Complex Needs: Difference between revisions
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[[File: | [[File:CompleNeedsHeader.png|thumb|360px|The Consumption Control Panel Controlling Services and Foods Needs]] | ||
= Overview = | = Overview = | ||
Revision as of 14:15, 12 December 2023
Overview
Complex Needs opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:
Fulfilling these Needs
Complex Food
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences, these are:
Races | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver |
Fox |
Harpy |
Human |
Lizard | |||||||||||
Complex Food |
Biscuits | Pickled Goods | Pickled Goods | Porrdige | Skewers | Biscuits |
Pie | Jerky | Biscuits |
Pie | Porridge | Pickled Goods | Pie | Jerky | Skewers |
Resolve Earned | +5 | +8 | +8 | +4 | +5 | +5 | +5 | +4 | +5 | +5 | +4 | +8 | +5 | +5 | +4 |
Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.
For more information, please see Complex Food.
Complex Housing Need
Villagers can stay in Lua error in Module:BuildingLink at line 59: No building found with name: Basic Shelter. Please see the template documentation for how to use the parameters.s and Lua error in Module:BuildingLink at line 59: No building found with name: Large Shelter. Please see the template documentation for how to use the parameters.s, but they will prefer their own Specie Specific housing. These are:
- Lua error in Module:BuildingLink at line 59: No building found with name: Beaver House. Please see the template documentation for how to use the parameters. for Beavers
- Lua error in Module:BuildingLink at line 59: No building found with name: Fox House. Please see the template documentation for how to use the parameters. for Foxes
- Lua error in Module:BuildingLink at line 59: No building found with name: Harpy House. Please see the template documentation for how to use the parameters. for Harpies
- Lua error in Module:BuildingLink at line 59: No building found with name: Human House. Please see the template documentation for how to use the parameters. for Humans
- Lua error in Module:BuildingLink at line 59: No building found with name: Lizard House. Please see the template documentation for how to use the parameters. for Lizards
Species | Beaver |
Fox |
Harpy |
Human |
Lizard |
---|---|---|---|---|---|
Resolve | +3 | +4 | +3 | +3 | +3 |
Houses can be Upgraded to earn +1 Resolve.
Clothing Need
3 / 5 Species use Coats to boost Resolve by +5, these are:
New Coats will be used every time a Villager takes a break, much like Food.
Services Need
Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.
Services need the following Goods to be fulfilled:
- Education: Scrolls
- Brawling: Training Gear
- Leisure: Ale
- Luxury: Wine
- Treatment: Tea
- Religion: Incense
Races | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver |
Fox |
Harpy |
Human |
Lizard | ||||||||
Services | Education | Leisure | Luxury | Brawling | Luxury | Treatment | Education | Treatment | Leisure | Religion | Brawling | Religion |
Resolve Earned | +10 | +8 | +10 | +8 | +10 | +10 | +10 | +10 | +8 | +8 | +8 | +8 |
For more information, please see Services Need.