Clan Hall: Difference between revisions
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{{Version|1. | {{Version|1.1.4}} | ||
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | {{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | ||
== Overview == | == Overview == | ||
The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, | The [[Clan Hall]] is a Lizard-themed service building that provides {{Service link|Brawling}} and {{Service link|Religion}} for {{Species link|Lizards}}, {{Species link|Foxes}}, and {{Species link|Humans}} when there is at least one worker, as well as the passive effect '''Ancient Ways''' when all worker slots are filled. The Clan Hall is unlocked at [[Level]] 4. | ||
The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed if you find a Clan Hall [[Ruin]] or with a wildcard [[Blueprint]] pick from: | |||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | |||
* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | |||
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | |||
=== Building Effects === | === Building Effects === | ||
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Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | ||
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* {{bl|Stonecutters' Camp}} | * {{bl|Stonecutters' Camp}} | ||
* {{bl|Trappers' Camp}} | * {{bl|Trappers' Camp}} | ||
=== Service Building Mechanics === | |||
The [[Clan Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed. | |||
The Clan Hall does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Clan Hall tiles are within its range. | |||
== Production Chain == | |||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
=== Service Good Recipes === | |||
{{Recipe|product=Training Gear}} | |||
{{Recipe|product=Incense}} | {{Recipe|product=Incense}} | ||
== Strategies == | == Strategies == |
Latest revision as of 21:59, 19 February 2024
Clan Hall
"A place where villagers can fulfill their need for: Brawling, Religion. Passive effects: Ancient Ways."
Purpose | Services Needs | ||||||
---|---|---|---|---|---|---|---|
Category | ![]() | ||||||
Recipes | |||||||
Size | 4 × 3 | ||||||
Workplaces | 3 | ||||||
Build Time | 61 | ||||||
Build Cost |
| ||||||
ID | 'Clan Hall' |
Overview
The Clan Hall is a Lizard-themed service building that provides Brawling and
Religion for
Lizards,
Foxes, and
Humans when there is at least one worker, as well as the passive effect Ancient Ways when all worker slots are filled. The Clan Hall is unlocked at Level 4.
The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when Lizards are present in your settlement. This restriction can be bypassed if you find a Clan Hall Ruin or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Building Effects
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)
Service Building Mechanics
The Clan Hall, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.
The Clan Hall does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Clan Hall tiles are within its range.
Production Chain
Recipes in the Clan Hall
Building | Efficiency | Ingredient | Service | ||
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★ |
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1 | |||
★ |
|
1 |
Service Good Recipes
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product | ||||||||||
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★ 02:06 |
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10 | |||||||||||
★★ 02:06 |
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10 | |||||||||||
★★ 02:06 |
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10 | |||||||||||
★★ 02:06 |
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10 | |||||||||||
★★★ 01:45 |
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10 |
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
★ 02:06 |
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10 | |||||||||||||||||
★ 02:06 |
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10 | |||||||||||||||||
★ 02:06 |
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10 | |||||||||||||||||
★★ 02:06 |
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|
10 | |||||||||||||||||
★★★ 01:45 |
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10 |