Housing Need: Difference between revisions

From Against the Storm Official Wiki
Line 86: Line 86:
{| class="wikitable sortable"  
{| class="wikitable sortable"  
|-
|-
! Housing
! Housing [[building]]
! Needs satisfied
! Needs satisfied
! style="text-align:center; border-color:inherit;" | Slots
! style="text-align:center; border-color:inherit;" | Slots*
! style="text-align:center;" | [[Resolve]]<br />boost
! style="text-align:center;" | [[Resolve]]<br />boost
|-
|-
Line 125: Line 125:
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center; border-color:inherit;" | 2
| style="text-align:center;" | +6
| style="text-align:center;" | +6
|}
|}*The number of slots in a housing building can be raised with certain [[Perks]].
 
== Upgrading Houses ==
== Upgrading Houses ==
Each Species' Housing will give different bonus perks when upgraded, only '''one''' upgrade per level can be selected, these are:
Each Species' Housing will give different bonus perks when upgraded, only '''one''' upgrade per level can be selected, these are:

Revision as of 23:26, 8 April 2024

This article was last updated during version 1.2.3. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Different housing

Overview

In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter and the need for species-specific Housing. Both are discussed in this article.

Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.

Both Shelters and species-specific Houses are found under Housing Housing on the Construction Toolbar.

Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.

Satisfaction

When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.

When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Shelter Need and their Housing Need are both satisfied.

Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.

Note: Villagers of a different species cannot use species-specific Houses of another species.

List of Shelter and Housing Needs

Species Shelter Need Housing Need
Beavers Beavers
Shelter icon.png Shelter
Big Shelter icon.png Big Shelter
Beaver House icon.png Beaver Housing
Foxes Foxes Fox House icon.png Fox Housing
Harpies Harpies Harpy House icon.png Harpy Housing
Humans Humans Human House icon.png Human Housing
Lizards Lizards Lizard House icon.png Lizard Housing

Construction cost

Housing building Base cost Prestige 6 cost
Shelter icon.png Shelter 10 Wood Wood 15 Wood Wood
Big Shelter icon.png Big Shelter 4 Planks Planks 6 Planks Planks
Beaver House icon.png Beaver House 8 Planks Planks 12 Planks Planks
Fox House icon.png Fox House 4 Planks Planks
2 Crystalized Dew Crystalized Dew
6 Planks Planks
3 Crystalized Dew Crystalized Dew
Harpy House icon.png Harpy House 4 Fabric Fabric 6 Fabric Fabric
Human House icon.png Human House 4 Planks Planks
2 Bricks Bricks
6 Planks Planks
3 Bricks Bricks
Lizard House icon.png Lizard House 2 Bricks Bricks
2 Fabric Fabric
3 Bricks Bricks
3 Fabric Fabric

Housing slots and Resolve boosts

Housing building Needs satisfied Slots* Resolve
boost
Shelter icon.png Shelter Shelter 3 +3
Big Shelter icon.png Big Shelter Shelter 6 +3
Beaver House icon.png Beaver House Shelter +
Beaver Housing
2 +6
Fox House icon.png Fox House Shelter +
Fox Housing
2 +7
Harpy House icon.png Harpy House Shelter +
Harpy Housing
2 +6
Human House icon.png Human House Shelter +
Human Housing
2 +6
Lizard House icon.png Lizard House Shelter +
Lizard Housing
2 +6

*The number of slots in a housing building can be raised with certain Perks.

Upgrading Houses

Each Species' Housing will give different bonus perks when upgraded, only one upgrade per level can be selected, these are:

Houses Upgrades Level I Cost Upgrades Level II Cost
Beaver House icon.png Beavers +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials All Trade Routes are 5% faster for every Inhabitant.
+1 Resolve to every Inhabitant.
5 Amber Amber or 5 Pack of Trade Goods Pack of Trade Goods
2 Pack of Building Materials Pack of Building Materials
Fox House icon.png
Foxes
+15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +2% Scout Working Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Resin Resin
2 Pack of Building Materials Pack of Building Materials
Harpy House icon.png Harpies +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Production Speed for every Inhabitant to recipes that use or make Fabric Fabric.
+1 Resolve to every Inhabitant.
10 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
2 Pack of Building Materials Pack of Building Materials
Human House icon.png Humans +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Harvesting and Planting Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
2 Pack of Crops Pack of Crops
2 Pack of Building Materials Pack of Building Materials
Lizard House icon.png Lizards +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Global Gathering Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Jerky Jerky or 10 Skewers Skewers
2 Pack of Building Materials Pack of Building Materials

Perks and Cornerstones influencing Housing

Lua error in Module:PerkSearchResultsView at line 85: attempt to concatenate local 'borderColor' (a nil value).

1 Perks mentioning 'Furniture'.
PerkRarityDescriptionSource(s)Price
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break)
  • purchased from a Trader
20 Amber

See Also