Housing Need: Difference between revisions
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| Frog Housing | | [[File:Icon Need FrogHousing 1.png|{{ImgL}}]] Frog Housing | ||
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| [[File:Frog House icon.png|{{ImgL}}]] Frog House | | [[File:Frog House icon.png|{{ImgL}}]] Frog House | ||
| Frog Housing | | [[File:Icon Need FrogHousing 1.png|{{ImgS}}]] Frog Housing | ||
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| style=text-align:center; | +5 | | style=text-align:center; | +5 |
Latest revision as of 09:40, 30 November 2024
Overview
In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter, or Basic Housing, and the need for species-specific Housing. Both are discussed in this article.
Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.
Both Shelters and species-specific Houses are found under Housing on the Construction Toolbar.
Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.
Satisfaction
When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.
When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Shelter Need and their Housing Need are both satisfied. While both needs are satisfied as soon as Shelter or House construction finishes, should you destroy their place of residence, villagers won't be counted as homeless (and lose Resolve) until they take a break.
Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.
Note: Villagers of a different species cannot use species-specific Houses of another species.
How to check Shelter and Housing Need satisfaction
There is a number of UI elements that can help you track homeless villagers, how many Housing slots are available, etc. They are all located in the upper left section of the screen:
- Homeless counter for individual species. It tracks the number of villagers of a particular species that don't have even the Basic Housing Need fulfilled.
- Global homeless counter. Tracks the total number of villagers that don't have even the Basic Housing Need fulfilled, irrespective of their species. When hovered over, displays the Housing Status tooltip.
- Housing Status tooltip. Lists the following:
- Number of homeless villagers.
- Number of free slots in Shelters.
- Number of free slots in each of the species' Housing.
- Shelter Need icon in the expanded Species Panel.
- In the upper right corner you can find the number of free slots available in Shelters.
- In the bottom left corner you can find the average Resolve bonus granted to the species from satisfying this need.
- The tile starts glowing when all villagers of this species have the tile's need fulfilled.
- You can also hover over the icon to get a more detailed breakdown.
- Housing Need icon in the expanded Species Panel.
- In the upper right corner you can find the number of free slots available in species-specific Housing.
- In the bottom left corner you can find the average Resolve bonus granted to the species from satisfying this need.
- The tile starts glowing when all villagers of this species have the tile's need fulfilled.
- You can also hover over the icon to get a more detailed breakdown.
List of Shelter and Housing Needs
Species | Shelter Need | Housing Need | Housing Need description | |
---|---|---|---|---|
Beavers |
|
Beaver Housing | Beavers prefer to live in cozy, wooden homes. | |
Foxes | Fox Housing | Foxes prefer to live in wooden, well camouflaged houses. | ||
Frogs | — | Frog Housing | Frogs are at home in water. | |
Harpies |
|
Harpy Housing | Harpies prefer to live in well-lit, spacious homes. | |
Humans | Human Housing | Humans prefer to live in solid, safe homes. | ||
Lizards | Lizard Housing | Lizards prefer to live in warm, dry homes. |
Housing slots and Resolve boosts
Housing building | Needs satisfied | Slots | Resolve boost |
---|---|---|---|
Shelter | Basic Housing | 3 | +3 |
Big Shelter | Basic Housing | 6 | +3 |
Beaver House | Basic Housing + Beaver Housing |
2 | +6 |
Fox House | Basic Housing + Fox Housing |
2 | +7 |
Frog House | Frog Housing | 2 | +5 |
Harpy House | Basic Housing + Harpy Housing |
2 | +6 |
Human House | Basic Housing + Human Housing |
2 | +6 |
Lizard House | Basic Housing + Lizard Housing |
2 | +6 |
The number of slots in a housing building can be raised with certain Perks. Purified Houses rewarded from Haunted Ruin Glade Events have 6 slots.
Housing unlocks and construction cost
Housing building | Unlock or upgrade | Base cost | Prestige 6 cost |
---|---|---|---|
Shelter | (always available) | 10 Wood | 15 Wood |
Big Shelter | Ancient Knowledge Deed | 4 Planks | 6 Planks |
Beaver House | Vanguard Spire level 2 | 8 Planks | 12 Planks |
Fox House | Vanguard Spire level 6 | 4 Planks 2 Crystalized Dew |
6 Planks 3 Crystalized Dew |
Frog House | Level 13 | 4 Bricks | 6 Bricks |
Harpy House | Vanguard Spire level 4 | 4 Fabric | 6 Fabric |
Human House | Vanguard Spire level 1 | 4 Planks 2 Bricks |
6 Planks 3 Bricks |
Lizard House | Vanguard Spire level 3 | 2 Bricks 2 Fabric |
3 Bricks 3 Fabric |
Upgrading Houses
Main article Housing Upgrades
Housing upgrades provide a variety of bonuses primarily at the cost of Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels.
Perks and Cornerstones influencing housing
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Crowded Houses | Legendary | All houses have room for 1 more villager. | x | Cor | x | x | x | 0 |
Crowded Houses (Stormforged) | Mythic | All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. | Alt | x | x | x | x | 0 |
Furniture | Rare | Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) | x | x | x | x | Tra | 20 |
Urban Planning | Legendary | For every 10 completed trade routes, all houses will have room for one more person. | x | Cor | x | x | x | 0 |
Note: all houses includes both Shelters and species-specific Houses. Villager with a home counts villagers housed in both Shelters and Houses.