Jerky

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Revision as of 14:51, 1 December 2022 by Aeredor (talk | contribs) (created; will fill in production chain later.)
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Jerky.png

Preserved, dried meat. Produced by: Field Kitchen, Smokehouse, Kiln, Butcher, Cellar.

Jerky is a Complex Food preferred by Humans, Lizards, and Harpies. Each of your Villagers that fulfills their need for Jerky receives a bonus to their Resolve. Therefore, if you do not have Beavers in your map, then a sustainable supply of Jerky can fulfill one of the Complex Food Needs for all of your Villagers.


Produced in

Jerky is produced in the following Buildings:

Three-star Buildings:

Two-star Buildings:

One-star Buildings:

Zero-star Buildings:


Recipes

Before any Perks are applied, the Recipe for Jerky in all Buildings yields 10 Jerky. In all Buildings, the Recipe requires the same number of the second, Fuel-type ingredients for cooking the first ingredient. In the Smokehouse, the only 3-star (★★★) Building, only 4 of the first ingredient is needed, and the Butcher (★★) requires only 5. In the zero-star Field Kitchen (☆), the Recipe requires 8 of the first ingredient.

The Recipe is slightly faster in the Smokehouse (★★★) at 1:15, and in all other Buildings, it takes 1:30 to produce.

Smokehouse icon.png Smokehouse
★★★
1:15
Blightrot Footprint
4 Insects.png Insects
4 Meat.png Meat
+ 5 Wood.png Wood
2 Oil.png Oil
1 Coal.png Coal
1 SeaMarrow.png Sea Marrow
= 10 Jerky.png Jerky


Sources and Strategies

Jerky is a typical reward from Orders, especially ones involving the Lizards, which can reward 40 Jerky or +1 to Jerky production.

There is an Order that requires you to fulfill the need for Jerky in a certain number of your Villagers. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Humans, Lizards, and Harpies in your settlement. Further, if your production is slow or you can only afford to buy a few from the Trader, consider disabling consumption for Jerky until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.

Jerky can be acquired from a Trader. They have a value of 0.14 Amber Amber, which is considerably less than other Complex Foods. Therefore, a stack of 40 is worth 5.6 Amber to the Trader.

If you use Wood or Sea Marrow for the Fuel-type ingredient, then Jerky can be one of the first Complex Foods you can produce in your settlement. If you do not have Beavers in your map, this can be a significant and sustainable source of Resolve for all of your Villagers.