Housing Need: Difference between revisions
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[[Category:Resolve]] |
Latest revision as of 11:41, 5 November 2024
Overview
In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter, or Basic Housing, and the need for species-specific Housing. Both are discussed in this article.
Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.
Both Shelters and species-specific Houses are found under Housing on the Construction Toolbar.
Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.
Satisfaction
When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.
When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Shelter Need and their Housing Need are both satisfied.
Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.
Note: Villagers of a different species cannot use species-specific Houses of another species.
List of Shelter and Housing Needs
Species | Shelter Need | Housing Need | Housing Need description | |
---|---|---|---|---|
Beavers |
|
Beaver Housing | Beavers prefer to live in cozy, wooden homes. | |
Foxes | Fox Housing | Foxes prefer to live in wooden, well camouflaged houses. | ||
Frogs | — | Frog Housing | Frogs are at home in water. | |
Harpies |
|
Harpy Housing | Harpies prefer to live in well-lit, spacious homes. | |
Humans | Human Housing | Humans prefer to live in solid, safe homes. | ||
Lizards | Lizard Housing | Lizards prefer to live in warm, dry homes. |
Housing slots and Resolve boosts
Housing building | Needs satisfied | Slots | Resolve boost |
---|---|---|---|
Shelter | Basic Housing | 3 | +3 |
Big Shelter | Basic Housing | 6 | +3 |
Beaver House | Basic Housing + Beaver Housing |
2 | +6 |
Fox House | Basic Housing + Fox Housing |
2 | +7 |
Frog House | Frog Housing | 2 | +5 |
Harpy House | Basic Housing + Harpy Housing |
2 | +6 |
Human House | Basic Housing + Human Housing |
2 | +6 |
Lizard House | Basic Housing + Lizard Housing |
2 | +6 |
The number of slots in a housing building can be raised with certain Perks. Purified Houses rewarded from Haunted Ruin Glade Events have 6 slots.
Housing unlocks and construction cost
Housing building | Unlock or upgrade | Base cost | Prestige 6 cost |
---|---|---|---|
Shelter | (always available) | 10 Wood | 15 Wood |
Big Shelter | Ancient Knowledge Deed | 4 Planks | 6 Planks |
Beaver House | Vanguard Spire level 2 | 8 Planks | 12 Planks |
Fox House | Vanguard Spire level 6 | 4 Planks 2 Crystalized Dew |
6 Planks 3 Crystalized Dew |
Frog House | Level 13 | 4 Bricks | 6 Bricks |
Harpy House | Vanguard Spire level 4 | 4 Fabric | 6 Fabric |
Human House | Vanguard Spire level 1 | 4 Planks 2 Bricks |
6 Planks 3 Bricks |
Lizard House | Vanguard Spire level 3 | 2 Bricks 2 Fabric |
3 Bricks 3 Fabric |
Upgrading Houses
Main article Housing Upgrades
Housing upgrades provide a variety of bonuses primarily at the cost of Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels.
Perks and Cornerstones influencing housing
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Crowded Houses | Legendary | All houses have room for 1 more villager. | x | Cor | x | x | x | 0 |
Crowded Houses (Stormforged) | Mythic | All houses have room for 1 more villager, and the time between breaks for workers is increased by +25%. | Alt | x | x | x | x | 0 |
Furniture | Rare | Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) | x | x | x | x | Tra | 20 |
Urban Planning | Legendary | For every 10 completed trade routes, all houses will have room for one more person. | x | Cor | x | x | x | 0 |
Note: all houses includes both Shelters and species-specific Houses. Villager with a home counts villagers housed in both Shelters and Houses.