Biome: Difference between revisions
From Against the Storm Official Wiki
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== Map Modifiers == | == Map Modifiers == | ||
=== Positive === | |||
{| class="wikitable" | |||
|- | |||
! Modifier | |||
! Description | |||
|- | |||
| Abandoned Settlement | |||
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. | |||
|- | |||
| Fertile Grounds | |||
| Glades have an increased chance of including fertile soil. | |||
|- | |||
| Forsaken Gods Temple | |||
| Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve | |||
|- | |||
| Levitating Monument | |||
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement. | |||
|- | |||
| Overgrown Library | |||
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). | |||
|- | |||
| Petrified Necropolis | |||
| Rocks in this region have a very peculiar shape. And they smell funny... Gain [[rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered. | |||
|- | |||
| Royal Outpost | |||
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1. | |||
|- | |||
| Ruined Armory | |||
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader | |||
|- | |||
| Ruins | |||
| This region was settled very frequently in the past. The chance of finding ruins in glades is much higher. | |||
|- | |||
| Watchtower | |||
| The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility | |||
|} | |||
=== Negative === | |||
== Strategy == | == Strategy == |
Revision as of 15:58, 1 December 2023
Overview
There are 6 different Biomes on the world map. These are:
- The Coral Forest
- The Cursed Royal Woodlands
- The Marshlands
- The Royal Woodlands
- The Scarlet Orchard
- The Sealed Forest
Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.
Map Modifiers
Positive
Modifier | Description |
---|---|
Abandoned Settlement | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade. |
Fertile Grounds | Glades have an increased chance of including fertile soil. |
Forsaken Gods Temple | Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve |
Levitating Monument | The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement. |
Overgrown Library | A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints). |
Petrified Necropolis | Rocks in this region have a very peculiar shape. And they smell funny... Gain [[rl|Meat}} for every Stone or Clay gathered. |
Royal Outpost | The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1. |
Ruined Armory | An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader |
Ruins | This region was settled very frequently in the past. The chance of finding ruins in glades is much higher. |
Watchtower | The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility |