Difficulty: Difference between revisions
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{{Version|1. | {{Version|1.6.2}} | ||
[[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]] | [[File:PrestigeChoice.png|thumb|360px|Prestige 1 unlocked]] | ||
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Latest revision as of 20:32, 21 December 2024
Overview
A Viceroy can create settlements on varying levels of difficulty. These range from the easiest, Settler to the most challenging, Prestige 20. Each difficulty has an increased challenge multiplier that is applied to everything ranging from Orders to Forest Mysteries. Prestige levels all have Prestige Modifiers accompanying them. These modifiers stack, so if you play Prestige 3, you will receive both Prestige 1 and 2 modifiers, as well as the Prestige 3 modifier.
The higher difficulty a Viceroy overcomes, the greater the rewards.
Forest Mysteries
The amount of Forest Mysteries will change depending on the level of difficulty a Viceroy attempts.
Level | Settler | Pioneer | Veteran | Viceroy | Prestiges |
---|---|---|---|---|---|
Positive | 2 | 2 | 1 | 1 | 1 |
Negative | 1 | 3 | 4 | 4 | 4 |
Difficulty Multipliers
Difficulty | Rewards Multiplier |
Seal Fragments Rewarded | Tile Reach Max | Experience Multiplier |
Score Multiplier |
Blight Footprint Rate |
Blight Corruption Rate |
Hostility Multiplier |
---|---|---|---|---|---|---|---|---|
Settler | 1 | 1 | 8 | 1 | 0.5 | 0 | 0 | 1 |
Pioneer | 2.5 | 2 | 9 | 2 | 1 | 0 | 0 | 1.5 |
Veteran | 4 | 3 | 11 | 4 | 1.5 | 1 | 1 | 2 |
Viceroy | 5 | 4 | 13 | 5 | 2 | 1 | 1 | 3 |
Prestige 1 | 5.1 | 5 | - | 5.1 | 2.1 | 1 | 1 | 3 |
Prestige 2 | 5.2 | 5 | - | 5.2 | 2.2 | 1 | 1 | 3 |
Prestige 3 | 5.3 | 5 | - | 5.3 | 2.3 | 1 | 1 | 3 |
Prestige 4 | 5.4 | 5 | - | 5.4 | 2.4 | 1 | 1 | 3 |
Prestige 5 | 5.5 | 5 | 15 | 5.5 | 2.5 | 1 | 1 | 3 |
Prestige 6 | 5.6 | 6 | - | 5.6 | 2.6 | 1 | 1 | 3 |
Prestige 7 | 5.7 | 6 | - | 5.7 | 2.7 | 1 | 1 | 3 |
Prestige 8 | 5.8 | 6 | - | 5.8 | 2.8 | 1 | 1 | 3 |
Prestige 9 | 5.9 | 6 | - | 5.9 | 2.9 | 1 | 1 | 3 |
Prestige 10 | 6 | 6 | 18 | 6 | 3 | 1 | 1 | 3 |
Prestige 11 | 6.1 | 7 | - | 6.1 | 3.1 | 2 | 1.5 | 3 |
Prestige 12 | 6.2 | 7 | - | 6.2 | 3.2 | 2 | 1.5 | 3 |
Prestige 13 | 6.3 | 7 | - | 6.3 | 3.3 | 2 | 1.5 | 3 |
Prestige 14 | 6.4 | 7 | - | 6.4 | 3.4 | 2 | 1.5 | 3 |
Prestige 15 | 6.5 | 7 | 21 | 6.5 | 3.5 | 2 | 1.5 | 3 |
Prestige 16 | 6.6 | 8 | - | 6.6 | 3.6 | 2 | 1.5 | 3 |
Prestige 17 | 6.7 | 8 | - | 6.7 | 3.7 | 2 | 1.5 | 3 |
Prestige 18 | 6.8 | 8 | - | 6.8 | 3.8 | 2 | 1.5 | 3 |
Prestige 19 | 6.9 | 8 | - | 6.9 | 3.9 | 2 | 1.5 | 3 |
Prestige 20 | 8 | 9 | 24 | 8 | 4 | 2 | 1.5 | 3 |
Orders
The difficulty of Orders a Viceroy receives depends on the game difficulty. They are as follows:
Orders | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Settler | Easy | Easy | Easy | Easy | Easy | Easy | Easy | Easy | Easy | Easy | Easy | Easy |
Pioneer | Easy | Easy | Medium | Easy | Medium | Easy | Medium | Medium | Easy | Easy | Medium | |
Veteran | Easy | Medium | Medium | Medium | Medium | Medium | Medium | Hard | Medium | Hard | ||
Viceroy | Medium | Medium | Hard | Medium | Hard | Medium | Medium | Hard | Medium | |||
Prestiges | Hard | Hard | Hard | Hard | Hard | Hard | Hard | Hard | Hard |
Prestige Difficulties
Description | Modifier | Explanation | |
---|---|---|---|
1 | More Reputation required to win. | Prestigious Expedition |
Only the best Viceroys can embark on a Prestigious Expedition. You'll need to earn 4 additional Reputation Points to win. Reputation rewards are distributed differently, and Orders are harder. |
2 | The Storm Season lasts longer. | Crumbling Seal |
One of the seals is loosening its grip, leaking darkness upon this land. Storm Season lasts 100% longer. |
3 | Blightrot appears every 3rd Clearance Season. | Blight Swarm |
Large swarms of Blightrot migrate across the realm. Every third Clearance Season, Blightrot Cysts will appear in the settlement. |
4 | Blueprint rerolls cost more. | Expensive Lottery |
The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 Amber more. |
5 | Villagers with low Resolve leave faster. | Higher Standards |
Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve. |
6 | Buildings costs more. | Wet Soil |
It's particularly hard to build anything in this region. Buildings require 50% more materials. |
7 | Higher food consumption. | Parasites |
One of the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. |
8 | Villagers consume more luxury goods. | Consumerism |
Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. |
9 | Villagers work slower on Events. | Procrastination |
Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on Glade Events. |
10 | Goods are worth less to Traders. | Guild of Thieves or Traders? |
Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. |
11 | Blightrot has a stronger impact. | Sinister Blight |
The Blightrot's impact is stronger. Cyst generation rate is now increased by 100%, the Hearth corrupts +50% quicker than normal and all effects that spawn Blightrot now add twice as many Cysts. |
12 | Fewer Blueprints to choose from. | Less is More |
The greedy Royal Archivist sold most of the Blueprints to Traders and fled the Citadel. You have 2 fewer Blueprint choices. |
13 | Fewer Cornerstone choices. | Restrictions |
The Royal Envoy comes to you with bad news. The Queen has restricted your Cornerstone choices by 2. |
14 | Queen's Impatience reduced less upon gaining Reputation. | Higher Expectations |
The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain. |
15 | More Resolve needed to gain Reputation. | Malcontents |
You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
16 | One fewer Blueprint to choose from. | Budget Cuts |
The Queen has visited the Obsidian Archives in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial Blueprint. |
17 | Stronger Hunger penalty. | Famine Outbreak |
Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of Hunger instead of one. |
18 | Sacrifices in the Hearth costs more. | Hearth Defect |
The Ancient Hearth seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. |
19 | Pay tax for each discovered Glade. | Land Tax |
Taking advantage of the riches of this new land will cost you. You must pay 2 Amber every time you discover a small Glade, and 6 Amber every time you discover a Dangerous or Forbidden Glade. Otherwise, 2 Villagers will be recalled to the Citadel. |
20 | Higher penalty from losing Villagers. | The Queen's People |
For the Queen, nothing is more important than her people. Losing Villagers will add 0.5 more points to her Impatience. |