Starting Ability: Difference between revisions

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| [[File:Fox_Portrait.png|48px]]<br>[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers' Gate Level 8 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )''
| [[File:Fox_Portrait.png|48px]]<br>[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers' Gate Level 8 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )''
|}
|}
== Additional Information ==
=== Lizards ===
10 [[Tools]] can help in early game with solving some [[Glade Events]], completing [[orders]] or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game.
=== Beavers ===
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]]), which unlocks one extra trade offer (2->3). It allows player to pick better offers and improve standing with trading partners faster.<br>[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading.
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]]
=== Humans ===
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]]
[[Humans]] passive will show neareast '''undiscovered''' fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity '''do not''' contain fertile soil patches.
=== Harpies ===
=== Foxes ===
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]]
[[Foxes]] passive will show neareast '''undiscovered''' geyser position on map and also reveal which type of water it will contain.
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion.
Based on this information player can also deduce which glades in close proximity '''do not''' contain geysers.


== References ==
== References ==
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update]

Revision as of 14:48, 4 February 2024

Overview

Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).

Starting Abilities
Species Ability Unlocked in
Lizard Portrait.png
Lizards
Gain 10 Icon Resource SimpleTools.png Tools Monastery of The Vigilant Flame Level 5 ( Icon MetaResource FoodStockpiles.png x 48 )
Beaver Portrait.png
Beavers
Extends avaiable trade offers by 1 in each neighboring town Brass Forge Level 5 ( Icon MetaResource FoodStockpiles.png x 60, Icon MetaResource Machinery.png x 12 )
Human Portrait.png
Humans
Reveals the location of 1 of the nearest patches of fertile soil First Dawn Headquarters Level 6 ( Icon MetaResource FoodStockpiles.png x 60, Icon MetaResource Machinery.png x 12, Icon MetaResource Artifact.png x 12 )
Harpy Portrait.png
Harpies
Gain 50 Icon Resource Coats.png Coats Vanguard Spire Level 7 ( Icon MetaResource FoodStockpiles.png x 72 )
Fox Portrait.png
Foxes
Reveals the location of 1 of the nearest geysers Pioneers' Gate Level 8 ( Icon MetaResource FoodStockpiles.png x 84, Icon MetaResource Machinery.png x 12, Icon MetaResource Artifact.png x 12 )

Additional Information

Lizards

10 Tools can help in early game with solving some Glade Events, completing orders or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game.

Beavers

Beavers passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 Icon Resource Amber.png Amber), which unlocks one extra trade offer (2->3). It allows player to pick better offers and improve standing with trading partners faster.
Guild House is also a Species-specific service building that can show up in offered blueprint choices when Beavers are in game making them a good choice for players that center their strategy around trading.

For more information please see: Trading, Buildings#Species_Specific_Buildings

Humans

Humans passive icon.

Humans passive will show neareast undiscovered fertile soil patch on map. This information can be useful when picking buildings blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity do not contain fertile soil patches.



Harpies

Foxes

Foxes passive icon.

Foxes passive will show neareast undiscovered geyser position on map and also reveal which type of water it will contain. This information can be useful when picking buildings blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity do not contain geysers.



References

1. Sentinels of the Forest Update