Coral Forest

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Revision as of 15:24, 27 November 2023 by Alcawen (talk | contribs) (→‎Trees:)
The Coral Forest

Overview

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.


Effects

DiverseFlora.png
Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.
InspiringPressure.png
Inspiring Pressure
The forest is as scary as it is beautiful. Villagers has a +3% double yield chance per Hostility level.


Resources

The Coral Forest has an Average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All Trees give Wood Wood as a base resource, and have 2 charges.

Image Tree Biome Additional resources Description
Crimsonreach Tree.png
Crimsonreach Tree Coral Forest Incense Incense 20%
Stone Stone 40%
A mineralized coral tree.
Musselsprout Tree.png
Musselsprout Tree Coral Forest Crystalized Dew Crystalized Dew 20%
Meat Meat 40%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree.png
Plateleaf Tree Coral Forest Plant Fiber Plant Fiber 30% A species of plant rarely seen above water.

Natural Resources:

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Vegetables.png
Vegetables
82 → DebugNode MossBroccoliBig icon.pngMoss Broccoli Patch (LARGE) → Insects.png 40% + Roots.png 20%
Forager's Camp icon.png

Foragers' Camp ★★
2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
27 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (SMALL)→ Insects.png 30%
Small Foragers' Camp icon.png

Small Foragers' Camp
Reeds.png
Reed
72 →DebugNode ReedBig icon.pngReed Field (LARGE) →

32 →DebugNode ReedSmall icon.png Reed Field (SMALL)→
Roots.png 40% + Icon Resource Clay.png 40%

Roots.png 20% + Roots.png 20%
Harvester Camp icon.png

Harvester's Camp ★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
Herbs.png
Herbs
82 →DebugNode HerbsBig icon.png Herb Node (LARGE) → Icon Resource Berries.png 40% + PlantFiber.png 20%
Herbalist's Camp icon.png

Herbalists' Camp★★
2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
27 →DebugNode HerbsSmall icon.png Herb Node (SMALL) →
Icon Resource Berries.png 20%
Small Herbalists' Camp icon.png

Small Herbalists' Camp
Stone.png
Stone
72 →DebugNode StoneBig icon.png Stone Deposit → (LARGE)
Roots.png 30% + Insects.png 30% + CopperOre.png 10%
Stonecutter's Camp icon.png

Stonecutters' Camp★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
32 →DebugNode StoneSmall icon.png Stone Deposit (SMALL) →
Roots.png 20% + Insects.png 20%
Meat.png
Meat

Insects icon.png
Insects
82 →DebugNode LeechBroodmotherBig icon.png Leech Broodmother (LARGE) →

82 →DebugNode WormtongueNestBig icon.png Wormtongue Nest (LARGE) →
Leather.png60% + Eggs.png 20% + Leather.png 100%

Insects.png 60%
Trapper's Camp icon.png

Trappers' Camp ★★
2 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
27 →DebugNode LeechBroodmotherSmall icon.png Leech Broodmother (SMALL) →

27 →DebugNode WormtongueNestSmall icon.png Wormtongue Nest (SMALL) →
Leather.png 20%

Insects.png 20%
Small Trappers' Camp icon.png

Small Trappers' Camp
2
Icon Resource Coal.png
Coal
120 → Icon Resource Coal.png Coal Stone.png 30%
Mine icon.png

Mine ★★
4 Engineering.png Engineering

Beaver circle.png Beaver
Planks.png 2 Planks
Bricks.png 2 Bricks
Parts.png 2 Parts

Strategy

See Also