Royal Woodlands: Difference between revisions
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== Strategy == | == Strategy == | ||
* Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue. | * Royal Woodlands' most prominent feature is its trees. 100% bonus {{rl|Wood}} yields make fuel a non-issue. | ||
* [[#Effects | Gift of the Woodlands]] influences decisions around | * [[#Effects | Gift of the Woodlands]] influences decisions around Wood and fuel in several ways: | ||
** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}. | ** All [[blueprints]] that focus on fuel production are significantly less valuable in this biome: {{bl|Kiln}}, {{bl|Press}}, {{bl|Druid's Hut}}. | ||
** As there is little need for fuel beyond | ** As there is little need for fuel beyond Wood, any {{rl|Sea Marrow}} you find can be used for [[Sacrificing]] or opening [[Abandoned Caches]]. | ||
** All [[Cornerstones]] that boost | ** All [[Cornerstones]] that boost Wood production are weaker compared to other [[biomes]]. | ||
** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable. | ** {{bl|Lumber Mill}}'s unparalleled efficiency in {{rl|Planks}} production is less noticeable. | ||
* Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Tea}} and {{rl|Crystalized Dew}} production. | * Royal Woodlands trees yield a considerable amount of {{rl|Resin}}, which can be sold to a [[Trader]] or used for {{rl|Coats}}, {{rl|Tea}} and {{rl|Crystalized Dew}} production. | ||
* Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}. | * Royal Woodlands has no ore veins. You will have to source {{rl|Copper Ore}} from {{rl|Clay}} deposits or {{rl|Scales}} from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce {{rl|Crystalized Dew}} in a {{bl|Forester's Hut}} or an {{bl|Alchemist's Hut}}. | ||
== See Also == | == See Also == | ||
[[Category:Biomes]] | [[Category:Biomes]] |
Revision as of 16:49, 9 November 2024
Overview
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
Effects
Resources
The Royal Woodlands has an average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camps to give Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Lush Trees |
2 | Wood 100% + Resin 15% + Plant Fiber 10% + Eggs 5% |
A perfect source of Wood. |
Natural Resources
Primary Resources | Charges → Resource Deposits | Bonus Resources | Gathering Building | Speed per Unit |
Specialization Bonus | |
---|---|---|---|---|---|---|
Roots Vegetables |
70 → Roots Node 70 → Moss Broccoli Patch |
30% + 30% 40% + 20% |
Foragers' Camp ★★ | 00:17 | Farming Humans | |
15 → Roots Deposit 15 → Moss Broccoli Patch |
20% 30% |
Small Foragers' Camp ★ | 00:25 | |||
Plant Fiber | 60 → Flax Field 20 → Flax Field |
50% + 30% 30% + 20% |
Harvesters' Camp ★★ | 00:05 | none | |
Berries Mushrooms |
70 → Dewberry Bush 70 → Bleeding Tooth Mushrooms |
80% 40% |
Herbalists' Camp ★★ | 00:17 | Alchemy Harpies | |
15 → Dewberry Bush 15 → Bleeding Tooth Mushrooms |
20% 20% |
Small Herbalists' Camp ★ | 00:25 | |||
Clay Sea Marrow |
60 → Clay Deposit 60 → Sea Marrow Deposit |
75% + 30% 100% + 50% + 1% |
Stonecutters' Camp ★★ | 00:05 | Masonry Frogs | |
20 → Clay Deposit 20 → Sea Marrow Deposit |
50% + 20% 80% + 40% | |||||
Meat Eggs |
70 → Slickshell Broodmother 70 → Drizzlewing Nest |
100% 40% |
Trappers' Camp ★★ | 00:17 | Meat production Lizards | |
15 → Slickshell Broodmother 15 → Drizzlewing Nest |
20% 20% |
Small Trappers' Camp ★ | 00:25 | |||
Scales | 80 → Copperfin Pond | 100% + 2 50% + 2 30% | Fishing Hut ★★ | 00:08 | none | |
60 → Copperfin Pond | 40% | Small Fishing Hut ★ | 00:12 |
Strategy
- Royal Woodlands' most prominent feature is its trees. 100% bonus Wood yields make fuel a non-issue.
- Gift of the Woodlands influences decisions around Wood and fuel in several ways:
- All blueprints that focus on fuel production are significantly less valuable in this biome: Kiln, Press, Druid's Hut.
- As there is little need for fuel beyond Wood, any Sea Marrow you find can be used for Sacrificing or opening Abandoned Caches.
- All Cornerstones that boost Wood production are weaker compared to other biomes.
- Lumber Mill's unparalleled efficiency in Planks production is less noticeable.
- Royal Woodlands trees yield a considerable amount of Resin, which can be sold to a Trader or used for Coats, Tea and Crystalized Dew production.
- Royal Woodlands has no ore veins. You will have to source Copper Ore from Clay deposits or Scales from Copperfin Ponds if you wish to get some metal. Alternatively, you can produce Crystalized Dew in a Forester's Hut or an Alchemist's Hut.