Housing Need: Difference between revisions

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{{Version|1.4}}
[[File:Housing screenshot.png|thumb|280px|Different housing]]
== Overview ==
== Overview ==


In addition to food, all [[Villagers]] need shelter from the weather. There are two types of needs in this category, the need for '''Shelter''' and the need for species-specific '''Housing.''' Both are discussed in this article.
In addition to food, all [[villagers]] need shelter from the weather. There are two types of needs in this category, the need for '''Shelter''', or '''Basic Housing''', and the need for species-specific '''Housing.''' Both are discussed in this article.


Villagers who have their need for basic shelter get a small bonus to their [[Resolve]]. When villagers are housed in a nicer home, specific to their [[Species]], they get a second small bonus to their Resolve.
Villagers who have their need for basic shelter met get a small bonus to their [[Resolve]]. When villagers are housed in a nicer home, specific to their [[species]], they get a second small bonus to their Resolve.
 
Both Shelters and species-specific Houses are found under [[File:Construct Housing.png|x32px|Housing]] '''Housing''' on the [[Construction Toolbar]].
 
'''Villagers never visit their homes'''; they only ever walk between their workplaces, [[Warehouse]]s, and [[Hearth]]s. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing [[buildings]] for decorations needed to upgrade Hearths.


== Satisfaction ==
== Satisfaction ==


When a new [[Buildings#Housing_2|housing building]] is constructed, any villagers who still need shelter will be automatically assigned to that new house, until it reaches capacity. (The capacity of the basic Shelter building is 3 villagers.) Thus, it requires at least three Shelters at the beginning of each mission to house all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' '''Shelter Need.'''
When a new housing [[building]] is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' '''Shelter Need'''.
 
When a new species-specific House is built, any villagers of that [[species]] whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their '''Shelter Need''' and their '''Housing Need''' are both satisfied. While both needs are satisfied as soon as Shelter or House construction finishes, should you destroy their place of residence, villagers won't be counted as homeless (and lose Resolve) until they take a break.
 
Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.


When a new species-specific house is built, any villagers of that species who still have that need will be automatically assigned to that new house, until it reaches capacity. (The capacity for all species-specific houses is 2 villagers of that species.) Once a villager moves into their nicer house, their '''Shelter Need''' and their '''Housing Need''' are both satisfied.
Note: Villagers of a different species cannot use species-specific Houses of another species.


Some viceroys have their entire population's need for shelter satisfied before they start adding any specifies-specific housing.
=== How to check Shelter and Housing Need satisfaction ===


Note: Villagers of a different species cannot use Species-specific Houses of another species.
There is a number of UI elements that can help you track homeless [[villagers]], how many Housing slots are available, etc. They are all located in the upper left section of the screen:
 
[[File:Housing UI.png|right|border|400px]]
[[File:Housing Status tooltip.png|right|border|400px]]
 
# Homeless counter for individual species. It tracks the number of villagers of a particular species that don't have even the '''Basic Housing Need''' fulfilled.
# Global homeless counter. Tracks the total number of villagers that don't have even the '''Basic Housing Need''' fulfilled, irrespective of their species. When hovered over, displays the ''Housing Status'' tooltip.
# ''Housing Status'' tooltip. Lists the following:
#* Number of homeless villagers.
#* Number of free slots in Shelters.
#* Number of free slots in each of the species' Housing.
# '''Shelter Need''' icon in the expanded [[Species Panel]].
#* In the upper right corner you can find the number of free slots available in Shelters.
#* In the bottom left corner you can find the average [[Resolve]] bonus granted to the species from satisfying this need.
#* The tile starts glowing when all villagers of this species have the tile's need fulfilled.
#* You can also hover over the icon to get a more detailed breakdown.
# '''Housing Need''' icon in the expanded [[Species Panel]].
#* In the upper right corner you can find the number of free slots available in species-specific Housing.
#* In the bottom left corner you can find the average [[Resolve]] bonus granted to the species from satisfying this need.
#* The tile starts glowing when all villagers of this species have the tile's need fulfilled.
#* You can also hover over the icon to get a more detailed breakdown.
{{Clear}}


== List of Shelter and Housing Needs ==
== List of Shelter and Housing Needs ==


{|class="wikitable"
{|class=wikitable
! Species !! Shelter Need !! Species-specific Housing
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Species
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Shelter Need  
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Housing Need
! style=font-weight:bold; text-align:center; vertical-alig:nmiddle; | Housing Need description
|-
|-
| {{Species link|Beavers|large}} ||rowspan=5|
| {{Species link|Beavers|large}} || rowspan=2 |
{|
{|
| [[File:Shelter_icon.png|{{ImgL}}]] Shelter
| [[File:Icon Need Shelter.png|{{ImgL}}]] Basic Housing
|-
| [[File:Big_Shelter_icon.png|{{ImgL}}]] Big Shelter
|}
|}
| [[File:Beaver_House_icon.png|{{ImgL}}]] Beavers Housing
| [[File:Icon Need beaverHousing.png|{{ImgL}}]] Beaver Housing
| class=ats-flavor-text | Beavers prefer to live in cozy, wooden homes.
|-
|-
| {{Species link|Foxes|large}}
| {{Species link|Foxes|large}}
| [[File:Fox_House_icon.png|{{ImgL}}]] Foxes Housing
| [[File:Icon Need FoxHousing.png|{{ImgL}}]] Fox Housing
| class=ats-flavor-text | Foxes prefer to live in wooden, well camouflaged houses.
|-
|-
| {{Species link|Harpies|large}}
| {{Species link|Frogs|large}}
| [[File:Harpy_House_icon.png|{{ImgL}}]] Harpies Housing
| style=text-align:center; | —
| Frog Housing
| class=ats-flavor-text | Frogs are at home in water.
|-
| {{Species link|Harpies|large}} || rowspan=3 |
{|
| [[File:Icon Need Shelter.png|{{ImgL}}]] Basic Housing
|}
| [[File:Icon Need HarpyHousing.png|{{ImgL}}]] Harpy Housing
| class=ats-flavor-text | Harpies prefer to live in well-lit, spacious homes.
|-
|-
| {{Species link|Humans|large}}
| {{Species link|Humans|large}}
| [[File:Human_House_icon.png|{{ImgL}}]] Humans Housing
| [[File:Icon Need HumanHousing.png|{{ImgL}}]] Human Housing
| class=ats-flavor-text | Humans prefer to live in solid, safe homes.
|-
|-
| {{Species link|Lizards|large}}
| {{Species link|Lizards|large}}
| [[File:Lizard_House_icon.png|{{ImgL}}]] Lizards Housing
| [[File:Icon Need LizardHousing.png|{{ImgL}}]] Lizard Housing
| class=ats-flavor-text | Lizards prefer to live in warm, dry homes.
|}
|}
== Housing slots and Resolve boosts ==
{| class=wikitable sortable
|-
! style=font-weight:bold; text-align:center; vertical-align:middle; | Housing [[building]]
! style=font-weight:bold; text-align:center; vertical-align:middle; | Needs satisfied
! style=font-weight:bold; text-align:center; vertical-align:middle; | Slots
! style=font-weight:bold; text-align:center; vertical-align:middle; | [[Resolve]] <br/> boost
|-
| [[File:Shelter_icon.png|{{ImgL}}]] Shelter
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| style=text-align:center; border-colorinherit; | 3
| style=text-align:center; | +3
|-
| [[File:Big_Shelter_icon.png|{{ImgL}}]] Big Shelter
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing
| style=text-align:center; border-colorinherit; | 6
| style=text-align:center; | +3
|-
| [[File:Beaver_House_icon.png|{{ImgL}}]] Beaver House
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need beaverHousing.png|{{ImgS}}]] Beaver Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| [[File:Fox_House_icon.png|{{ImgL}}]] Fox House
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need FoxHousing.png|{{ImgS}}]] Fox Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +7
|-
| [[File:Frog House icon.png|{{ImgL}}]] Frog House
| Frog Housing
| style=text-align:center; | 2
| style=text-align:center; | +5
|-
| [[File:Harpy_House_icon.png|{{ImgL}}]] Harpy House
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need HarpyHousing.png|{{ImgS}}]] Harpy Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| [[File:Human_House_icon.png|{{ImgL}}]] Human House
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need HumanHousing.png|{{ImgS}}]] Human Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|-
| [[File:Lizard_House_icon.png|{{ImgL}}]] Lizard House
| [[File:Icon Need Shelter.png|{{ImgS}}]] Basic Housing +<br/> [[File:Icon Need LizardHousing.png|{{ImgS}}]] Lizard Housing
| style=text-align:center; border-colorinherit; | 2
| style=text-align:center; | +6
|}The number of slots in a housing building can be raised with certain [[Perks]]. Purified Houses rewarded from Haunted [[Ruin]] [[Glade Events]] have 6 slots.
== Housing unlocks and construction cost ==
{| class=wikitable sortable
|-
! class=unsortable style=font-weight:bold; text-align:center; vertical-align:middle; | Housing [[building]]
! style=font-weight:bold; text-align:center; vertical-alignmiddle; | Unlock or [[upgrade]]
! class=unsortable style=font-weight:bold; text-align:center; vertical-align:middle; | Base cost
! class=unsortable style=font-weight:bold; text-align:center; vertical-align:middle; | [[Prestige]] 6 cost
|-
| [[File:Shelter_icon.png|{{ImgL}}]] Shelter
| ''(always available)''
| 10 {{rl|Wood}}
| 15 {{rl|Wood}}
|-
| [[File:Big_Shelter_icon.png|{{ImgL}}]] Big Shelter
| '''Ancient Knowledge''' [[Deed]]
| 4 {{rl|Planks}}
| 6 {{rl|Planks}}
|-
| [[File:Beaver_House_icon.png|{{ImgL}}]] Beaver House
| '''Vanguard Spire''' level 2
| 8 {{rl|Planks}}
| 12 {{rl|Planks}}
|-
| [[File:Fox_House_icon.png|{{ImgL}}]] Fox House
| '''Vanguard Spire''' level 6
| 4 {{rl|Planks}}<br/>2 {{rl|Crystalized Dew}}
| 6 {{rl|Planks}}<br/>3 {{rl|Crystalized Dew}}
|-
| [[File:Frog House icon.png|{{ImgL}}]] Frog House
| [[Level]] 13
| 4 {{rl|Bricks}}
| 6 {{rl|Bricks}}
|-
| [[File:Harpy_House_icon.png|{{ImgL}}]] Harpy House
| '''Vanguard Spire''' level 4
| 4 {{rl|Fabric}}
| 6 {{rl|Fabric}}
|-
| [[File:Human_House_icon.png|{{ImgL}}]] Human House
| '''Vanguard Spire''' level 1
| 4 {{rl|Planks}} <br/> 2 {{rl|Bricks}}
| 6 {{rl|Planks}} <br/> 3 {{rl|Bricks}}
|-
| [[File:Lizard_House_icon.png|{{ImgL}}]] Lizard House
| '''Vanguard Spire''' level 3
| 2 {{rl|Bricks}} <br/> 2 {{rl|Fabric}}
| 3 {{rl|Bricks}} <br/> 3 {{rl|Fabric}}
|}
== Upgrading Houses ==
''Main article [[Housing Upgrades]]''
Housing upgrades provide a variety of bonuses primarily at the cost of {{rl|Pack of Building Materials}}. Different bonuses are tied to different species' Housing and different Housing upgrade levels.
== Perks and Cornerstones influencing housing ==
{{Perks|caption=Housing Perks and Cornerstones|id=Houses Global Capacity +1, [Altar] Houses +1 for Break Time, Trade routes for housing spots, NeedPerk Housing Resolve}}
Note: all houses includes both Shelters and species-specific Houses. Villager with a home counts villagers housed in both Shelters and Houses.
{{SeeAlso|Complex Food Needs|Clothing Need|Services Needs}}
[[Category:Buildings]]
[[Category:Villager needs]]
[[Category:Resolve]]

Latest revision as of 06:39, 18 November 2024

Different housing

Overview

In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter, or Basic Housing, and the need for species-specific Housing. Both are discussed in this article.

Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.

Both Shelters and species-specific Houses are found under Housing Housing on the Construction Toolbar.

Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.

Satisfaction

When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.

When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Shelter Need and their Housing Need are both satisfied. While both needs are satisfied as soon as Shelter or House construction finishes, should you destroy their place of residence, villagers won't be counted as homeless (and lose Resolve) until they take a break.

Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.

Note: Villagers of a different species cannot use species-specific Houses of another species.

How to check Shelter and Housing Need satisfaction

There is a number of UI elements that can help you track homeless villagers, how many Housing slots are available, etc. They are all located in the upper left section of the screen:

Housing UI.png
Housing Status tooltip.png
  1. Homeless counter for individual species. It tracks the number of villagers of a particular species that don't have even the Basic Housing Need fulfilled.
  2. Global homeless counter. Tracks the total number of villagers that don't have even the Basic Housing Need fulfilled, irrespective of their species. When hovered over, displays the Housing Status tooltip.
  3. Housing Status tooltip. Lists the following:
    • Number of homeless villagers.
    • Number of free slots in Shelters.
    • Number of free slots in each of the species' Housing.
  4. Shelter Need icon in the expanded Species Panel.
    • In the upper right corner you can find the number of free slots available in Shelters.
    • In the bottom left corner you can find the average Resolve bonus granted to the species from satisfying this need.
    • The tile starts glowing when all villagers of this species have the tile's need fulfilled.
    • You can also hover over the icon to get a more detailed breakdown.
  5. Housing Need icon in the expanded Species Panel.
    • In the upper right corner you can find the number of free slots available in species-specific Housing.
    • In the bottom left corner you can find the average Resolve bonus granted to the species from satisfying this need.
    • The tile starts glowing when all villagers of this species have the tile's need fulfilled.
    • You can also hover over the icon to get a more detailed breakdown.

List of Shelter and Housing Needs

Species Shelter Need Housing Need Housing Need description
Beavers Beavers
Icon Need Shelter.png Basic Housing
Icon Need beaverHousing.png Beaver Housing Beavers prefer to live in cozy, wooden homes.
Foxes Foxes Icon Need FoxHousing.png Fox Housing Foxes prefer to live in wooden, well camouflaged houses.
Frogs Frogs Frog Housing Frogs are at home in water.
Harpies Harpies
Icon Need Shelter.png Basic Housing
Icon Need HarpyHousing.png Harpy Housing Harpies prefer to live in well-lit, spacious homes.
Humans Humans Icon Need HumanHousing.png Human Housing Humans prefer to live in solid, safe homes.
Lizards Lizards Icon Need LizardHousing.png Lizard Housing Lizards prefer to live in warm, dry homes.

Housing slots and Resolve boosts

Housing building Needs satisfied Slots Resolve
boost
Shelter icon.png Shelter Icon Need Shelter.png Basic Housing 3 +3
Big Shelter icon.png Big Shelter Icon Need Shelter.png Basic Housing 6 +3
Beaver House icon.png Beaver House Icon Need Shelter.png Basic Housing +
Icon Need beaverHousing.png Beaver Housing
2 +6
Fox House icon.png Fox House Icon Need Shelter.png Basic Housing +
Icon Need FoxHousing.png Fox Housing
2 +7
Frog House icon.png Frog House Frog Housing 2 +5
Harpy House icon.png Harpy House Icon Need Shelter.png Basic Housing +
Icon Need HarpyHousing.png Harpy Housing
2 +6
Human House icon.png Human House Icon Need Shelter.png Basic Housing +
Icon Need HumanHousing.png Human Housing
2 +6
Lizard House icon.png Lizard House Icon Need Shelter.png Basic Housing +
Icon Need LizardHousing.png Lizard Housing
2 +6

The number of slots in a housing building can be raised with certain Perks. Purified Houses rewarded from Haunted Ruin Glade Events have 6 slots.

Housing unlocks and construction cost

Housing building Unlock or upgrade Base cost Prestige 6 cost
Shelter icon.png Shelter (always available) 10 Wood Wood 15 Wood Wood
Big Shelter icon.png Big Shelter Ancient Knowledge Deed 4 Planks Planks 6 Planks Planks
Beaver House icon.png Beaver House Vanguard Spire level 2 8 Planks Planks 12 Planks Planks
Fox House icon.png Fox House Vanguard Spire level 6 4 Planks Planks
2 Crystalized Dew Crystalized Dew
6 Planks Planks
3 Crystalized Dew Crystalized Dew
Frog House icon.png Frog House Level 13 4 Bricks Bricks 6 Bricks Bricks
Harpy House icon.png Harpy House Vanguard Spire level 4 4 Fabric Fabric 6 Fabric Fabric
Human House icon.png Human House Vanguard Spire level 1 4 Planks Planks
2 Bricks Bricks
6 Planks Planks
3 Bricks Bricks
Lizard House icon.png Lizard House Vanguard Spire level 3 2 Bricks Bricks
2 Fabric Fabric
3 Bricks Bricks
3 Fabric Fabric

Upgrading Houses

Main article Housing Upgrades

Housing upgrades provide a variety of bonuses primarily at the cost of Pack of Building Materials Pack of Building Materials. Different bonuses are tied to different species' Housing and different Housing upgrade levels.

Perks and Cornerstones influencing housing

Housing Perks and Cornerstones
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Crowded Houses Crowded Houses Legendary All houses have room for 1 more villager. x Cor x x x 0
Crowded Houses (Stormforged) Crowded Houses (Stormforged) Mythic All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. Alt x x x x 0
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) x x x x Tra 20
Urban Planning Urban Planning Legendary For every 10 completed trade routes, all houses will have room for one more person. x Cor x x x 0

Note: all houses includes both Shelters and species-specific Houses. Villager with a home counts villagers housed in both Shelters and Houses.

See also