Clan Hall: Difference between revisions

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{{Version|1.1.4}}
{{Version|1.4.15}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==


The [[Clan Hall]] is a Lizard-themed service building that provides {{Service link|Brawling}} and {{Service link|Religion}} for {{Species link|Lizards}}, {{Species link|Foxes}}, and {{Species link|Humans}} when there is at least one worker, as well as the passive effect '''Ancient Ways''' when all worker slots are filled. The Clan Hall is unlocked at [[Level]] 4.
The [[Clan Hall]] is a Lizard-themed service building that provides {{Service link|Brawling}} for {{Species link|Frogs}} and {{Species link|Lizards}} when there is at least one worker. It also provides passive effects '''Carnivorous Tradition''' with two or more workers and '''Ancient Ways''' when all worker slots are filled.  


The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed if you find a Clan Hall [[Ruin]] or with a wildcard [[Blueprint]] pick from:
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* '''Smuggler's Visit''' - Legendary [[Cornerstone]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]
* '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]]
 
Clan Hall is unlocked at [[level]] 4.
 
=== Building Effects ===
=== Building Effects ===


{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-  
|-style="border:hidden"
| style="font-weight:bold; border:hidden" | Carnivorous Tradition
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_AncientWays.png}}<br />Ancient Ways
| style="text-align:left;border:hidden" | All meat-based complex foods ({{rl|Jerky}}, {{rl|Skewers}}, {{rl|Pie}}, {{rl|Paste}}) give 2 more [[Resolve]].</br>Same building effects do not stack.</br> Need 2 [[villager]]s assigned.
| style="text-align:left;border:hidden" | All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp. </br>Same Building effects does not stack.</br> Need 3 [[Villager]]s assigned.
|-
|-style="border:hidden"
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_AncientWays.png}}<br />Ancient Ways
| style="text-align:left;border:hidden" | All camps produce +100% greater yield. Does NOT affect {{bl|Woodcutters' Camp}} and {{bl|Fishing Hut|s}}. </br>Same building effects do not stack.</br> Need 3 villagers assigned.
|}
|}
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.


The camps affected by '''Ancient Ways''' are the following. (The effect applies to both large and small versions of these camps.)
The camps affected by '''Ancient Ways''' are the following:


* {{bl|Foragers' Camp}}
* {{bl|Foragers' Camp}}
Line 28: Line 34:
* {{bl|Stonecutters' Camp}}
* {{bl|Stonecutters' Camp}}
* {{bl|Trappers' Camp}}
* {{bl|Trappers' Camp}}
The effect applies to both large and small versions of food camps.
=== Service Building Mechanics ===
=== Service Building Mechanics ===
The [[Clan Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.
The [[Clan Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.


The Clan Hall does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Clan Hall tiles are within its range.
The Clan Hall does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Clan Hall tiles are within its range.


== Production Chain ==
== Production Chain ==
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=== Service Good Recipes ===
=== Service Good Recipes ===
{{Recipe|product=Training Gear}}
{{Recipe|product=Training Gear}}
{{Recipe|product=Incense}}


== Strategies ==
== Strategies ==

Latest revision as of 02:21, 15 October 2024

Clan Hall

Service Building (City Buildings)

"A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways."

Specialization bonus:
Warmth (Comfort) Warmth (Comfort) Lizards
Blightrot (Comfort) Blightrot (Comfort) Foxes

Clan Hall icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

20Planks Planks
8Bricks Bricks
4Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = `Clan Hall`

Overview

The Clan Hall is a Lizard-themed service building that provides Brawling Brawling for Frogs Frogs and Lizards Lizards when there is at least one worker. It also provides passive effects Carnivorous Tradition with two or more workers and Ancient Ways when all worker slots are filled.

The Clan Hall is a species-specific building. It can show up as a blueprint choice only when Lizards Lizards are present in your settlement. This restriction can be bypassed if you find a Clan Hall Ruin or with a wildcard blueprint pick from:

Clan Hall is unlocked at level 4.

Building Effects

Carnivorous Tradition All meat-based complex foods (Jerky Jerky, Skewers Skewers, Pie Pie, Paste Paste) give 2 more Resolve.
Same building effects do not stack.
Need 2 villagers assigned.
Icon ServiceBuildingBonus AncientWays.png
Ancient Ways
All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp and Fishing Huts.
Same building effects do not stack.
Need 3 villagers assigned.

Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.

The camps affected by Ancient Ways are the following:

The effect applies to both large and small versions of food camps.

Service Building Mechanics

The Clan Hall, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.

The Clan Hall does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Clan Hall tiles are within its range.

Production Chain

Recipes in the Clan Hall

1 recipes in the Clan Hall.
BuildingEfficiencyIngredientService

1
1

Service Good Recipes

3 recipes for Training Gear.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
8
3
3
3
3
3
10

02:06
8
3
3
3
3
3
10
★★
02:06
5
2
2
3
3
3
10
★★
02:06
5
2
2
3
3
3
10
★★★
01:45
3
1
1
2
2
2
10
★★★
01:45
3
1
1
2
2
2
10


Strategies