Ruins
Overview
Ruins are buildings found in Glades which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins.
- Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
- Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
- Salvaging a building will give some resources to Viceroys.
- Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
- Cleansed housing has 6 slots instead of 2.
- Cleansed Service buildings have a powerful additional effect.
Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.
Ruins map generation
Based on a sample of 1000 Dangerous Glades[1], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous Glade is roughly between 50 and 56%.
You will never find a Ruin in a Scarlet Orchard Glade with one of the Excavation Sites or a Sealed Forest Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 10% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.
Haunted Ruins
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most buildings in the game. Cleansing a haunted Ruin requires 30 Incense, Tea, Oil, Resin, or Scrolls, and imposes a working effect that lowers Global Resolve by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 Planks or 15 Oil, 15 Sea Marrow, 15 Coal for a moderate amount of resources. Base solve time is 3 minutes and 50 seconds.
Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate. All Orders that require a specific building will accept its cleansed version.
You can find the list of all possible cleansed buildings below:
- Flawless Brewery
- Flawless Cellar
- Flawless Cooperage
- Flawless Druid's Hut
- Flawless Leatherworker
- Flawless Rain Mill
- Flawless Smelter
- Holy Guild House
- Holy Market
- Holy Temple
- Hallowed Herb Garden
- Hallowed Small Farm
- Purified Beaver House*
- Purified Fox House*
- Purified Frog House*
- Purified Harpy House*
- Purified Human House*
- Purified Lizard House*
*Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.
World Modifiers affecting Ruins
Trivia
- Before update 1.4, basic and species-specific Housing could be found as Ruins.
- Since update 1.4, Small Warehouse can only be found as a Ruin as part of special Glades.
- Before update 1.4, Flawless Brewery's Ale and Pickled Goods Recipes had an output of 15 units, and Pack of Crops - 5.
References
1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248