Resources
For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.
An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Main article: Food
Every few minutes, Villagers will go to rest at a Hearth and try to eat food from Storage. If they cannot eat, they will get a Resolve penalty. Alternatively, if Complex Food is available, villagers will eat that instead of raw food, rewarding a bonus to Resolve. Therefore, it is essential that your settlement have a steady income of food resources.
Raw Food
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.
You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.
Raw food item | Amber value | Gathered by | Farmed from Farm Fields by | Produced by | |
---|---|---|---|---|---|
Camp | near resource node | ||||
Berries | 0.20 | Herbalists' Camp (★) | Dewberry Bush | Plantation (★★) | none |
Eggs | 0.20 | Scavengers' Camp (★) | Stormbird Nest | none | Ranch (★) |
Trappers' Camp (★) | |||||
Insects | 0.20 | Scavengers' Camp (★) | Wormtongue Nest | none | none |
Trappers' Camp (★) | |||||
Meat | 0.20 | Trappers' Camp (★) | Slickshell Broodmother | none | Ranch (★) |
Mushrooms | 0.20 | Herbalists' Camp (★) | Bleeding Tooth Mushroom | Homestead (★★) | Greenhouse (★★) |
Roots | 0.20 | Scavengers' Camp (★) | Roots Deposit | Herb Garden (★★) | none |
Vegetables | 0.20 | Foragers' Camp (★) | Moss Broccoli Patch | Small Farm (★) | none |
Homestead (★★) |
Additionally, some of these resources are available as bonuses when villagers work other deposits. If you have no access to their main gathering, farming, or production methods, you will still find a few as bonuses.
Raw food item | Bonus locations | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Berries | Herb Node | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eggs | Lush Trees (Royal Woodlands) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Insects | Bleeding Tooth Mushroom Flax Field Moss Broccoli Patch Stone Deposit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meat | Musselsprout Trees (Coral Forest) Stormbird Nest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mushrooms | Mushwood Trees (The Marshlands) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roots | Clay Deposit Moss Broccoli Patch Reed Field Stone Deposit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vegetables | none
Complex FoodMain article: Complex Food Need These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.
Note that the ingredient Flour and one of its ingredient alternatives Grain are not edible, but required in many Complex Food recipes. Building materialsBuilding materials are used for construction. All materials are refunded if a building is demolished. Consumable itemsConsumable items are used in various buildings to satisfy villagers' needs. Crafting resourcesCrafting resources are used in Recipes. Raw resourcesRaw resources are obtained directly from resource nodes. Refined resourcesRefined resources are crafted from Recipes. Trade goodsTrand goods are used in Trades or Orders.
Fuel & explorationSmoldering City resourcesThere are three resources that can be used to buy upgrades in Smoldering City:
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