Lizard House. Please see the template documentation for how to use the parameters. for Lizards Lizards
Species Beaver circle.png
Beaver
Fox circle.png
Fox
Harpy circle.png
Harpy
Human circle.png
Human
Lizard circle.png
Lizard
Resolve +3 +4 +3 +3 +3

Houses can be Upgraded to earn +1 Resolve.

Clothing Need

3 / 5 Species use Coats Coats to boost Resolve by +5, these are:

New Coats Coats will be used every time a Villager takes a break, much like Food.

Services Need

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

Services need the following Goods to be fulfilled:

Races
Beaver circle.png
Beaver
Fox circle.png
Fox
Harpy circle.png
Harpy
Human circle.png
Human
Lizard circle.png
Lizard
Services Education Leisure Luxury Brawling Luxury Treatment Education Treatment Leisure Religion Brawling Religion
Resolve Earned +10 +8 +10 +8 +10 +10 +10 +10 +8 +8 +8 +8

For more information, please see Services Need.