Monastery: Difference between revisions
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{{Version|1. | {{Version|1.4.15}} | ||
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | {{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | ||
== Overview == | == Overview == | ||
The Monastery is a species-specific building. It can show up as a | The [[Monastery]] is a Human-themed service building that provides {{Service link|Religion}} and {{Service link|Leisure}} for {{Species link|Foxes}}, {{species link|Frogs}}, {{Species link|Humans}}, and {{Species link|Beavers}} when there is at least one worker, as well as the passive effect '''The Green Brew''' when all worker slots are filled. | ||
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Humans}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from: | |||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | * [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | ||
* | * '''Smuggler's Visit''' - Legendary [[Cornerstone]] | ||
* [[ | * '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone | ||
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]]. | |||
Monastery is unlocked at [[level]] 6. | |||
=== Building Effects === | === Building Effects === | ||
{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- style="font-weight:bold; border:hidden" | |- | ||
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Brew.png}}<br />The Green Brew | |||
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Brew.png}}<br />The Green Brew | | style="text-align:left;border:hidden" | [[Hostility]] is decreased by 100 points.</br>Same building effects do not stack.<br> Needs 3 villagers assigned. | ||
| style="text-align:left;border:hidden" | [[Hostility]] is decreased by 100 points | |||
|-style="border:hidden" | |-style="border:hidden" | ||
|} | |} | ||
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The [[Monastery]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Monastery workers still have to carry service goods to the building before they can be consumed. | The [[Monastery]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Monastery workers still have to carry service goods to the building before they can be consumed. | ||
The Monastery does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth | The Monastery does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Monastery's tiles are within its range. | ||
== Production Chain == | == Production Chain == |
Latest revision as of 02:34, 15 October 2024
Monastery
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew.
Specialization bonus:
Warmth (Comfort)
Brewing (Comfort)
Blightrot (Comfort)
ID = 'Monastery'
Overview
The Monastery is a Human-themed service building that provides Religion and Leisure for Foxes, Frogs, Humans, and Beavers when there is at least one worker, as well as the passive effect The Green Brew when all worker slots are filled.
The Monastery is a species-specific building. It can show up as a blueprint choice only when Humans are present in your settlement. This restriction can be bypassed if you find a Monastery Ruin or with a wildcard blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Summoned Smuggler (Stormforged) - Stormforged Cornerstone
- Contraband - Wildcard blueprint pick available for purchase from some traders.
Monastery is unlocked at level 6.
Building Effects
Service Building Mechanics
The Monastery, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Monastery workers still have to carry service goods to the building before they can be consumed.
The Monastery does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Monastery's tiles are within its range.
Production Chain
Recipes in the Monastery
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Religion | |||
|
★ 0:00 |
|
1 Leisure |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | |||||||||||||||||||||
|
★★ 2:06 |
|
|
10 |
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||
|
★★★ 1:45 |
|
|
10 |