Royal Woodlands: Difference between revisions

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{{Version|1.3.4}}
{{Version|1.4.17}}
[[File:Icon Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]]
[[File:Biome RoyalWoodlands.png|thumb|360px|The Royal Woodlands]]


== Overview ==
== Overview ==
[[File:RoyalWoodlandsIcon.png|96px|left]]
[[File:Icon_Biome_Royal_Woodlands.png|96px|left]]
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
<br /><br />
<br /><br />
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| style="vertical-align:middle;" | [[File:Lush Trees.png|94px]]<br />Lush Trees
| style="vertical-align:middle;" | [[File:Lush Trees.png|94px]]<br />Lush Trees
| style="vertical-align:middle;" | 2
| style="vertical-align:middle;" | 2
| style="text-align:left;" | {{rl|Wood|med}} 100% +<br />{{rl|Resin|med}} 15% +<br />{{rl|Plant Fiber|med}} 10% +<br />{{rl|Eggs|med}} 5%
| style="text-align:left;" | {{rl|Wood|medium}} 100% +<br />{{rl|Resin|medium}} 15% +<br />{{rl|Plant Fiber|medium}} 10% +<br />{{rl|Eggs|medium}} 5%
| A perfect source of {{rl|Wood}}.
| A perfect source of {{rl|Wood}}.
|}
|}
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! Speed<br />per Unit
! Speed<br />per Unit
! Specialization <br /> Bonus
! Specialization <br /> Bonus
|- style="vertical-align:middle;"
|-
| rowspan="2" | {{rl|Roots|large}}<br /><br />{{rl|Vegetables|large}}
| rowspan="2" | {{rl|Roots|large}}<br /><br />{{rl|Vegetables|large}}
| colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 70 → [[File:DebugNode_RootsBig_icon.png|32px]] Roots Node<br /><br />70 → [[File:DebugNode_MossBroccoliBig_icon.png|32px]] Moss Broccoli Patch
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| {{bl|Foragers' Camp|large}} {{2Star}}
| {{bl|Foragers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}}
| rowspan="2" style="text-align:center;" | {{Sl|Farming|medium}} <br /><br />{{Species link|Humans|medium}}
|- style="vertical-align:middle;"
|-
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 15 → [[File:DebugNode_RootsSmall_icon.png|32px]] Roots Deposit<br /><br />15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| [[File:Herbs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| [[File:Herbs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 30%
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|- style="vertical-align:middle;"
|-
| {{rl|Plant Fiber|large}}
| {{rl|Plant Fiber|large}}
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field
| colspan="2" | 60 → [[File:DebugNode_FlaxBig_icon.png|32px]] Flax Field<br /><br />20 → [[File:DebugNode_FlaxSmall_icon.png|32px]] Flax Field
Line 68: Line 68:
| style="text-align:center;" | 00:05
| style="text-align:center;" | 00:05
| style="text-align:center;" | ''none''
| style="text-align:center;" | ''none''
|- style="vertical-align:middle;"
|-  
| rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}}
| rowspan="2" | {{rl|Berries|large}}<br /><br />{{rl|Mushrooms|large}}
| colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushrooms
| colspan="2" | 70 → [[File:DebugNode DewberryBushBig icon.png|32px]] Dewberry Bush<br /><br />70 → [[File:DebugNode_MushroomBig_icon.png|32px]] Bleeding Tooth Mushrooms
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| {{bl|Herbalists' Camp|large}} {{2Star}}
| {{bl|Herbalists' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy}} <br /><br />{{Species link|Harpies}}
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy|medium}} <br /><br />{{Species link|Harpies|medium}}
|- style="vertical-align:middle;"
|-  
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode_MushroomSmall_icon.png|32px]] Bleeding Tooth Mushrooms
| colspan="2" | 15 → [[File:DebugNode DewberryBushSmall icon.png|32px]] Dewberry Bush<br /><br />15 → [[File:DebugNode_MushroomSmall_icon.png|32px]] Bleeding Tooth Mushrooms
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|- style="vertical-align:middle;"
|-  
| rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}}
| rowspan="2" | {{rl|Clay|large}}<br /><br />{{rl|Sea Marrow|large}}
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit
| colspan="2" | 60 → [[File:DebugNode ClayBig icon.png|32px]] Clay Deposit<br /><br />60 → [[File:DebugNode SeaMarrowBig icon.png|32px]] Sea Marrow Deposit
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| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Masonry.png|{{ImgM}}]] [[ Buildings#Specializations | Masonry]]<br /> <br />{{Species link|Frogs|medium}}
|- style="vertical-align:middle;"
|-  
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit
| colspan="2" | 20 → [[File:DebugNode ClaySmall icon.png|32px]] Clay Deposit<br /><br />20 → [[File:DebugNode SeaMarrowSmall icon.png|32px]] Sea Marrow Deposit
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%<br /><br />[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%
| [[File:CopperOre.png|32px]] 50% + [[File:Roots.png|32px]] 20%<br /><br />[[File:SeaMarrow.png|32px]] 80% + [[File:Stone.png|32px]] 40%
|- style="vertical-align:middle;"
|-  
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Eggs|large}}
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Eggs|large}}
| colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest
| colspan="2" | 70 → [[File:DebugNode SnailBroodmotherBig icon.png|32px]] Slickshell Broodmother<br /><br />70 → [[File:DebugNode_DrizzlewingNestBig_icon.png|32px]] Drizzlewing Nest
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| {{bl|Trappers' Camp|large}} {{2Star}}
| {{bl|Trappers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}}
| rowspan="2" style="text-align:center;" | {{Sl|Meat production|medium}}<br /> <br />{{Species link|Lizards|medium}}
|- style="vertical-align:middle;"
|-  
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest
| colspan="2" | 15 → [[File:DebugNode SnailBroodmotherSmall icon.png|32px]] Slickshell Broodmother<br /><br />15 → [[File:DebugNode_DrizzlewingNestSmall_icon.png|32px]] Drizzlewing Nest
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20%
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Meat.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
| rowspan="2" | {{rl|Scales|large}}
| 80 → Copperfin Pond
| colspan="2" | [[File:Icon Resource Scales 1.png|{{ImgM}}]] 100% + 2 [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 50% + 2 [[File:Icon Resource Fish 1.png|{{ImgM}}]] 30%
| {{bl|Fishing Hut|large}} {{2Star}}
| style="text-align:center;" | 00:08
| rowspan="2" style="text-align:center;" | ''none''
|-
| colspan="2" | 60 → Copperfin Pond
| [[File:Icon Resource SeaMarrow.png|{{ImgM}}]] 40%
| {{bl|Small Fishing Hut|large}} {{1Star}}
| style="text-align:center;" | 00:12
|}
|}


== Strategy ==
== Strategy ==
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue.
* [[#Effects | Gift of the Woodlands]] influences decisions around {{rl|Wood}} and fuel in several ways:
* [[#Effects | Gift of the Woodlands]] influences decisions around Wood and fuel in several ways:
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}.
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}.
** As there is little need for fuel beyond {{rl|Wood}}, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].
** As there is little need for fuel beyond Wood, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]].
** All [[Cornerstones]] that boost {{rl|Wood}} production are weaker compared to other [[biomes]].
** All [[Cornerstones]] that boost Wood production are weaker compared to other [[biomes]].
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable.
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable.
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production.
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Coats}}, {{rl|Tea}} and {{rl|Crystalized Dew}} production.
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}.
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits or {{rl|Scales}} from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}.


== See Also ==
== See Also ==


[[Category:Biomes]]
[[Category:Biomes]]

Latest revision as of 21:26, 11 November 2024

The Royal Woodlands

Overview

Icon Biome Royal Woodlands.png

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.

Effects

Icon Biome Woodlands01.png
Gift of the Woodlands
The Royal Woodlands are very lush and rich in timber. Trees gives more Wood Wood.

Resources

The Royal Woodlands has an average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camps to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Lush Trees.png
Lush Trees
2 Wood Wood 100% +
Resin Resin 15% +
Plant Fiber Plant Fiber 10% +
Eggs Eggs 5%
A perfect source of Wood Wood.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Roots Roots

Vegetables Vegetables
70 → DebugNode RootsBig icon.png Roots Node

70 → DebugNode MossBroccoliBig icon.png Moss Broccoli Patch
Herbs.png 30% + Resin.png 30%

Insects.png 40% + Roots.png 20%
Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → DebugNode RootsSmall icon.png Roots Deposit

15 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch
Herbs.png 20%

Insects.png 30%
Small Foragers' Camp Small Foragers' Camp 00:25
Plant Fiber Plant Fiber 60 → DebugNode FlaxBig icon.png Flax Field

20 → DebugNode FlaxSmall icon.png Flax Field
Icon Resource Clay.png 50% + Insects icon.png 30%

Icon Resource Clay.png 30% + Insects icon.png 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Berries Berries

Mushrooms Mushrooms
70 → DebugNode DewberryBushBig icon.png Dewberry Bush

70 → DebugNode MushroomBig icon.png Bleeding Tooth Mushrooms
Icon Resource Berries.png 80%

Insects.png 40%
Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → DebugNode DewberryBushSmall icon.png Dewberry Bush

15 → DebugNode MushroomSmall icon.png Bleeding Tooth Mushrooms
Icon Resource Berries.png 20%

Insects.png 20%
Small Herbalists' Camp Small Herbalists' Camp 00:25
Clay Clay

Sea Marrow Sea Marrow
60 → DebugNode ClayBig icon.png Clay Deposit

60 → DebugNode SeaMarrowBig icon.png Sea Marrow Deposit
CopperOre.png 75% + Roots.png 30%

SeaMarrow.png 100% + Stone.png 50% + Icon Resource AncientTablet.png 1%
Stonecutters' Camp Stonecutters' Camp ★★ 00:05 Icon Spec Masonry.png Masonry

Frogs Frogs
20 → DebugNode ClaySmall icon.png Clay Deposit

20 → DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit
CopperOre.png 50% + Roots.png 20%

SeaMarrow.png 80% + Stone.png 40%
Meat Meat

Eggs Eggs
70 → DebugNode SnailBroodmotherBig icon.png Slickshell Broodmother

70 → DebugNode DrizzlewingNestBig icon.png Drizzlewing Nest
Leather.png100%

Meat.png 40%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → DebugNode SnailBroodmotherSmall icon.png Slickshell Broodmother

15 → DebugNode DrizzlewingNestSmall icon.png Drizzlewing Nest
Leather.png 20%

Meat.png 20%
Small Trappers' Camp Small Trappers' Camp 00:25
Scales Scales 80 → Copperfin Pond Icon Resource Scales 1.png 100% + 2 Icon Resource SeaMarrow.png 50% + 2 Icon Resource Fish 1.png 30% Fishing Hut Fishing Hut ★★ 00:08 none
60 → Copperfin Pond Icon Resource SeaMarrow.png 40% Small Fishing Hut Small Fishing Hut 00:12

Strategy

See Also