Glade Events

From Against the Storm Official Wiki
A Glade Event is encountered after exploring a glade

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are five types of Glade Events:

Events

THE WHOLE PAGE IS UNDER CONSTRUCTION, all the Viceroy - P20 info is incorrect because I need to set up the right floating table first. THIS IS A LOT OF WORK AND MAY TAKE TWO WEEKS

Small Glade Events

Dangerous Glade Events

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
Settler - Veteran
Empathy Threats:
13:00
Loyalty
Rewards Rewards
Random Cornerstone
20 - 40 Random Goods
20 - 40 Random Goods
20 - 40 Random Goods
Spawns
6 Bloodflowers
1 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
20 Pie Pie
20 Jerky Jerky
20 Skewers Skewers
20 Biscuits Biscuits
20 Pickled Goods Pickled Goods
20 Incense Incense
20 Tea Tea
20 Scrolls Scrolls
03:00 5 Tools Tools
5 Pack of Building Materials Pack of Building Materials
-
Working Effects: Working Effects:
- +5 Hostility for every 5 felled trees.
Viceroy - Prestige 20
Empathy Threats:
13:00
Loyalty
Rewards Rewards
Random Cornerstone
05 Ancient Tablet Ancient Tablets
30 - 40 Random Goods
30 - 40 Random Goods
Spawns
6 Bloodflowers
1 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
60 Pie Pie
60 Jerky Jerky
60 Skewers Skewers
60 Biscuits Biscuits
60 Pickled Goods Pickled Goods
60 Incense Incense
60 Tea Tea
60 Scrolls Scrolls
Prestige
8≤

05:00
Prestige
9≥

07:27
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
-
Working Effects: Working Effects:
- +15 Hostility for every 2 felled trees.

Escaped Convicts

EscapedConvictsLong.png
Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."
Settler - Veteran
Empathy Threats:
13:00
Loyalty
Rewards Rewards
5 Villagers
10 -30 Random Goods
10 - 30 Random Goods
2 Ancient Tablet Ancient Tablets
3 Random Abandoned Caches Destroyed
1 Impatience Point
0.75 Reppoint.png
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - 03:30 10 Training Gear Training Gear
05 Tools Tools
15 Stone Stone
-
Working Effects: Working Effects:
-5 to Global Resolve -
Viceroy - Prestige 20
Empathy Threats:
13:00
Loyalty
Rewards Rewards
5 Villagers
10 -30 Random [{Goods]]
10 - 30 Random Goods
02 Ancient Tablet Ancient Tablets
2 Random Abandoned Caches destroyed.
1 Impatience Point
1 Reppoint.png
20 Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
45 Stone Stone
15 Tools Tools
30 Training Gear Training Gear
-
Working Effects: Working Effects:
-8 to Global Resolve -

Fallen Beaver Traders

FallenBeaverTradersLong.png
A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.
Settler - Veteran
Corruption Threats:
10:24
Empathy
Rewards Rewards
Random Good / Perk / Cornerstone
Random Good / Perk / Cornerstone
Random Good / Perk / Cornerstone
Spawns at least
2 Bloodflowers
0.50 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - 03:30 5 Amber Amber 10 Incense Incense
10 Oil Oil
10 Resin Resin
10 Tea Tea
Working Effects: Working Effects:
-6 to Beavers Beavers Resolve -
Viceroy - Prestige 20
Empathy Threats:
13:00
Loyalty
Rewards Rewards
5 Villagers
10 -30 Random [{Goods]]
10 - 30 Random Goods
02 Ancient Tablet Ancient Tablets
2 Random Abandoned Caches destroyed.
1 Impatience Point
1 Reppoint.png
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
45 Stone Stone
15 Tools Tools
30 Training Gear Training Gear
-
Working Effects: Working Effects:
-8 to Global Resolve -

Fallen Fox Scouts

FallenFoxScouts.png
A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Settler - Veteran
Corruption Threats:
08:00
Empathy
Rewards Rewards
Random Good / Perk / Cornerstone
Random Good / Perk / Cornerstone
Random Good / Perk / Cornerstone
Spawns at least
2 Bloodflowers
0.50 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - 03:30 5 Amber Amber 10 Incense Incense
10 Oil Oil
10 Resin Resin
10 Tea Tea
Working Effects: Working Effects:
-6 to Foxes Foxes Resolve -
Viceroy - Prestige 20
Empathy Threats:
13:00
Loyalty
Rewards Rewards
5 Villagers
10 -30 Random Goods
10 - 30 Random Goods
02 Ancient Tablet Ancient Tablets
2 Random Abandoned Caches destroyed.
1 Impatience Point
1 Reppoint.png
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
45 Stone Stone
15 Tools Tools
30 Training Gear Training Gear
-
Working Effects: Working Effects:
-8 to Global Resolve -

Fallen Harpy Scientists

FallenHarpyScientistsLong.png
A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.
Settler - Veteran
Corruption Threats:
08:00
Empathy
Rewards Rewards
Random Good / Perk / Cornerstone
Random Good / Perk / Cornerstone
Random Good / Perk / Cornerstone
Spawns at least
2 Bloodflowers
0.50 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - 03:30 05 Amber Amber 10 Incense Incense
10 Oil Oil
10 Resin Resin
10 Tea Tea
Working Effects: Working Effects:
-6 to Harpies Harpies Resolve -
Viceroy - Prestige 20
Empathy Threats:
13:00
Loyalty
Rewards Rewards
5 Villagers
10 -30 Random Goods
10 - 30 Random Goods
02 Ancient Tablet Ancient Tablets
2 Random Abandoned Caches destroyed.
1 Impatience Point
1 Reppoint.png
20 Amber Amber
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
- - Prestige
8≤

05:00
Prestige
9≥

07:27
45 Stone Stone
15 Tools Tools
30 Training Gear Training Gear
-
Working Effects: Working Effects:
-8 to Global Resolve -

Fallen Human Explorers

Fallen Lizards Hunters

Fishmen Cave

Fishmen Totem

Forsaken Crypt

Fuming Machinery

Harmony Spirirt Altar

Hidden Trader Cemetery

Large Destroyed Caravan

Large Encampment

Merchant Shipwreck

Open Vault

Petrified Tree

Rain Spirit Totem

Stonetooth Termite Burrow

Totem of Denial

Withered Tree

Leaking Cauldron

Forbidden Glade Events

Ancient Burial Site

Dark Gate

Destroyed Cage of the Warbeast

Destroyed Rainpunk Foundry

Drainage Mole

Fishman Soothsayer

Fishman Lighthouse

Fishmen Outpost

Giant Stormbird's Nest

Hungry Mistworm

Infected Drainage Mole

Lightning Catcher

Noxious Machinery

Wildfire