Prestige Glade Events: Difference between revisions
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[[File:ATSgladeevent.PNG|thumb|A Glade Event is encountered after exploring a glade]] | |||
When exploring [[Glades]], a player may often encounter structures or creatures within the glades, called '''Glade Events'''. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in [[Dangerous Glades]] or [[Forbidden Glades]] are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long. | |||
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for [[Resources]], repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for [[Amber]], and sometimes [[Reputation]]. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below. | |||
== Glade Event Types == | |||
There are five types of Glade Events: | |||
* [[Abandoned Caches]] | |||
* [[Survivor Camps]] | |||
* [[Ruined Buildings]] | |||
* [[Dangerous Events]] | |||
* [[Forbidden Events]] | |||
== Events == | |||
'''<span style="color:red; font-size:larger;">THE WHOLE PAGE IS UNDER CONSTRUCTION, all the Viceroy - P20 info is ''incorrect'' because I need to set up the right floating table first. THIS IS A LOT OF WORK AND MAY TAKE TWO WEEKS</span>''' | |||
== Small Glade Events == | |||
== Dangerous Glade Events == | |||
=== Ancient Burial Site === | |||
[[File:AncientBurialSiteLong.png|center]] | |||
''<center>A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous [[Glades]]</center>'' | |||
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;" | |||
|- style="vertical-align:middle; background-color:#FFCCC9;" | |||
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="vertical-align:middle; text-align:left;" | Random [[Cornerstone]]<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br />20 - 40 Random Goods<br /> | |||
| colspan="2" | Spawns <br />6 Bloodflowers | |||
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] | |||
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal; text-align:left; vertical-align:middle;" | |||
| 20 {{rl|Pie}}<br />20 {{rl|Jerky}}<br />20 {{rl|Skewers}}<br />20 {{rl|Biscuits}}<br />20 {{rl|Pickled Goods}} | |||
| 20 {{rl|Incense}}<br />20 {{rl|Tea}}<br />20 {{rl|Scrolls}} | |||
| rowspan="3" colspan="2" style="text-align:center;" | 03:00 | |||
| 5 {{rl|Tools}}<br />5 {{rl|Pack of Building Materials}} | |||
| style="text-align:center;" | - | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="vertical-align:middle;" | - | |||
| colspan="2" | +5 [[Hostility]] for every 5 felled trees. | |||
|} | |||
{| class="wikitable" style="font-weight:bold; text-align:center;" | |||
|- style="vertical-align:middle; background-color:#FFCCC9;" | |||
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20 | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="vertical-align:middle; text-align:left;" | Random [[Cornerstone]]<br />05 {{rl|Ancient Tablet}}s<br />30 - 40 Random Goods<br />30 - 40 Random Goods | |||
| colspan="2" | Spawns <br />6 Bloodflowers | |||
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]] | |||
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal; text-align:left; vertical-align:middle;" | |||
| 60 {{rl|Pie}}<br />60 {{rl|Jerky}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Pickled Goods}} | |||
| 60 {{rl|Incense}}<br />60 {{rl|Tea}}<br />60 {{rl|Scrolls}} | |||
| rowspan="3" style="text-align:center;" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" style="text-align:center;" | Prestige <br />9≥<br /><br />07:27 | |||
| 15 {{rl|Tools}}<br />15 {{rl|Pack of Building Materials}} | |||
| style="text-align:center;" | - | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | - | |||
| colspan="2" | +15 [[Hostility]] for every 2 felled trees. | |||
|} | |||
=== Escaped Convicts === | |||
[[File:EscapedConvictsLong.png|center|]] | |||
''<center>Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished."</center>'' | |||
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;" | |||
! colspan="6" style="text-align:center; font-weight:bold; background-color:#9aff99;" | Settler - Veteran | |||
|- style="text-align:center; font-weight:bold; background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random Goods<br />10 - 30 Random Goods<br />2 {{rl|Ancient Tablet}}s<br /> | |||
| colspan="2" style="text-align:center;" | 3 Random [[Abandoned Caches]] Destroyed<br />1 [[Impatience]] Point | |||
| colspan="2" style="text-align:center;" | 0.75 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}} | |||
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 03:30 | |||
| style="text-align:left;" | 10 {{rl|Training Gear}}<br />05 {{rl|Tools}}<br />15 {{rl|Stone}} | |||
| - | |||
|- | |||
| colspan="2" style="background-color:#EAECF0; font-weight:bold;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0; font-weight:bold;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -5 to Global [[Resolve]] | |||
| colspan="2" style="text-align:center;"| - | |||
|} | |||
{| class="wikitable" style="width:49%; font-weight:bold; text-align:center;" | |||
|- style="vertical-align:middle; background-color:#FFCCC9;" | |||
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20 | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="vertical-align:middle; background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="vertical-align:middle; text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [{Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s | |||
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[Impatience]] Point | |||
| colspan="2" style="vertical-align:middle;" | 1 [[File:Reppoint.png|32px]]<br />20 [[rl|Amber]] | |||
|- style="font-weight:normal; vertical-align:middle; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br /> | |||
| - | |||
|- style="vertical-align:middle;" | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal; vertical-align:middle;" | |||
| colspan="2" | -8 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Beaver Traders=== | |||
[[File:FallenBeaverTradersLong.png|center|]] | |||
''<center>A group of fallen Beaver traders. They were probably assaulted by Fishmen. Or worse... The sight causes anxiety amongst the Beaver population.</center>'' | |||
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;" | |||
|- style="background-color:#9AFF99;" | |||
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Corruption | |||
| rowspan="2" colspan="2" | Threats:<br />10:24 | |||
| colspan="2" | Empathy | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]] | |||
| colspan="2" | Spawns at least <br />2 Bloodflowers | |||
| colspan="2" | 0.50 [[File:Reppoint.png|32px]]<br /> | |||
|- style="font-weight:normal; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 03:30 | |||
| style="text-align:center;" | 5 {{rl|Amber}} | |||
| style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}<br />10 {{rl|Tea}} | |||
|- | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 to {{Species link|Beavers|med}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
|- style="background-color:#FFCCC9;" | |||
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20 | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [{Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s | |||
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[Impatience]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}} | |||
|- style="font-weight:normal; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br /> | |||
| - | |||
|- | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -8 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Fox Scouts=== | |||
[[File:FallenFoxScouts.png|center]] | |||
''<center>A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.</center>'' | |||
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;" | |||
|- style="background-color:#9AFF99;" | |||
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Corruption | |||
| rowspan="2" colspan="2" | Threats:<br />08:00 | |||
| colspan="2" | Empathy | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]] | |||
| colspan="2" | Spawns at least <br />2 Bloodflowers | |||
| colspan="2" | 0.50 [[File:Reppoint.png|32px]]<br /> | |||
|- style="font-weight:normal; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 03:30 | |||
| style="text-align:center;" | 5 {{rl|Amber}} | |||
| style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}<br />10 {{rl|Tea}} | |||
|- | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 to {{Species link|Foxes|med}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
|- style="background-color:#FFCCC9;" | |||
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20 | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [[Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s | |||
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[Impatience]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}} | |||
|- style="font-weight:normal; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br /> | |||
| - | |||
|- | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -8 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Harpy Scientists=== | |||
[[File:FallenHarpyScientistsLong.png|center]] | |||
''<center>A group of fallen Harpy scientists... The sight causes unrest amongst the Harpy population.</center>'' | |||
{| class="wikitable" style="float:right; width:49%; font-weight:bold; text-align:center;" | |||
|- style="background-color:#9AFF99;" | |||
! colspan="6" style="background-color:#9aff99;" | Settler - Veteran | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Corruption | |||
| rowspan="2" colspan="2" | Threats:<br />10:24 | |||
| colspan="2" | Empathy | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" | Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]]<br />Random [[Good]] / [[Perk]] / [[Cornerstone]] | |||
| colspan="2" | Spawns at least <br />2 Bloodflowers | |||
| colspan="2" | 0.50 [[File:Reppoint.png|32px]]<br /> | |||
|- style="font-weight:normal; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" colspan="2" | 03:30 | |||
| 05 {{rl|Amber}} | |||
| style="text-align:left;" | 10 {{rl|Incense}}<br />10 {{rl|Oil}}<br />10 {{rl|Resin}}<br />10 {{rl|Tea}} | |||
|- | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -6 to {{Species link|Harpies}} [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
{| class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle;" | |||
|- style="background-color:#FFCCC9;" | |||
! colspan="6" style="background-color:#ffccc9;" | Viceroy - Prestige 20 | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Empathy | |||
| rowspan="2" colspan="2" | Threats:<br />13:00 | |||
| colspan="2" | Loyalty | |||
|- style="background-color:#EAECF0;" | |||
| colspan="2" | Rewards | |||
| colspan="2" | Rewards | |||
|- style="font-weight:normal;" | |||
| colspan="2" style="text-align:left;" | 5 [[Villagers]]<br />10 -30 Random [[Goods]]<br />10 - 30 Random [[Goods]]<br />02 {{rl|Ancient Tablet}}s | |||
| colspan="2" | 2 Random [[Abandoned Caches]] destroyed.<br />1 [[Impatience]] Point | |||
| colspan="2" | 1 [[File:Reppoint.png|32px]]<br />20 {{rl|Amber}} | |||
|- style="font-weight:normal; background-color:#EAECF0;" | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
| colspan="2" style="font-weight:bold;" | Solve Time: | |||
| [[File:IngredientOption.png|32px]] | |||
| [[File:IngredientOption.png|32px]] | |||
|- style="font-weight:normal;" | |||
| - | |||
| - | |||
| rowspan="3" | Prestige<br />8≤<br /><br />05:00 | |||
| rowspan="3" | Prestige <br />9≥<br /><br />07:27 | |||
| style="text-align:left;" | 45 {{rl|Stone}}<br />15 {{rl|Tools}}<br />30 {{rl|Training Gear}}<br /> | |||
| - | |||
|- | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
| colspan="2" style="background-color:#EAECF0;" | Working Effects: | |||
|- style="font-weight:normal;" | |||
| colspan="2" | -8 to Global [[Resolve]] | |||
| colspan="2" | - | |||
|} | |||
===Fallen Human Explorers=== | |||
===Fallen Lizards Hunters=== | |||
===Fishmen Cave=== | |||
===Fishmen Totem=== | |||
===Forsaken Crypt=== | |||
===Fuming Machinery=== | |||
===Harmony Spirirt Altar=== | |||
===Hidden Trader Cemetery=== | |||
===Large Destroyed Caravan=== | |||
===Large Encampment=== | |||
===Merchant Shipwreck=== | |||
===Open Vault=== | |||
===Petrified Tree=== | |||
===Rain Spirit Totem=== | |||
===Stonetooth Termite Burrow=== | |||
===Totem of Denial=== | |||
===Withered Tree=== | |||
===Leaking Cauldron=== | |||
== Forbidden Glade Events == | |||
===Ancient Burial Site=== | |||
===Dark Gate=== | |||
===Destroyed Cage of the Warbeast=== | |||
===Destroyed Rainpunk Foundry=== | |||
===Drainage Mole=== | |||
===Fishman Soothsayer=== | |||
===Fishman Lighthouse=== | |||
===Fishmen Outpost=== | |||
===Giant Stormbird's Nest=== | |||
===Hungry Mistworm=== | |||
===Infected Drainage Mole=== | |||
===Lightning Catcher=== | |||
===Noxious Machinery=== | |||
===Wildfire=== |
Revision as of 17:43, 1 December 2023
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are five types of Glade Events:
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION, all the Viceroy - P20 info is incorrect because I need to set up the right floating table first. THIS IS A LOT OF WORK AND MAY TAKE TWO WEEKS
Small Glade Events
Dangerous Glade Events
Ancient Burial Site
Settler - Veteran | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
Random Cornerstone 20 - 40 Random Goods 20 - 40 Random Goods 20 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 | |||
Solve Time: | |||||
20 Pie 20 Jerky 20 Skewers 20 Biscuits 20 Pickled Goods |
20 Incense 20 Tea 20 Scrolls |
03:00 | 5 Tools 5 Pack of Building Materials |
- | |
Working Effects: | Working Effects: | ||||
- | +5 Hostility for every 5 felled trees. |
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
Random Cornerstone 05 Ancient Tablets 30 - 40 Random Goods 30 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 | |||
Solve Time: | |||||
60 Pie 60 Jerky 60 Skewers 60 Biscuits 60 Pickled Goods |
60 Incense 60 Tea 60 Scrolls |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Tools 15 Pack of Building Materials |
- |
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Escaped Convicts
Settler - Veteran | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 2 Ancient Tablets |
3 Random Abandoned Caches Destroyed 1 Impatience Point |
0.75 20 Amber | |||
Solve Time: | |||||
- | - | 03:30 | 10 Training Gear 05 Tools 15 Stone |
- | |
Working Effects: | Working Effects: | ||||
-5 to Global Resolve | - |
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
5 Villagers 10 -30 Random [{Goods]] 10 - 30 Random Goods 02 Ancient Tablets |
2 Random Abandoned Caches destroyed. 1 Impatience Point |
1 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 Stone 15 Tools 30 Training Gear |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |
Fallen Beaver Traders
Settler - Veteran | |||||
---|---|---|---|---|---|
Corruption | Threats: 10:24 |
Empathy | |||
Rewards | Rewards | ||||
Random Good / Perk / Cornerstone Random Good / Perk / Cornerstone Random Good / Perk / Cornerstone |
Spawns at least 2 Bloodflowers |
0.50 | |||
Solve Time: | |||||
- | - | 03:30 | 5 Amber | 10 Incense 10 Oil 10 Resin 10 Tea | |
Working Effects: | Working Effects: | ||||
-6 to Beavers Resolve | - |
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
5 Villagers 10 -30 Random [{Goods]] 10 - 30 Random Goods 02 Ancient Tablets |
2 Random Abandoned Caches destroyed. 1 Impatience Point |
1 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 Stone 15 Tools 30 Training Gear |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |
Fallen Fox Scouts
Settler - Veteran | |||||
---|---|---|---|---|---|
Corruption | Threats: 08:00 |
Empathy | |||
Rewards | Rewards | ||||
Random Good / Perk / Cornerstone Random Good / Perk / Cornerstone Random Good / Perk / Cornerstone |
Spawns at least 2 Bloodflowers |
0.50 | |||
Solve Time: | |||||
- | - | 03:30 | 5 Amber | 10 Incense 10 Oil 10 Resin 10 Tea | |
Working Effects: | Working Effects: | ||||
-6 to Foxes Resolve | - |
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 02 Ancient Tablets |
2 Random Abandoned Caches destroyed. 1 Impatience Point |
1 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 Stone 15 Tools 30 Training Gear |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |
Fallen Harpy Scientists
Settler - Veteran | |||||
---|---|---|---|---|---|
Corruption | Threats: 10:24 |
Empathy | |||
Rewards | Rewards | ||||
Random Good / Perk / Cornerstone Random Good / Perk / Cornerstone Random Good / Perk / Cornerstone |
Spawns at least 2 Bloodflowers |
0.50 | |||
Solve Time: | |||||
- | - | 03:30 | 05 Amber | 10 Incense 10 Oil 10 Resin 10 Tea | |
Working Effects: | Working Effects: | ||||
-6 to Harpies Resolve | - |
Viceroy - Prestige 20 | |||||
---|---|---|---|---|---|
Empathy | Threats: 13:00 |
Loyalty | |||
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 02 Ancient Tablets |
2 Random Abandoned Caches destroyed. 1 Impatience Point |
1 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 Stone 15 Tools 30 Training Gear |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |