Ruins: Difference between revisions
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[[File:Haunted Druid's Hut.png|thumb|300px|Haunted Druid's Hut]] | [[File:Haunted Druid's Hut.png|thumb|300px|Haunted Druid's Hut]] | ||
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most [[buildings]] in the game. Cleansing a haunted Ruin requires 30 {{rl|Incense}}, {{rl|Tea}}, {{rl|Oil}}, {{rl|Resin}}, or {{rl|Scrolls}}, and imposes a working [[effect]] that lowers Global [[Resolve]] by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 {{rl|Planks}} or 15 {{rl|Oil}}, 15 {{rl|Sea Marrow}}, 15 {{rl|Coal}} for a moderate amount of [[resources]]. Base solve time is 3 minutes and 50 seconds. | The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most [[buildings]] in the game. Cleansing a haunted Ruin at [[Difficulty | Viceroy+]] requires 30 {{rl|Incense}}, {{rl|Tea}}, {{rl|Oil}}, {{rl|Resin}}, or {{rl|Scrolls}}, and imposes a working [[effect]] that lowers Global [[Resolve]] by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 {{rl|Planks}} or 15 {{rl|Oil}}, 15 {{rl|Sea Marrow}}, 15 {{rl|Coal}} for a moderate amount of [[resources]]. Base solve time is 3 minutes and 50 seconds. | ||
Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate. All [[Orders]] that require a specific building will accept its cleansed version. | Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate. All [[Orders]] that require a specific building will accept its cleansed version. | ||
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You can find the list of all possible cleansed buildings below: | You can find the list of all possible cleansed buildings below: | ||
* {{bl|Flawless Brewery| | * {{bl|Flawless Brewery|medium}} | ||
* {{bl|Flawless Cellar| | * {{bl|Flawless Cellar|medium}} | ||
* {{bl|Flawless Cooperage| | * {{bl|Flawless Cooperage|medium}} | ||
* {{bl|Flawless Druid's Hut| | * {{bl|Flawless Druid's Hut|medium}} | ||
* {{bl|Flawless Leatherworker| | * {{bl|Flawless Leatherworker|medium}} | ||
* {{bl|Flawless Rain Mill| | * {{bl|Flawless Rain Mill|medium}} | ||
* {{bl|Flawless Smelter| | * {{bl|Flawless Smelter|medium}} | ||
* {{bl|Holy Guild House| | * {{bl|Holy Guild House|medium}} | ||
* {{bl|Holy Market| | * {{bl|Holy Market|medium}} | ||
* {{bl|Holy Temple| | * {{bl|Holy Temple|medium}} | ||
* {{bl|Hallowed Herb Garden| | * {{bl|Hallowed Herb Garden|medium}} | ||
* {{bl|Hallowed Small Farm| | * {{bl|Hallowed Small Farm|medium}} | ||
* Purified Beaver House* | * Purified Beaver House* | ||
* Purified Fox House* | * Purified Fox House* | ||
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== World Modifiers affecting Ruins == | == World Modifiers affecting Ruins == | ||
{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- style=" | |- | ||
|- | | {{Perk|{{PerkGreen}}|File:AbandonedSettlement.png}} <br/>Abandoned Settlement | ||
| style="text-align:left;border:hidden" | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement (3 random Ruins) in your initial [[Glade]]. | |||
|- | |||
| {{Perk|LimeGreen|File:RuinsModifier.png}}<br />Ruins Modifier | | {{Perk|LimeGreen|File:RuinsModifier.png}}<br />Ruins Modifier | ||
| style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in | | style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in Glades is much higher. | ||
|} | |} | ||
Latest revision as of 18:18, 9 November 2024
Overview
Ruins are buildings found in Glades which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins.
- Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
- Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
- Salvaging a building will give some resources to Viceroys.
- Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
- Cleansed housing has 6 slots instead of 2.
- Cleansed Service buildings have a powerful additional effect.
Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.
Ruins map generation
Based on a sample of 1000 Dangerous Glades[1], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous Glade is roughly between 50 and 56%.
You will never find a Ruin in a Scarlet Orchard Glade with one of the Excavation Sites or a Sealed Forest Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 10% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.
Haunted Ruins
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most buildings in the game. Cleansing a haunted Ruin at Viceroy+ requires 30 Incense, Tea, Oil, Resin, or Scrolls, and imposes a working effect that lowers Global Resolve by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 Planks or 15 Oil, 15 Sea Marrow, 15 Coal for a moderate amount of resources. Base solve time is 3 minutes and 50 seconds.
Haunted Ruins and cleansed buildings can be distinguished from their regular counterparts visually by the light blue aura they emanate. All Orders that require a specific building will accept its cleansed version.
You can find the list of all possible cleansed buildings below:
- Flawless Brewery
- Flawless Cellar
- Flawless Cooperage
- Flawless Druid's Hut
- Flawless Leatherworker
- Flawless Rain Mill
- Flawless Smelter
- Holy Guild House
- Holy Market
- Holy Temple
- Hallowed Herb Garden
- Hallowed Small Farm
- Purified Beaver House*
- Purified Fox House*
- Purified Frog House*
- Purified Harpy House*
- Purified Human House*
- Purified Lizard House*
*Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.
World Modifiers affecting Ruins
Trivia
- Before update 1.4, basic and species-specific Housing could be found as Ruins.
- Since update 1.4, Small Warehouse can only be found as a Ruin as part of special Glades.
- Before update 1.4, Flawless Brewery's Ale and Pickled Goods Recipes had an output of 15 units, and Pack of Crops - 5.
References
1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248