Prestige Glade Events: Difference between revisions
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Revision as of 18:32, 1 December 2023
When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.
Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.
Glade Event Types
There are 7 types of Glade Events:
- Abandoned Caches
- Drills
- Obelisks
- Ruined Buildings
- Stags
- Survivor Camps
- Dangerous Events
- Forbidden Events
Events
THE WHOLE PAGE IS UNDER CONSTRUCTION, all the Viceroy - P20 info is incorrect because I need to set up the right floating table first. THIS IS A LOT OF WORK AND MAY TAKE TWO WEEKS
Small Glade Events
Dangerous Glade Events
Ancient Burial Site
Empathy | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
Random Cornerstone 05 Ancient Tablets 30 - 40 Random Goods 30 - 40 Random Goods |
Spawns 6 Bloodflowers |
1 | |||
Solve Time: | |||||
60 Pie 60 Jerky 60 Skewers 60 Biscuits 60 Pickled Goods |
60 Incense 60 Tea 60 Scrolls |
Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Tools 15 Pack of Building Materials |
- |
Working Effects: | Working Effects: | ||||
- | +15 Hostility for every 2 felled trees. |
Escaped Convicts
Empathy | Threats: 13:00 |
Loyalty | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
5 Villagers 10 -30 Random Goods 10 - 30 Random Goods 02 Ancient Tablets |
2 Random Abandoned Caches destroyed. 1 Impatience Point |
1 20 Amber | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
45 Stone 15 Tools 30 Training Gear |
- |
Working Effects: | Working Effects: | ||||
-8 to Global Resolve | - |
Fallen Beaver Traders
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
10 -30 Random Goods 10 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Repuation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Beavers Resolve | - |
Fallen Fox Scouts
Corruption | Threats: 08:00 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Foxes Resolve | - |
Fallen Harpy Scientists
Corruption | Threats: 10:24 |
Empathy | |||
---|---|---|---|---|---|
Rewards | Rewards | ||||
2 -30 Random Goods 2 - 30 Random Goods Random Cornerstone or Perk |
Spawns at least 2 Bloodflowers |
0.5 Reputation Point | |||
Solve Time: | |||||
- | - | Prestige 8≤ 05:00 |
Prestige 9≥ 07:27 |
15 Amber | 30 Tea 30 Incense 30 Oil 30 Resin |
Working Effects: | Working Effects: | ||||
-12 to Harpies Resolve | - |