Trading: Difference between revisions

From Against the Storm Official Wiki
Line 20: Line 20:
All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.
All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.


{| class="wikitable" style="vertical-align:middle;"
You can view all Traders and their Wares, on [[Trader_Wares]]
|- style="font-weight:bold; text-align:center; background-color:#EFEFEF;"
! rowspan="2" | [[Level]]<br />Required
! rowspan="2" | Trader
! colspan="2" | Sells
! Buys
! rowspan="2" | Blueprints <br />and Perks
|- style="font-weight:bold; text-align:center; background-color:#EFEFEF;"
| Guaranteed
| Potential
| Guaranteed
|-
| style="text-align:center;" | 1
| style="text-align:center;" | [[File:Human circle.png|64px]]  <br />[[Sahilda]]
| 40 {{rl|Amber}}<br />40 {{rl|Eggs}}<br />40 {{rl|Mushrooms}}<br /><br />
| 40 {{rl|Roots }}<br />40 {{rl|Grain }}<br />40 {{rl|Vegetables}} <br />40 {{rl|Berries }}<br />40 {{rl|Herbs }}<br />50 {{rl|Pottery }}<br />40 {{rl|Insects }}<br />40 {{rl|Clay }}<br />40 {{rl|Stone }}<br />40 {{rl|Reed }}<br />40 {{rl|Leather }}<br />25 {{rl|Bricks }}<br />25 {{rl|Fabric }}<br />25 {{rl|Planks }}<br />10 {{rl|Tools }}<br />30 {{rl|Flour }}<br />40 {{rl|Waterskins}} <br />10 {{rl|Pipes}}
| {{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Berries }}<br />{{rl|Bricks }}<br />{{rl|Clay }}<br />{{rl|Eggs }}<br />{{rl|Fabric }}<br />{{rl|Grain }}<br />{{rl|Herbs }}<br />{{rl|Insects }}<br />{{rl|Leather }}<br />{{rl|Meat }}<br />{{rl|Mushrooms }}<br />{{rl|Pack of Building Materials }}<br />{{rl|Pack of Crops }}<br />{{rl|Pack of Luxury Goods }}<br />{{rl|Pack of Provisions }}<br />{{rl|Pack of Trade Goods }}<br />{{rl|Parts }}<br />{{rl|Plant Fiber}}<br />{{rl|Reed}}<br />{{rl|Resin }}<br />{{rl|Roots }}<br />{{rl|Tools }}<br />{{rl|Stone }}<br />{{rl|Vegetables }}<br />{{rl|Wood }}
| +1 {{rl|Clay}}<br />+1 {{rl|Grain}}<br />+1 {{rl|Mushrooms}}<br />+2 {{rl|Coats}}<br />+2 {{rl|Flour}}<br />+3 {{rl|Coats}}<br />Blueprint: Forager's Camp<br />Blueprint: Herbalist's Camp<br />Blueprint: Plantation<br />Blueprint: Small Farm<br />Blueprint: Trapper's Camp<br />+1 Resolve to all Housed Villagers<br />+10 Storage to all Buildings<br />+10% Villager Speed<br />+20 Food Production Speed <br />+20 {{rl|Pottery}} for every rlade opened<br />+20% Woodcutter Speed<br />+3 {{rl|Wine}} for every 15 {{rl|Ale}}<br />+33% Production Speed to All Packs<br />+4 {{rl|Plant Fiber}} for every 12 {{rl|Vegetables}}<br />Fuel Consumption -25%<br />Gain 0.5 Extra Reputation per Reputation Point<br />Haulers Carry +5 more Goods<br />{{rl|Biscuits}} Recipe in Kiln and Rain Mill<br />
|-
| style="text-align:center;" | 1
| style="text-align:center;" | [[File:Zhorg Portrait Circle Small.png|64px]]  <br />[[Zhorg]]
| 40 {{rl|Amber}}
| 50 {{rl|Ale }}<br />50 {{rl|Barrels}} <br />50 {{rl|Berries}} <br />40 {{rl|Biscuits }}<br />30 {{rl|Bricks }}<br />40 {{rl|Jerky }}<br />50 {{rl|Eggs }}<br />50 {{rl|Flour }}<br />50 {{rl|Grain }}<br />50 {{rl|Herbs }}<br />40 {{rl|Oil }}<br />50 {{rl|Meat }}<br />50 {{rl|Mushrooms}} <br />50 {{rl|Pickled Goods}} <br />40 {{rl|Pie }}<br />5 {{rl|Pipes}}<br />50 {{rl|Planks }}<br />40 {{rl|Porridge}} <br />50 {{rl|Roots }}<br />40 {{rl|Skewers}} <br />30 {{rl|Fabric }}<br />15 {{rl|Tools }}<br />50 {{rl|Vegetables}} <br />50 {{rl|Wine }}
| {{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Berries}}<br />{{rl|Bricks}}<br />{{rl|Clay}}<br />{{rl|Coats}}<br />{{rl|Copper Ore}}<br />{{rl|Eggs}}<br />{{rl|Fabric}}<br />{{rl|Flour}}<br />{{rl|Herbs}}<br />{{rl|Insects}}<br />{{rl|Meat}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Parts}}<br />{{rl|Pigment}}<br />{{rl|Planks}}<br />{{rl|Plant Fiber}}<br />{{rl|Reed}}<br />{{rl|Resin}}<br />{{rl|Roots}}<br />{{rl|Sea Marrow}}<br />{{rl|Tools}}<br />{{rl|Vegetables}}<br />
| +1 {{rl|Herbs}}<br />+1 {{rl|Plant Fiber}}<br />+2 {{rl|Ale}}<br />+2 {{rl|Grain}}<br />+2 {{rl|Porridge}} <br />+2 {{rl|Pottery}}<br />Blueprint: Clay Pit<br />Blueprint: Herb Garden<br />Blueprint: Plantation <br />Blueprint: Ranch <br />Blueprint: Small Farm <br />Blueprint: {{bl|Bakery}}<br />Blueprint: {{bl|Brewery}}<br />Blueprint: {{bl|Cookhouse}}<br />Blueprint: {{bl|Greenhouse}} <br />+5 Farmer Carry<br />+10 Storage to all Buildings<br />+1 {{rl|Insects}} for every 2 {{rl|Mushrooms}}<br />+3 {{rl|Incense}} for every 10 {{rl|Roots}}<br />+15% Speed to Trader Arrival<br />+20 Food Production Speed <br />+20% Woodcutter Speed<br />+25% Harvesting Speed<br />+25% Planting Speed<br />Gain 0.5 Extra Reputation per Reputation Point<br />Wildcard Pick Trader<br />{{rl|Biscuits}} Recipe in Kiln and Rain Mill<br />
|-
| style="text-align:center;" | 3
| style="text-align:center;" | [[File:Beaver circle.png|64px]]  <br />[[Old Farluf]]
| 40 {{rl|Amber}}
| 50 {{rl|Barrels}}<br />40 {{rl|Purging Fire}}<br />40 {{rl|Bricks}}<br />40 {{rl|Coal}}<br />40 {{rl|Copper Bars}}<br />50 {{rl|Copper Ore}}<br />50 {{rl|Clay}}<br />40 {{rl|Crystalized Dew}}<br />60 {{rl|Fabric}}<br />60 {{rl|Oil}}<br />20 {{rl|Pipes}}<br />35 {{rl|Planks}}<br />10 {{rl|Parts}}<br />50 {{rl|Pottery}}<br />35 {{rl|Sea Marrow}}<br />35 {{rl|Stone}}<br />30 {{rl|Tools}}<br />5 {{rl|Wildfire Essence}}
| {{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Barrels}}<br />{{rl|Bricks}}<br />{{rl|Clay}}<br />{{rl|Copper Bars}}<br />{{rl|Copper Ore}}<br />{{rl|Crystalized Dew}}<br />{{rl|Fabric}}<br />{{rl|Leather}}<br />{{rl|Oil}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Parts}}<br />{{rl|Pigment}}<br />{{rl|Plant Fiber}}<br />{{rl|Planks}}<br />{{rl|Resin}}<br />{{rl|Sea Marrow}}<br />{{rl|Tools}}<br />{{rl|Stone}}<br />{{rl|Waterskins}}<br />{{rl|Wood}}
| +1 {{rl|Copper Ore}} <br />+1 {{rl|Crystalized Dew}}<br />+1 {{rl|Stone}} <br />+1 {{rl|Tools}}<br />+2 {{rl|Barrels}} <br />+2 {{rl|Copper Bars}} <br />+2 {{rl|Pigment}}<br />+2 {{rl|Tools}}<br />Blueprint: {{bl|Rain Mill|small}} <br />Blueprint: {{bl|Carpenter|small}} <br />Blueprint: {{bl|Smelter|small}}  <br />Blueprint: {{bl|Smithy|small}} <br />Blueprint: {{bl|Toolshop|small}} <br />Blueprint: Advanced Rain Collector<br />+ 10% On Roads <br />+ 2 {{rl|Crystalized Dew}} for every 10 {{rl|Berries}}<br />+0.5 Reputation for every Reputation Point<br />+10 {{rl|Copper Ore}} and +30 {{rl|Wood}} for each Opened / Sent Cache <br />+15% Woodcutting <br />+2 Beavers Every Newcomer Group<br />+2 {{rl|Bricks}} for every 10 {{rl|Pottery}} <br />+25% Hauler Speed <br />+3 Beaver Resolve <br />+33% Recipe Speed All Bars and Fuel<br />+5 Carry Amount Scouts <br />+50% Construction of Buildings<br />-50 Hostility
|-
| style="text-align:center;" | 6
| style="text-align:center;" | [[File:Sothur Portrait Circle Small.png|64px]]<br />Sothur the Ancient
| 40 {{rl|Amber}}
| 50 {{rl|Ale}}<br />50 {{rl|Barrels}}<br />50 {{rl|Clay}}<br />50 {{rl|Coats}}<br />50 {{rl|Flour}}<br />50 {{rl|Herbs}}<br />50 {{rl|Incense}}<br />50 {{rl|Pigment}}<br />50 {{rl|Pottery}}<br />50 {{rl|Resin}}<br />50 {{rl|Scrolls}}<br />50 {{rl|Tea}}<br />50 {{rl|Training Gear}}<br />50 {{rl|Waterskins}}<br />50 {{rl|Wine}}<br />40 {{rl|Herbs}}<br />40 {{rl|Leather}}<br />40 {{rl|Clay}}<br />30 {{rl|Bricks}}<br />30 {{rl|Fabric}}<br />30 {{rl|Planks}}<br />15 {{rl|Pipes}}<br />
| {{rl|Ale}}<br />{{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Biscuits}}<br />{{rl|Coal}}<br />{{rl|Coats}}<br />{{rl|Copper Ore}}<br />{{rl|Incense}}<br />{{rl|Jerky}}<br />{{rl|Oil}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Parts}}<br />{{rl|Pie}}<br />{{rl|Pickled Goods}}<br />{{rl|Porridge}}<br />{{rl|Purging Fire}}<br />{{rl|Sea Marrow}}<br />{{rl|Tools}}<br />{{rl|Skewers}}<br />{{rl|Tea}}<br />{{rl|Wine}}<br />{{rl|Wildfire Essence}}
| +1 {{rl|Coal}}<br />+1 {{rl|Copper Ore}}<br />+3 {{rl|Pigment}}<br />+3 {{rl|Scrolls}}<br />+3 {{rl|Wine}}<br />Blueprint: Advanced Rain Collector <br />Blueprint: Alchemist<br />Blueprint: {{bl|Apothecary }}<br />Blueprint: Druid<br />Blueprint: {{bl|Tinctury}}<br />+1 Increase Mushroom every time Produced<br />+10 Carry Amount Builders<br />+10 {{rl|Amber}} every left / dead Villager<br />+2 Harpies per Newcomer Group<br />+20 Pottery for each Glade Opened<br />+20% Woodcutter Speed<br />+33% Recipe Speed Bars and Fuel<br />+5 Resolve when consuming {{rl|Ale}}<br />- 50 Hostility<br />-25% Hearth Fuel Consumption<br />Season: +25 Drizzle Duration<br />Season: +25% Clearance Duration<br />Season: -15% Storm Duration<br />Wildcard Pick Trader<br />+ 0.5 Reputation per Reputation Point<br />
|-
| style="text-align:center;" | 9
| style="text-align:center;" | [[File:Lizard circle.png|64px]]  <br />[[Vliss Greybone]]
| 40 {{rl|Amber}}
| 15 {{rl|Parts}}<br />15 {{rl|Purging Fire}}<br />20 {{rl|Pipes}}<br />35 {{rl|Bricks}}<br />35 {{rl|Fabric}}<br />35 {{rl|Planks}}<br />5 {{rl|Wildfire Essence}}<br />50 {{rl|Ale}}<br />50 {{rl|Coats}}<br />50 {{rl|Incense}}<br />50 {{rl|Scrolls}}<br />50 {{rl|Sea Marrow}}<br />50 {{rl|Tea}}<br />50 {{rl|Tools}}<br />50 {{rl|Training Gear}}<br />50 {{rl|Wine}}
| {{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Biscuits}}<br />{{rl|Coal}}<br />{{rl|Coats}}<br />{{rl|Copper Bars}}<br />{{rl|Copper Ore}}<br />{{rl|Crystalized Dew}}<br />{{rl|Fabric}}<br />{{rl|Jerky}}<br />{{rl|Oil}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Parts}}<br />{{rl|Pie}}<br />{{rl|Pickled Goods}}<br />{{rl|Planks}}<br />{{rl|Porridge}}<br />{{rl|Purging Fire}}<br />{{rl|Sea Marrow}}<br />{{rl|Skewers}}<br />{{rl|Tools}}<br />{{rl|Training Gear}}<br />{{rl|Wildfire Essence}}
| +1 {{rl|Resin}} <br />+1 {{rl|Tools}}<br />+3 {{rl|Fabric}}<br />+3 {{rl|Planks}}<br />+3 {{rl|Tea}}<br />+3 {{rl|Pickled Goods}}<br />+3 {{rl|Scrolls}}<br />Blueprint:  Kiln<br />Blueprint: {{bl| Stamping Mill}}<br />Blueprint: {{bl|Scribe}} <br />Blueprint: {{bl|Smokehouse}}<br />+ 10% increase chances of Double Yield when using Education  <br />+ 33% Recipe Speed Bars and Fuel<br />+1 Resolve to Housed Villagers<br />+10% Villager Speed<br />+2 Lizards in every Newcomer Group<br />+20 Pottery for each Glade Opened<br />+25% Speed for Blight Fighters<br />+6 {{rl|Pack of Provisions}} for each Glade Opened<br />-25% Hearth Fuel Consumption<br />-30% Break Time when using {{rl|Coats}}<br />-50 Hostility<br /> Wildcard Pick Trader <br />+ 0.5 Reputation per Reputation Point<br />
|-
| style="text-align:center;" | 12
| style="text-align:center;" | [[File:Raven Portrait Circle Small.png|64px]]  <br />[[Sir Renwald Redmane]]
| 50 {{rl|Amber}}
| 60 {{rl|Pie}}<br />60 {{rl|Pickled Goods}}<br />60 {{rl|Skewers}}<br />60 {{rl|Biscuits}}<br />60 {{rl|Jerky}}<br />20 {{rl|Parts}}<br />35 {{rl|Tools}}<br />40 {{rl|Planks}}<br />40 {{rl|Bricks}}<br />40 {{rl|Fabric}}<br />60 {{rl|Oil}}<br />60 {{rl|Coal}}<br />6 {{rl|Wildfire Essence}}<br />60 {{rl|Sea Marrow}}<br />20 {{rl|Pipes}}<br />60 {{rl|Porridge}}
| {{rl|Ale}}<br />{{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Coal}}<br />{{rl|Coats}}<br />{{rl|Copper Bars}}<br />{{rl|Copper Ore}}<br />{{rl|Crystalized Dew}}<br />{{rl|Fabric}}<br />{{rl|Incense}}<br />{{rl|Oil}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Parts}}<br />{{rl|Purging Fire}}<br />{{rl|Scrolls}}<br />{{rl|Sea Marrow}}<br />{{rl|Tea}}<br />{{rl|Tools}}<br />{{rl|Training Gear}}<br />{{rl|Wildfire Essence}}<br />{{rl|Wine}}
| +1 to all Packs of Goods <br />+2 {{rl|Vegetables}}<br />+3 {{rl|Biscuits}}<br />+3 {{rl|Pie}}<br />+3 {{rl|Training Gear}}<br />Blueprint: Clan Hall<br />Blueprint: Explorers Lodge<br />Blueprint: Forum<br />Blueprint: Guild House <br />Blueprint: Market<br />Blueprint: Monastery<br />Blueprint: Tavern<br />Blueprint: Temple<br />Blueprint: Bath House<br />+1 {{rl|Grain}} every 20 times Produced<br />+10 Carry Amount to Builders<br />+10% Villager Speed On Roads<br />+15 {{rl|Roots}} for every opened Glade<br />+15% Trader Arrival Speed<br />+2 Humans per Newcomer Group<br />+20% Food Production Speed<br />+25% Trader Arrival Speed<br />+3 to Humans Resolve<br />+3 {{rl|Wine}} for every 15 {{rl|Ale}}<br />+33% Packs Production Speed<br />+50% Production to {{bl|Makeshift Post}}<br />-50 Hostility<br />+ 0.5 Reputation per Reputation Point<br />+ 50% Brewery Production
|-
| style="text-align:center;" | 15
| style="text-align:center;" | [[File:Harpy circle.png|64px]]  <br />[[Xiadani Stormfeather]]
| 50 {{rl|Amber}}
| 50 {{rl|Roots}}<br />50 {{rl|Vegetables}}<br />50 {{rl|Meat}}<br />50 {{rl|Eggs}}<br />50 {{rl|Berries}}<br />50 {{rl|Herbs}}<br />50 {{rl|Clay}}<br />50 {{rl|Stone}}<br />50 {{rl|Plant Fiber}}<br />40 {{rl|Bricks}}<br />40 {{rl|Fabric}}<br />15 {{rl|Tools}}<br />50 {{rl|Flour}}<br />50 {{rl|Pottery}}<br />50 {{rl|Oil}}<br />40 {{rl|Coats}}<br />40 {{rl|Jerky}}<br />40 {{rl|Biscuits}}<br />50 {{rl|Pigment}}<br />40 {{rl|Planks}}<br />15 {{rl|Parts}}<br />40 {{rl|Porridge}}
| {{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Berries}}<br />{{rl|Bricks}}<br />{{rl|Clay}}<br />{{rl|Coats}}<br />{{rl|Eggs}}<br />{{rl|Fabric}}<br />{{rl|Grain}}<br />{{rl|Herbs}}<br />{{rl|Insects}}<br />{{rl|Leather}}<br />{{rl|Meat}}<br />{{rl|Mushrooms}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Parts}}<br />{{rl|Plant Fiber}}<br />{{rl|Resin}}<br />{{rl|Reed}}<br />{{rl|Roots}}<br />{{rl|Stone}}<br />{{rl|Vegetables}}<br />{{rl|Wildfire Essence}}<br />{{rl|Wood}}
| +3 {{rl|Ale}}<br />+3 {{rl|Bricks}}<br />+3 {{rl|Coats}} <br />+3 {{rl|Fabric}} <br />+3 {{rl|Jerky}} <br />+3 {{rl|Oil}} <br />+2 {{rl|Porridge}} <br />+3 {{rl|Skewers}} <br />+3 {{rl|Tea}} <br />+1 {{rl|Vegetables}}<br />Blueprint: {{bl| Brickyard}}<br />Blueprint: Forager's Camp<br />Blueprint: Herb Garden <br />Blueprint: Herbalist Camp <br />Blueprint: Lumbermill<br />Blueprint: SmallFarm <br />Blueprint: Trapper's Camp <br />Blueprint: {{bl|Weaver}} <br />+10 {{rl|Jerky}} for every 10 {{rl|Pie}}<br />+1 Additional Trade Route Slot<br />+1 Resolve to Housed Villagers<br />+2 Harpies Every Newcomer Group<br />+5 Resolve when consuming {{rl|Ale}}<br />+50% to {{bl|Crude Workstation}} Production <br />-30% Break Time when using {{rl|Coats}}<br />0_5 Reputation Donation <br />Wildcard Pick Trader<br /><br />
|-
| style="text-align:center;" | Unlocked by<br /> [[Deed]]<br />[[File:Dicewithdeath4.png|64px]]<br />Dance with Death IV
| style="text-align:center;" | [[File:Trickster Portrait Circle Small.png|64px]]  <br />[[Dullahan Warlander]]
| 50 {{rl|Amber}}
| 50 {{rl|Copper Ore}}<br />30 {{rl|Copper Bars}}<br />30 {{rl|Crystalized Dew}}<br />40 {{rl|Insects}}<br />40 {{rl|Plant Fiber}}<br />40 {{rl|Reed}}<br />40 {{rl|Leather}}<br />40 {{rl|Resin}}<br />40 {{rl|Pigment}}<br />15 {{rl|Purging Fire}}<br />15 {{rl|Pack of Building Materials}}<br />15 {{rl|Pack of Crops}}<br />15 {{rl|Pack of Luxury Goods}}<br />15 {{rl|Pack of Provisions}}<br />15 {{rl|Pack of Trade Goods}}<br />35 {{rl|Planks}}<br />35 {{rl|Bricks}}<br />35 {{rl|Fabric}}
| {{rl|Ale}}<br />{{rl|Amber}}<br />{{rl|Ancient Tablet}}<br />{{rl|Barrels}}<br />{{rl|Biscuits}}<br />{{rl|Coats}}<br />{{rl|Flour}}<br />{{rl|Grain}}<br />{{rl|Insects}}<br />{{rl|Incense}}<br />{{rl|Jerky}}<br />{{rl|Mushrooms}}<br />{{rl|Parts}}<br />{{rl|Pigment}}<br />{{rl|Pack of Building Materials}}<br />{{rl|Pack of Crops}}<br />{{rl|Pack of Luxury Goods}}<br />{{rl|Pack of Provisions}}<br />{{rl|Pack of Trade Goods}}<br />{{rl|Pickled Goods}}<br />{{rl|Pie}}<br />{{rl|Porridge}}<br />{{rl|Pottery}}<br />{{rl|Skewers}}<br />{{rl|Tea}}<br />{{rl|Training Gear}}<br />{{rl|Waterskins}}<br />{{rl|Wine}}
| style="text-align:center;" | (See Table Below) (Under Construction)<br />
|}


==Glade Traders==
==Glade Traders==

Revision as of 15:57, 14 November 2023

Vliss Greybone Trading screen
Dim Square Level 1 Upgrade

Once you build a Trading Post, Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your Resources in return. The goods Traders can offer are Resources, Perks, Blueprints, Reputation and Mystery boxes.

After you unlock the Dim Square Level 1 upgrade in Smoldering City, Trading Posts also allow you to establish Trade Routes with nearby settlements.

Overview

Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader's circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.

When trading Resources on the Trader's Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.

When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader's Trading Post screen, you need to have enough Amber Amber in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.

When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.

Regular Traders

With the exception of Sir Renwald Redmane, Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, Sothur The Ancient will punish you with Amber Curse, which causes your Amber Amber to be worth 90% less to any future traders, effectively eliminating Trade Routes from viability and removing blueprint and perk purchase for the rest of the run. If your City Score is low enough, assaulting Traders will prevent any Traders from coming to your settlement until you raise your City Score above 0.

All of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.

You can view all Traders and their Wares, on Trader_Wares

Glade Traders

Perks

Trivia

  • Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15
  • Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.
Perk Rarity Effects
ScrollsAndBooks 60.png Beneficial Agreement Uncommon Perk Traders will arrive +15% quicker.
ScrollsAndBooks 23.png Trade Contract Rare Perk Traders will arrive +25% quicker.
Perk-GuildCatalogue.png Guild Catalogue Rare Perk Traders will have 1 more Cornerstone for sale.
ScrollsAndBooks 03.png Trade Logs Epic Cornerstone Gain 1 additional active trade route slot.Traders will arrive +25% quicker.
Perk-BedandBreakfast.png Bed and Breakfast Epic Perk Gain 10 Amber every time a trader arrives.
Perk-Deserted Caravans.png Deserted Caravans Legendary Cornerstone Global production is 50% faster, but Trading is unavailable.
SGI 118.png Protected Trade Legendary Cornerstone Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber.
Perk-RoyalGuardTraining.png Royal Guard Training Legendary Cornerstone Brawling grants an additional +2 resolve, but attacking a Trader results in 2 extra Impatience.
File:Perk-Trade Hub.png Trade Hub Legendary Cornerstone Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing Reputation gained from Resolve by -50%.